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ClassicCrime

Member since: May 7th, 2011

ClassicCrime's Latest Comments

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Learn about the Warrior in the newest Lime Odyssey development blog

Mar 25th 2012 4:55PM (Massively)
for crying out loud this game can't be good enough to deserve gw2 style class intros =.= (especially since these classes are nothing special..) just release it already

ArenaNet expands on microtransactions in Guild Wars 2

Mar 20th 2012 6:03PM (Massively)
@DevilSei
lol sorry, rereading your post, mine is kinda offtopic but eh

ArenaNet expands on microtransactions in Guild Wars 2

Mar 20th 2012 5:57PM (Massively)
@DevilSei
yes you have the option to use ingame gold to buy gems, but think about it. if it -wasn't- inconvenient and time consuming to earn enough gold to buy gems and get everything you want from the cs, who would buy gems then? A few very impatient people? That's not enough for the devs, i'll tell you that right now. They WANT everyone to spend money, thats how all mmo developers are. If you think they're adding the option to buy gems with gold so that the people who refuse to spend rl money can have fun and be on the same page as everyone else, well it's not true. They add the option so people dont rage about it and give the game a bad name.


Spirit Tales threatens cuteness overload as closed beta begins

Mar 15th 2012 5:39PM (Massively)
lol i'm d/ling this like idk wth is wrong with me

Aeria Games unveils third racial cinematic for Lime Odyssey

Mar 15th 2012 1:59AM (Massively)
looking at that video, its like.. holic + prius + allods.. love the look of it

Lime Odyssey shutting down in Korea [Updated]

Mar 3rd 2012 7:02AM (Massively)
Eh, i bet it was more than just bugs that made them completely just shut it down, prolly had to do with money and crap.

Rise and Shiny recap: Cloud Nine

Feb 14th 2012 6:19PM (Massively)
well I only got to about level 20 in cloudnine heh, so I couldn't really tell you for sure what the high level gameplay is like. My assumption though is that it's probably just endless "kill xx mobs" quests, but with some possible faction vs faction pvp thrown in. Honestly woulda seemed more tempting to go farther and just check out for myself what endgame is actually like, if it wasn't simply for the lack of players. I find it impossible to stay focused in games like these if there aren't people to play with.
Have you tried florensia? That was has similar graphics (though I'll admit it's a bit slowpaced until you get used to it), but it's a lot more polished imo and has a pretty active community

Rise and Shiny recap: Cloud Nine

Feb 12th 2012 9:54PM (Massively)
Holic was really something special back when it was still running. i loved the community and the overall feel of the game. cloudnine is, more or less, the same exact game, as far as graphics and gameplay goes. Mainly the difference is you've got the new race (which is adorable), the faction vs faction pvp, the crafting system (which is horribly, horribly designed) and a new town to in (however, as you level up you end up running into the old towns and locations from the first game, so basically it's just the beginning that's new as far as zones go).
The thing that really kills me about cloudnine is it absolutely just feels stale and dead already. The new beginners town is poorly designed and unmemorable imo, and pretty empty player wise, and makes me miss the beginning town from holic (which looked charming and was full of people all the time). And to make things even worse, and make it harder to even want to play, once you hit level 30 or so, you end up visiting that town, and it's *completely* dead (as in, not a single other person in the entire zone). And it's the same for another large town that, in holic, as well as cloudnine now, you visit at around level 10-15, and it's completely empty and desolate now, where back before in holic, there used to be dozens of people always crowding it selling things or hanging out.
I couldn't imagine anyone that actually played holic lasting too long in cloudnine, especially if they really liked holic. it's just flat out depressing

Lime Odyssey dev blog features the music of Yasunori Mitsuda

Feb 12th 2012 3:23AM (Massively)
wow I love it. seriously never seen an anime game with music like this before (so used to anime games with 20 second long tracks that couldn't imagine even a child enjoying)

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