theinternetman
Member since: Jun 24th, 2011
theinternetman's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 65 Comments |
Featured Stories
Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM
The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM


Dawntide development officially on hiatus
Mar 6th 2012 1:56PM (Massively)Trying to do too much at once is almost always a plague MMORPGs meet.
The Guild Counsel: Why is it so hard to say congratulations?
Feb 10th 2012 10:50AM (Massively)From what I remember the forums were a huge uproar of taunting and bad sportsmanship and outrage at the extreme overpowered nature of Warrior Priests and Bright Wizards.
The Guild Counsel: Why is it so hard to say congratulations?
Feb 10th 2012 10:49AM (Massively)B: Because, at least in 99.9% of MMOs, the opponent usually hasn't done anything of merit other than:
a.) Spend more time grinding than you
b.) Picking a class/weapon/item choice that completely counters you and requires no skill on their part to take you down.
For example being killed by many guns in APB:Reloaded just feels like getting slapped by $60. That said in a game like Mount & Blade (NOT CRPG) it's much easier to congratulate your opponent on their skill and prowess because the game is actually skill-based.
The really sad thing is that we're getting very far from the skill-based shooters of UT99 and Quake 3: Arena. Can someone calculate how much it would cost in $$$ or time to unlock everything in Tribes: Ascend?
The Daily Grind: Could you make your own MMO for $30 million?
Feb 2nd 2012 9:17PM (Massively)WildStar discusses the exotic and alien human race
Feb 1st 2012 9:24PM (Massively)The Daily Grind: Do you think MMOs should be harder?
Dec 6th 2011 10:52PM (Massively)Easy modes/shards for those who don't.
/thread
The Repopulation gets a graphical upgrade
Dec 6th 2011 10:50PM (Massively)Dawn of Fantasy tosses Dwarves and discounts at players
Dec 6th 2011 10:48PM (Massively)- You can't be attacked while you're logged off
- You can't attack specific players (matchmaking is purely random)
- The humans do not have customizable kingdoms (But the orcs do, not sure about the elves)
- The actual unit control is very similar to Age of Empires II
- There are no territories, conquest, resource control, etc. It's just your online kingdom with a traditional online RTS matchmaking system.
- You can siege another player or be sieged while online but you don't lose all of your stuff even if you get completely blown up.
In all it's worth $20 if you have a buddy to play with and you're a big RTS fan looking for something slightly different from the norm but nowhere near revolutionary for the genre. Certainly better than AoE: Pay2Win Online
Dawntide closing beta server for massive world revamp
Dec 6th 2011 10:27PM (Massively)Just to clarify Dawntide is one of the few open world, building based, open ended, low fantasy sandbox MMOs in existence. The position and placement of every building and object is completely customizable. Players may build anywhere in the world, from the highest mountain to the deepest valley. There are no instances and entire swaths of players may inhabit or fight over one cell. Dawntide feels less like a themepark or objective based video game and more a true virtual world one may inhabit and explore. Think Wurm with the movement and combat of Everquest, without terraforming capability.
Dawntide closing beta server for massive world revamp
Dec 6th 2011 10:23PM (Massively)