@xilr Even with a premium account you will on average lose credits in tier 9-10. This is specifically to keep a healthy population playing the middle tiers and nothing to do with pay 2 win.
As for gold ammo, a lot of the players who use it earned it by playing for free in Clan Wars. Most players that pay for their gold won't spend it on gold ammo because it is both expensive and only a minor advantage that can be easily overcome.
@vtravi The Harbinger and The Swiftsure were the two unofficial Aus/NZ servers, so of course they filled up very quickly with Oceanic players that bought through Amazon.
The only fair solution I can think of is to make an official server for Aussie players even if it will continue to be based in the US.
I would have to point out that Ultima Online housing allows you to customize the house design as well as the internal decorations. Where SWG wins out is the player cities.
I do like not having levels, like in Ultima Online and the original SWG. The whole concept of a "level" of a character is unnatural in MMOs and has unfortunately been popularized by EQ and WoW. Having skills that improve when you use them is much better IMO. It also mean the game IS the endgame - you can fill a role as soon as you feel up to it, not when you reach a magic level number. It also means that when you bring out new content, old content doesn't just become instantly redundant. There is a lot of benefit to doing away with levels.
The Daily Grind: Which MMOs would you marry, kiss or kill?
Dec 22nd 2011 1:32AM (Massively)Kiss: PlanetSide 2
Kill: Gods & Heroes: Rome Rising
Massively Exclusive: World of Warplanes producer talks mechanics
Dec 22nd 2011 1:23AM (Massively)As for gold ammo, a lot of the players who use it earned it by playing for free in Clan Wars. Most players that pay for their gold won't spend it on gold ammo because it is both expensive and only a minor advantage that can be easily overcome.
World of Tanks 7.1 update to feature French armor
Dec 20th 2011 10:54PM (Massively)Neither of those games has a persistent Clan Wars map.
Star Wars: The Old Republic's hype train barrels onward
Dec 20th 2011 10:44PM (Massively)Stephen Reid addresses SWTOR server load issues
Dec 20th 2011 10:41PM (Massively)The only fair solution I can think of is to make an official server for Aussie players even if it will continue to be based in the US.
[Updated] On the third day of giveaways, Wargaming.net gave to me...
Dec 15th 2011 10:51PM (Massively)SOE gears up for Star Wars Galaxies' closing events
Dec 14th 2011 2:53AM (Massively)Some Assembly Required: SWG housing extravaganza
Dec 11th 2011 10:15PM (Massively)I would have to point out that Ultima Online housing allows you to customize the house design as well as the internal decorations. Where SWG wins out is the player cities.
Star Wars: The Old Republic beta test attracts 2 million players
Dec 5th 2011 11:59PM (Massively)WoW's peak numbers? It may take a while. However I predict 2 years from now more people will be playing SWTOR than WoW.
Ask Massively: Mind tricks are the lazy way of doing things edition
Dec 1st 2011 11:31PM (Massively)I do like not having levels, like in Ultima Online and the original SWG. The whole concept of a "level" of a character is unnatural in MMOs and has unfortunately been popularized by EQ and WoW. Having skills that improve when you use them is much better IMO. It also mean the game IS the endgame - you can fill a role as soon as you feel up to it, not when you reach a magic level number. It also means that when you bring out new content, old content doesn't just become instantly redundant. There is a lot of benefit to doing away with levels.