I can't speak for now, but I feel like the game must have mentioned typing /task to the guards because when I played at launch I used to run around and get the killtasks, finish the killtasks, and repeat as fast as I could. If I remember correctly some guards give killtasks some give deliver tasks.
I will also say that given the age of the game, the screenshots really aren't too bad.
I've never understood MMO hoarders. I've played MMOs since The Realm (which was before UO for all you young people). I played UO, EQ, AC, DAoC, WoW (not for long), AO, Horizens or whatever it is called now after its awful launch, Vanguard, Rift, LotRO, DDO, and on and on.
I've never hoarded. In fact anytime I see my packs filling up I go to a vendor and start selling while going "Probably never going to need that, or that, or that".
I've never held onto things "just in case" or "well one day in the distant future an alt might want that". The reason is, you can almost always easily replace whatever you're getting rid of. So instead of hoarding, get rid of it. If you do roll and alt or a guildmate/friend does need an item, just quickly and easily go get it for them. Isn't it better to actually play the game then hope hoarders can hand you what you need in the first place?
Here is the biggest problem, you put words into other people's mouths. I never said that casual = less skill or that more playtime = more skill. You decided that because you are offended by people differentiating between casual and non casual and saying that casual has an effect on game design (which it does) which non casual people do not like. Therefore you feel attacked and put words into other people's mouths.
Also I should note I'm also the Unverified comment above, I'm not sure why it put me as unverified that time as it never has before.
Wrong, the term casual wasn't around or used at the dawn of MMOs, and I played many of the originals at launch. That alone shows you are just making up arguments as you go along.
It is a fairly recent term in gaming due to the advent of..... casual games.
It sounds like the article writer just, for whatever reason, finds it hard to wrap his head around the term. It is an easy to understand term and always has been.
For instance, I think MMOs are so awful now because they are catering to the casual players. Despite what you may personally think, that sentence has a clear and defined meaning to me and many others who feel that way.
It means that now you can max level in a couple of weeks on a new game so that the casual player can get there quickly too. It means because people who want an MMO yet want to game for a total of 2 hours in a week and yet still want to have everything in the game, the games become far too easy, far too short, and completely ruined.
After that vote massively just had I'd have to say definetly AC, and not by the devs but by the MMO genre.
AC was never highly advertised, it was a "Ohh I saw the box and tried it out" or "A friend told me about it". Because of that it never became as known as EQ and UO. That has always kept it under the radar despite the fact that it has had over 12 years of monthly content and continues to expand and improve.
Correct. At launch AC's graphics were better than EQ. The UI was better to as at launch you got a tiny playable screen with EQ and you could get the majority of the screen as the game world on AC.
My first MMO was The Realm, which was before UO. I also played UO, EQ and AC.
For me the choice is AC followed by UO and in a far distant third is EQ. AC was the third of the group I tried (because it was released third) and I was amazed at how much better it was than the other two. It was exactly what I had been looking for. EQ was slow and boring to me for the most part and I utterly hated "zoning" every short distance where as AC was open world from the start with only zoning into some dungeons.
In AC you fought literally dozens of mobs at once and it was always exciting. In EQ and UO you almost always only fought 1 mob at once and often times for far too long. Even then in EQ you would often times need many other people just to fight 1 single mob.
Choose My Adventure: Dark Age of Camelot, week four
Apr 4th 2012 3:57PM (Massively)I will also say that given the age of the game, the screenshots really aren't too bad.
Free for All: I got the Second Life inventory management blues
Apr 4th 2012 1:06PM (Massively)I've never hoarded. In fact anytime I see my packs filling up I go to a vendor and start selling while going "Probably never going to need that, or that, or that".
I've never held onto things "just in case" or "well one day in the distant future an alt might want that". The reason is, you can almost always easily replace whatever you're getting rid of. So instead of hoarding, get rid of it. If you do roll and alt or a guildmate/friend does need an item, just quickly and easily go get it for them. Isn't it better to actually play the game then hope hoarders can hand you what you need in the first place?
The Soapbox: Casual is as casual does
Apr 4th 2012 1:01PM (Massively)Here is the biggest problem, you put words into other people's mouths. I never said that casual = less skill or that more playtime = more skill. You decided that because you are offended by people differentiating between casual and non casual and saying that casual has an effect on game design (which it does) which non casual people do not like. Therefore you feel attacked and put words into other people's mouths.
Also I should note I'm also the Unverified comment above, I'm not sure why it put me as unverified that time as it never has before.
The Soapbox: Casual is as casual does
Apr 4th 2012 12:59PM (Massively)Wrong, the term casual wasn't around or used at the dawn of MMOs, and I played many of the originals at launch. That alone shows you are just making up arguments as you go along.
It is a fairly recent term in gaming due to the advent of..... casual games.
The Soapbox: Casual is as casual does
Apr 3rd 2012 5:27PM (Massively)For instance, I think MMOs are so awful now because they are catering to the casual players. Despite what you may personally think, that sentence has a clear and defined meaning to me and many others who feel that way.
It means that now you can max level in a couple of weeks on a new game so that the casual player can get there quickly too. It means because people who want an MMO yet want to game for a total of 2 hours in a week and yet still want to have everything in the game, the games become far too easy, far too short, and completely ruined.
The Daily Grind: Which MMO doesn't get the respect it deserves?
Apr 3rd 2012 10:45AM (Massively)AC was never highly advertised, it was a "Ohh I saw the box and tried it out" or "A friend told me about it". Because of that it never became as known as EQ and UO. That has always kept it under the radar despite the fact that it has had over 12 years of monthly content and continues to expand and improve.
Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call
Apr 2nd 2012 5:56PM (Massively)Correct. At launch AC's graphics were better than EQ. The UI was better to as at launch you got a tiny playable screen with EQ and you could get the majority of the screen as the game world on AC.
Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call
Apr 2nd 2012 5:11PM (Massively)My first MMO was The Realm, which was before UO. I also played UO, EQ and AC.
For me the choice is AC followed by UO and in a far distant third is EQ. AC was the third of the group I tried (because it was released third) and I was amazed at how much better it was than the other two. It was exactly what I had been looking for. EQ was slow and boring to me for the most part and I utterly hated "zoning" every short distance where as AC was open world from the start with only zoning into some dungeons.
In AC you fought literally dozens of mobs at once and it was always exciting. In EQ and UO you almost always only fought 1 mob at once and often times for far too long. Even then in EQ you would often times need many other people just to fight 1 single mob.
AC was by far the best.
World of Warplanes is adding dragons for that extra kick of historical accuracy
Mar 30th 2012 5:34PM (Massively)"I played for a month and spent maybe $20"
Well, when I play subscription games I pay less than that per month so.....
TERA PvP battlegrounds won't be in at launch, delayed until 'late summer'
Mar 30th 2012 5:19PM (Massively)