c0gnit0
Member since: Feb 15th, 2012
c0gnit0's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 44 Comments |
Featured Stories
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM
Captain's Log: What to expect in Star Trek Online's Legacy of Romulus expansion
Posted on May 20th 2013 1:00PM


Choose My Adventure: Dark Age of Camelot, week four
Apr 4th 2012 4:25PM (Massively)Guild Wars 2's character creator brings celebrities to Tyria
Apr 4th 2012 3:43PM (Massively)Choose My Adventure: Dark Age of Camelot, week four
Apr 4th 2012 3:40PM (Massively)Choose My Adventure: Dark Age of Camelot, week four
Apr 4th 2012 3:31PM (Massively)The Summoner's Guidebook: I hate Jack-in-the-boxes
Mar 29th 2012 2:23PM (Massively)Choose My Adventure: Dark Age of Camelot, week three
Mar 29th 2012 12:17AM (Massively)Choose My Adventure: Dark Age of Camelot, week three
Mar 28th 2012 3:18PM (Massively)Choose My Adventure: Dark Age of Camelot, week three
Mar 28th 2012 3:17PM (Massively)The Soapbox: Leveling isn't bad -- its implementation is
Mar 27th 2012 10:55PM (Massively)Is it the human trait we all have called ego that make us want to avoid other players and just do it ourselves?
Is it some social fear or something of the like? Some deficiency or inexplicable desire to avoid others?
Is it a lack of willing to invest the same time as it would take in the real world to achieve something? Example being crafting a badass sword: it could takes days or even weeks in real life and hours upon hours of hard laborious work. Whereas in video games when you want the crafted sword of badassery, you either farm the currency to buy it or the materials in a time significantly less. Sometimes people go to other players out necessity but for the most part, don't most people reach for everything themselves?
I genuinely think I'm going to research and write a paper on this subject. Not sure which questions I'll focus on or if I should refine anything but any input would be appreciated. I'm just hoping someone else understands where I'm going with this since I'm awful with articulation and it's a rough idea.
The Soapbox: Leveling isn't bad -- its implementation is
Mar 27th 2012 10:46PM (Massively)