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smartstep

Member since: Aug 26th, 2011

smartstep's Latest Comments

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Guild Wars 2's character creator brings celebrities to Tyria

Apr 4th 2012 6:50PM (Massively)
@Valentina

Best thing is that alot of those people who bash her would be also attracted to her in real life lol

MMO Family: Do kids belong in guilds?

Apr 4th 2012 6:49PM (Massively)
Nah I don't really like it.

I prefer no children (both kids and the one I call "adult children").

Entropia Universe player drops $2.5 million on virtual land deeds

Apr 4th 2012 4:26PM (Massively)
@silver001

Ehh man cool off and get out of high horse.

I wanted to have an longer more meaningful reply but well I don't feel like it.
I just want to point that you seem to assume alot of things about me and about all people playing sub based games - good job :/
Of course you assume wrong but whatever.

@Lenn

Hehe guess I will need to ! ;p

Entropia Universe player drops $2.5 million on virtual land deeds

Apr 4th 2012 1:34PM (Massively)
@Lenn

Somtimes I am just like that in the morning. Lack of coffee maybe?

Entropia Universe player drops $2.5 million on virtual land deeds

Apr 4th 2012 12:09PM (Massively)
@silver001

Brainwashed? used to?

I played cash shop games like 8 years ago , so...
Simialr to sub games.

Both of those models exist for REALLY long time , even if many players were not aware of it.

I have my preferences and I find it silly that you call me 'brainwashed' , experienced mutltple cash shop and sub games in my life aleady and I really have preety good knowegedle about them. (also from non-gamer point of view as I am interested in various business models also from sciency / business point of view and it partially correspond with my field of study I've taken).

Entropia Universe player drops $2.5 million on virtual land deeds

Apr 4th 2012 10:48AM (Massively)
@Lenn

Something hugely awful does not make something lesser in awfulness scale right automatically.

Report: 64% of Chinese gamers spend money on online games

Apr 4th 2012 4:16AM (Massively)
@(Unverified)

No it is not. Especially for as big country as China which are much more diverse by region that most people in west know.

At least that what college told me when I had a course of 'statistics and demography' (very rough translation of course name to english)...

The Soapbox: Casual is as casual does

Apr 3rd 2012 6:27PM (Massively)
@edgecrusherO0

+1

The Soapbox: Casual is as casual does

Apr 3rd 2012 5:20PM (Massively)
Thing is companies want their games to have as broad appeal as possible and meet demands that exclude themself.

Some things just have zero-one result and that's it. Simple.

If you make some part of game that need certain sizeable amount of time like i.e. gather supplies to build a house , then many players will be not satisfied cause they will want house too ,but they will not want to spend alot of time into getting one.

But if you cut down on supplies and make possible to have house very fast ,then with cutting someone inconvenience you cut someone else (mini) game and fun.


Developers constantly are trying to make it work somehow though.
Latest thing is to allow real-money speak and to allow i.e. for player to buy said house for let';s say 20 bucks. So he don't have to wait.

This also does not solve problem though. It is same thing as "casualizing" but made by other means.


Thing is you cannot have game that will appeal to everyone or even to majority especially in such big and fragmented market as it is now and it even becoming more fragmented with many games and business models emerging and old behemoth (WoW) slowly withering.


There is at least one other thing developers / publishers did not really try (well SOE did but implementation was awful and doomed to be at best medicore in result) = diffrent server rulesets.

I am not speaking of PvE vs PvP or even - RP tags.

I am talking about
- diffrent difficulty servers
- diffrent business model servers
- maybe even slightly diffrent content servers


This would need diffrent design propably and definately it would increase operating and dev costs ,but I really hope market will force it on devs / publishers.
Maybe not now , but maybe in 5 years, or 7 ?

Who knows.

I can just hope.

Report: 64% of Chinese gamers spend money on online games

Apr 3rd 2012 4:24PM (Massively)
@Dril

Very much agreed.

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