@(Unverified) That would make sense if it weren't for "Marvel vs. Capcom 2" on Dreamcast. 30-something characters at the start, 50+ unlockable, $0 extra dollars for DLC.
Games like Fallout or Alan Wake or whatever - yeah, that makes sense. You have this complete game but you want to offer DLC to make some extra money so you develop a few chapters or a new zone or whatever parallel to the main game under a separate budget. I get that. I don't care if it's on the disc - I understand that if it weren't for the added income from DLC, they wouldn't have even bothered with the zone.
But given Capcom's track record and business tactics this generation, it's much easier to imagine them deciding to just hold back a portion of the roster (that was intended to come with the game anyway ) to sell as "DLC" - and at a "bargain", to boot!
It's really tiring and frustrating that they only want to deal with the ending in terms of "how sad it was". I'd say for about 90 percent of people who are dissatisfied with the ending, that has never been the complaint.
So his "real life Hogwarts" witch school didn't work out, then? Google this guy before you decide if you want to send him MORE money than he was already given.
They've promised there won't be an "Ultimate" version? Now we see why.
This is an experiment in a new 'business model' for Capcom. "Why release a game for $60 and then release a cheaper, better version for $30-$40 several months later when you can sell the game for $60 and then charge people an additional $60 to complete the roster? That's a whole extra $30-$40 bucks AND it gets rid of those pesky hold-outs waiting for the best version to be released!" Even if the 12 chars costs less than $60, it still guarantees that anyone who wants all of the characters MUST buy the base game and then add to it - you can't just wait 7-9 months for the best version any more.
If SF x Tekken were F2P, I'd understand. This is just one step short of micro-transactions in a full retail game. I'd imagine the next Darkstalkers will require you to pay $4 per character to unlock Super Combos, $2 per character to unlock "blocking", feature an online pass, who knows what else.
They're looking to make the most money possible. Fine. They're a business. But there's a line you shouldn't cross with consumers, and this is it.
@Hunter141072 Exactly. I've seen people trying to defend Capcom by saying "that the DLC is on the disc is irrelevant because DLC has its own budget and if they weren't counting on extra money from DLC sales, the content wouldn't exist at all".
To those people I simply say: Marvel vs. Capcom 2 for Dreamcast. 30+ playable characters out of the box, 50+ total characters, ZERO EXTRA DOLLARS ON DLC.
@cephalopoid Rohde: "The extreme markup in price - about $60+ for the 32 GB card - was completely necessary to remind consumers who's boss. Sometimes you just gotta take them down a peg."
Capcom on the hunt for Street Fighter X Tekken hackers
Mar 20th 2012 11:02AM (Joystiq)That would make sense if it weren't for "Marvel vs. Capcom 2" on Dreamcast. 30-something characters at the start, 50+ unlockable, $0 extra dollars for DLC.
Games like Fallout or Alan Wake or whatever - yeah, that makes sense. You have this complete game but you want to offer DLC to make some extra money so you develop a few chapters or a new zone or whatever parallel to the main game under a separate budget. I get that. I don't care if it's on the disc - I understand that if it weren't for the added income from DLC, they wouldn't have even bothered with the zone.
But given Capcom's track record and business tactics this generation, it's much easier to imagine them deciding to just hold back a portion of the roster (that was intended to come with the game anyway ) to sell as "DLC" - and at a "bargain", to boot!
What do you want to know about the next Guild Wars 2 beta?
Mar 19th 2012 2:51PM (Massively)Hudson: 'Your feedback has always mattered' in Mass Effect 3, even now
Mar 18th 2012 3:51PM (Joystiq)Win Lottery > Design MMO > ??? > Profit!
Mar 14th 2012 2:12PM (Massively)Street Fighter X Tekken producer explains absent Xbox 360 co-op
Mar 14th 2012 10:40AM (Joystiq)I read that as "download spiral" because whenever I read the name "Capcom" I expect to read the word "download" shortly thereafter.
LotRO and DDO coming to a cloud near you
Mar 8th 2012 2:10PM (Massively)Aw, shucks. And just when I thought this would be a way to play covertly at work.
Capcom: Street Fighter X Tekken DLC on-disc to ensure compatibility
Mar 6th 2012 9:46AM (Joystiq)This is an experiment in a new 'business model' for Capcom. "Why release a game for $60 and then release a cheaper, better version for $30-$40 several months later when you can sell the game for $60 and then charge people an additional $60 to complete the roster? That's a whole extra $30-$40 bucks AND it gets rid of those pesky hold-outs waiting for the best version to be released!" Even if the 12 chars costs less than $60, it still guarantees that anyone who wants all of the characters MUST buy the base game and then add to it - you can't just wait 7-9 months for the best version any more.
If SF x Tekken were F2P, I'd understand. This is just one step short of micro-transactions in a full retail game. I'd imagine the next Darkstalkers will require you to pay $4 per character to unlock Super Combos, $2 per character to unlock "blocking", feature an online pass, who knows what else.
They're looking to make the most money possible. Fine. They're a business. But there's a line you shouldn't cross with consumers, and this is it.
Capcom: Street Fighter X Tekken DLC on-disc to ensure compatibility
Mar 6th 2012 9:34AM (Joystiq)Exactly. I've seen people trying to defend Capcom by saying "that the DLC is on the disc is irrelevant because DLC has its own budget and if they weren't counting on extra money from DLC sales, the content wouldn't exist at all".
To those people I simply say: Marvel vs. Capcom 2 for Dreamcast. 30+ playable characters out of the box, 50+ total characters, ZERO EXTRA DOLLARS ON DLC.
Assassin's Creed 3 boxart officially posted by Ubisoft
Mar 1st 2012 1:01PM (Joystiq)Sony's Rohde: proprietary Vita cards 'completely necessary' to combat piracy
Feb 21st 2012 9:57PM (Joystiq)Rohde: "The extreme markup in price - about $60+ for the 32 GB card - was completely necessary to remind consumers who's boss. Sometimes you just gotta take them down a peg."