Primal Zed
Member since: Jan 17th, 2012
Primal Zed's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 31 Comments |
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Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Posted on May 20th 2013 9:00PM
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM


The Secret World offers up a video diary on freeform progression
Mar 21st 2012 10:17PM (Massively)I suppose they can (and very likely will) add more in post-release content updates.
The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 9:39PM (Massively)The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 9:31PM (Massively)This same sort of argument you provide here for gold farmers not being able to sell - players collectively making more gold than gold farmers - works just as well (or rather, just as poorly) in GW2 as it does in any other MMORPG. If true, it would mean that what is being bought and sold among players for gold would be worth more gold than the farmers are able to provide at a price at which they can make a profit. Obviously, that is not true - gold farmers are able to get tons of gold and sell it very cheaply when the going rate of items in the player market is considered. It doesn't matter what the going dollars-to-gems-to-gold rate is, the gold farmers will be able to easily undercut it.
How did you conclude that gold farmers won't know the going rate of gems-to-gold in the game? That doesn't make any sense. Of course they will be able to find that out, just as easily as players do.
The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 9:10PM (Massively)The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 8:19PM (Massively)From that point, it really doesn't matter how little ArenaNet puts up the gems for, the gold farmers will be able to undercut it. (Besides, how much gold per dollar can be gotten legitimately will be based more on the in-game market value of gems than on how many dollars gems cost. I can guarantee you the gold farmers will be able to undercut that.)
The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 7:36PM (Massively)The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 7:20PM (Massively)You seem to be under the impression that there has to be some threshold of grinding for there to be people willing to spend money to forgo that grind. There isn't one, unless that threshold is simply the existence of any form of grind. The moment there is something in the game that a player would have to grind to get, there will be players who would rather spend some dollar amount instead of grinding to get that thing. There's no need to push that grind to extreme levels when there are already people all too willing to spend money to skip even an hour's worth of grinding.
It's easy to play "what if" games to invent worst case scenarios before we have all the facts. I don't see the point in that. All we can do is work with what we know. If you don't think you know enough to be comfortable purchasing the game, by all means delay your purchase to be able to collect more facts from the game's release.
The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 7:03PM (Massively)Why is it ok to spend time grinding to get gold but not ok to spend money to get gold? What's the distinction there that makes one acceptable and the other not?
The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 6:57PM (Massively)Tons of money has been made from completely pointless items in online games. Until you stop pretending otherwise, what you say is simply not in touch with reality.
GW1 is not a real MMORPG, but why bring that up when we're talking about GW2? What makes you think the cost of upkeep for an MMORPG is so much higher than it is for a game like GW1, or any other given game with online multiplayer?
The Soapbox: The hidden perils of Guild Wars 2's microtransactions
Mar 21st 2012 6:49PM (Massively)Why do they need to make money beyond box sales in order to be a financial success anyway? Shooters, fighting games, RTS, and so on also need servers to run, but plenty get by with no cash shop or subscription. Plus, ArenaNet will be developing additional content to sell.