Buhallin
Member since: Sep 29th, 2011
Buhallin's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 102 Comments |
Featured Stories
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



Hyperspace Beacon: Breaking the bank
Apr 4th 2012 1:50AM (Massively)Do you have to work a bit to acquire it? Sure. But Belsavis (and soon Corellia) dailies turn out some serious cash, and collection of crafting materials to sell can make a stunning amount of money (my main is only 48, I have over 11 million credits through nothing but craft mat farming). Red Goo is currently selling for 2K a piece on my server, consistently - assuming some similar prices, you need all of 3 stacks collected to get the first tab.
Honestly, 600K is a pretty trivial goal for a SINGLE player - if you're really scared by it with a guild of 8-9 players, something's wrong.
EVE Evolved: Setting the record straight
Apr 2nd 2012 2:25PM (Massively)So then why were his actions awful? Because all he ever advocated was in-game activity, which you seem to think is fine. Is it bad because he did it in person? On tape? Would it have been fine if he's pushed everyone to do the same thing on the EVE forums? In private on the Goon forums?
You've said before that you consider any action taken in the game to be acceptable. Many people disagree with that, and consider that to be what makes EVE and its community so unpleasant. "I'm only a jerk to people in the game" doesn't go a long way towards convincing anyone that you're really all a bunch of great guys.
EVE Evolved: Setting the record straight
Apr 2nd 2012 12:38PM (Massively)To many people, this difference doesn't exist. There are real players on the other end of those characters. Using EVE as a transmission medium instead of email or Facebook does not make it acceptable to anyone other than the EVE community.
You've been very vocal about how the EVE community isn't that bad - but you're defending and justifying the very behavior that many people find repugnant. This is why you're convincing nobody. "Well, yeah, we do all those nasty things but it's all OK because it's only in the game!" is not a persuasive argument for why EVE really is a nice place.
EVE Evolved: Setting the record straight
Apr 2nd 2012 12:29PM (Massively)And that's the problem - the "Take whatever you can" aspect of EVE permeates the entire game.
EVE Evolved: Setting the record straight
Apr 2nd 2012 3:17AM (Massively)EVE Evolved: Setting the record straight
Apr 1st 2012 11:31PM (Massively)Uhm... Yeah. Okay.
And the EVE community wonders why it has such a bad reputation...
WAR40K devs laid off, game will no longer be an MMO
Mar 29th 2012 3:32PM (Massively)The surprise isn't that so many games company can't make the numbers work - it's that some of them actually do.
Why I Play: EVE Online
Mar 28th 2012 8:17PM (Massively)And no, that doesn't apply to anyone who PvPs. But if that's your argument at this point, I think we're past the point of constructive discussion here. I've tried to explain to you why people view EVE the way they do. Up to you how to take it from there.
Why I Play: EVE Online
Mar 28th 2012 6:56PM (Massively)"The only reason the game doesnt boast the same numbers as WoW is because the majority of people are either too stupid, too lazy, or not patient enough to be successful and advance in the game."
Jef's original article wasn't quite as direct, but the theme was pretty much the same, especially with quotes like this: "The UI is horrible, they say. Is it really, though? Seeing as how absolutely everything on it has a highly detailed context menu, and 95% of its functionality can be accessed by a simple right-click, I wonder whether short attention spans are the culprit instead of subpar design."
Yes, actually, the UI is horrible. Try adding drones to your overview mid-fight if you didn't happen to have it set up beforehand. Or finding a random moon during an emergency evac. I could go on and on - those "simple right-click" menus are often nested 3-4 deep, and require pinpoint accuracy for the initial menu click on either space or a constantly-updating Overview window.
The refusal to acknowledge its problems, instead attacking the capability of anyone who raises those issues, is a big part of what makes EVE fans so incredibly annoying. The game has its strong points, as I've acknowledged - if you can't even admit to yourself that the UI sucks, your perspective is pretty much meaningless.
Why I Play: EVE Online
Mar 28th 2012 6:46PM (Massively)This is pretty much exactly my point. Your gameplay experience is dominated, if not completely defined, by the expectation that every other random player you see is going to try and kill you. That every trade is a scam, every call for help a trap, every transport contract may be undeliverable or leading you to a suicide gank, and even longtime associates could be spies or just decide to up and take everything you own one day. You find that exciting - and to a certain extent I agree that it is. But you cannot hold them up as what you like about the game without acknowledging that EVE is largely defined by these people. If everyone was friendly, the thrill you get wouldn't exist.
Again - I don't really care how many nice people are in the game, if every single play session is defined and dominated by the degenerates. And EVE is.