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Ceridith

Member since: Sep 6th, 2011

Ceridith's Latest Comments

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Joystiq44 Comments
Massively93 Comments

Entropia Universe player drops $2.5 million on virtual land deeds

Apr 4th 2012 1:45PM (Massively)
@Lateris
And how much money did she have to "invest" into this game to be able to make this much a month?

This game is just a virtual pyramid scheme.

Entropia Universe player drops $2.5 million on virtual land deeds

Apr 4th 2012 12:08PM (Massively)
I've got a virtual bridge for sale, if anyone is interested.

A Mild-Mannered Reporter: Superheroish

Mar 29th 2012 8:56AM (Massively)
There's a magical solution to all of the issues laid out in the article...

Roleplay with other players.

That's right, other players can easily become your nemesis, supporting cast, and gives you an opportunity to create a more meaningful backstory and purpose for your hero.

Ngmoco exec: Free-to-play is not exploitative

Mar 28th 2012 10:05AM (Massively)
In other news, cigarette companies claim that cigarettes are not addictive.

Blizzard already talking about post-Pandaria WoW expansions

Mar 23rd 2012 12:29PM (Massively)
WoW: Friendship is magic
WoW: The search for more money
WoW: You'll buy whatever crap we make

World of Warcraft is the new Match.com

Mar 23rd 2012 8:50AM (Massively)
I actually first met my wife while playing WoW. We were in the same guild and regularly played together and chatted. Things progressed, we met in person a few times before she decided to move in with me. We're now married and have a little one on the way.

And my parents always told me I'd never meet a girl playing computer games all day... Well I proved them wrong.

Torchlight team remains strong in face of Diablo 3

Mar 19th 2012 2:17PM (Joystiq)
@mrantimatter

The best of both worlds would be to convince your friends to buy TL2, and save yourself $60.

The Guild Counsel: Raiding and dealing with the dreaded 'bench'

Mar 16th 2012 8:39AM (Massively)
Having to bench people for raids is a sign that raid mechanics have gone awry. Having played MMOs for over a decade and raided during most of those years, I have to say that player limits on raiding has lead to a lot of animosity, drama, and bitterness.

Having lead various raid groups over the years, I have to say that it just plain sucks having to bench people. It also sucks just as much to assemble for a raid and then find out you're short a couple people for that night.

In my opinion, this is a failing of the raid mechanics in use. I agree that raids should be hard, require a lot of people, and coordination. But I don't believe that raids should be so oppressively tuned as to outright hardcap how many players can participate, nor should it be oppressively difficult if you're short one or two people. Having raid difficulty scale somewhat dynamically in proportion to raid size would alleviate a lot of issues such as having to bench players.

In the end, people just want to play the game together. Developers should be trying to enable this, and stop being so oppressive in raid design.

The Daily Grind: Do exclusive in-game event items annoy you?

Mar 15th 2012 9:54AM (Massively)
It bothers me.

I'm of the belief that anything that exists in a game, should be earned through gameplay within the game.

The Soapbox: The inevitable Mass Effect MMO

Mar 13th 2012 1:45PM (Massively)
With the way ME3 ended, they would have to retcon harder than Metzen working on a new WoW expansion.

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