@Laivindil I'd love to know what he thought about the start of the game, with the planet burning in the background and my favorite quote of any game "the subject did not survive interrogation".
Well sony finance the studio way back when they had nothing to their name, so I say it's pretty justified that they get to keep exclusivity. I don't really see microsoft doing the same things 5 year ago, or even steam/vavle for that matter
Yeah this is pretty bad, I really would love to support bringing more JRPG over here, but there's jus so much wrong with this kickstar. I'd love some old school JRPG designer to make a kickstart project thought. I'd shell 100$s to see vagarants story 2, threads of fate 2, a real FFT sequel.
@Fakeassname I always felt that obsidian number one problem was lack of money, all there game ever need is just a bit of polish to get rid of a few bug
Alpha protocol was awesome, imo it has the best conversation system of any game and all you,re action (in game and in conversation) really felt like they had true impact much more than any bioware game
I tried getting into Baldur gate not long ago, but the control were just too outdated for my taste. Hope they update them, having to constantly reactivate detect trap mode and going trough a bunch of menu to use magic was just too long for a real time game.
They could easily fix that by making gold per minute earned tied to how many tower you destroyed. This would reverse the situation, where right pushing your lane is bad, to one where player are actually trying to accomplish the objective.
@Helghast102 The article doesn't say that linearity cannot make a good game, it says that no attempt at hiding the linearity by giving some freedom to the player is bad. Take shadow of the colossus, one of the most linear game possible as far as gameplay, you have to kill enemy in order, yet the world is open so you can go around whenever you want, there's nothing to do, but at least you're not on rail.
I've played on rail shooter where you had more movement freedom than FF13.
Also, I'd say the bigger problem of FF13 is the story, the initial setting had potential, but everything was handle essentially the worst possible way. And the ending was just insulting, I'd say the game was a 6/10 before the ending (great soundtrack and good battle system, if unrefined) but ending was so stupid and random that I'd lower my personal score to 4/10. I do agree that for good story, linearity is almost a must, but what's the point in being linear if the story is crap?
It had more marketing that most game ever had, microsoft pushed it trying to establish it has xbox final fantasy.
The problem was the game wasn't good. It had just the wrong ratio of dramatic moment to "funny" moment, so that joke felt out of place and all the drama build up would be destroy 1 min after it happened.
The character felt so wrong too, the entire point of having people being thousands years old is that they have lots of experience and a different look on life than most, but then they made them all amnesic, destroying the point.
Plus it had easily the most annoying characters in the history of video game, the two kids. As soon as the game put me in control of them, I immediately stopped playing. I was really looking forward to that too, since for once the main character was actually a dad and they could have made interesting stuff with that, but no nothing. Plus the supposedly dead daughter could just show up whenever, once again destroying all the point of killing her in the first place.
Even the gameplay was meh, the way the attack were done was done better in legend of dragoon, a 10 year old game >.>
Translating 'A Game of Thrones' with George R.R. Martin
Apr 3rd 2012 6:06PM (Joystiq)I'd love to know what he thought about the start of the game, with the planet burning in the background and my favorite quote of any game "the subject did not survive interrogation".
SOE releases PlanetSide 2 alpha gameplay video
Mar 29th 2012 5:25PM (Massively)Journey is fastest-selling PSN game ever, soundtrack coming April 10
Mar 29th 2012 5:15PM (Joystiq)Well sony finance the studio way back when they had nothing to their name, so I say it's pretty justified that they get to keep exclusivity. I don't really see microsoft doing the same things 5 year ago, or even steam/vavle for that matter
MonkeyPaw and Gaijinworks Kickstart a Class of Heroes 2 localization
Mar 28th 2012 4:18PM (Joystiq)Yeah this is pretty bad, I really would love to support bringing more JRPG over here, but there's jus so much wrong with this kickstar. I'd love some old school JRPG designer to make a kickstart project thought. I'd shell 100$s to see vagarants story 2, threads of fate 2, a real FFT sequel.
this is a great article about it btw
http://www.gamasutra.com/blogs/RobertBoyd/20120328/167405/A_Kickstarter_Without_a_Cause__Class_of_Heroes_2.php
Obsidian's XBLA title 'on hold'
Mar 16th 2012 6:31PM (Joystiq)I always felt that obsidian number one problem was lack of money, all there game ever need is just a bit of polish to get rid of a few bug
Alpha protocol was awesome, imo it has the best conversation system of any game and all you,re action (in game and in conversation) really felt like they had true impact much more than any bioware game
Baldur's Gate 2: Enhanced Edition also in the works (plus bonus BG:EE details)
Mar 15th 2012 7:46PM (Joystiq)The Summoner's Guidebook: I suck at last-hitting
Feb 17th 2012 5:32PM (Massively)They could easily fix that by making gold per minute earned tied to how many tower you destroyed. This would reverse the situation, where right pushing your lane is bad, to one where player are actually trying to accomplish the objective.
Why Final Fantasy XIII just didn't work
Jan 14th 2012 10:47AM (Joystiq)The article doesn't say that linearity cannot make a good game, it says that no attempt at hiding the linearity by giving some freedom to the player is bad. Take shadow of the colossus, one of the most linear game possible as far as gameplay, you have to kill enemy in order, yet the world is open so you can go around whenever you want, there's nothing to do, but at least you're not on rail.
I've played on rail shooter where you had more movement freedom than FF13.
Also, I'd say the bigger problem of FF13 is the story, the initial setting had potential, but everything was handle essentially the worst possible way. And the ending was just insulting, I'd say the game was a 6/10 before the ending (great soundtrack and good battle system, if unrefined) but ending was so stupid and random that I'd lower my personal score to 4/10. I do agree that for good story, linearity is almost a must, but what's the point in being linear if the story is crap?
What motion controls could do for JRPGs
Dec 16th 2011 6:52PM (Joystiq)It had more marketing that most game ever had, microsoft pushed it trying to establish it has xbox final fantasy.
The problem was the game wasn't good. It had just the wrong ratio of dramatic moment to "funny" moment, so that joke felt out of place and all the drama build up would be destroy 1 min after it happened.
The character felt so wrong too, the entire point of having people being thousands years old is that they have lots of experience and a different look on life than most, but then they made them all amnesic, destroying the point.
Plus it had easily the most annoying characters in the history of video game, the two kids. As soon as the game put me in control of them, I immediately stopped playing. I was really looking forward to that too, since for once the main character was actually a dad and they could have made interesting stuff with that, but no nothing. Plus the supposedly dead daughter could just show up whenever, once again destroying all the point of killing her in the first place.
Even the gameplay was meh, the way the attack were done was done better in legend of dragoon, a 10 year old game >.>