A lot of the RP community did something similar to this, so they wound up on the same server. They used the pre-guild system and made a bunch of "super guilds" to hold players and allied them with other guilds so they all ended up on the same server.
Why is an Admiral taking orders from a Commander and a Captain? These are the little un-Trek like things this game has always been designed with that always turned me off to it.
The game is free, so you can give it a try without losing anything. But if you're as big a fan of Trek as you seem you are, you'll probably be like me and pretty much hate the game with how they butchered the IP and didn't even try to make it feel like the Trek from the TV series. People run around in rainbow colored uniforms that make no sense, federation ships fly around with Borg technology littered all over them because it looks "cool", and the Borg are all over Federation space and are now just another common annoyance "villain" race. Add on top of that the terrible ground combat, the repetitive 2D space combat where you just fly in circles, and incompetent development, and you get the perfect storm of a game that was a major letdown. But like I said, it's free and you can make up your own mind and hopefully you won't be as disappointed in it like most of the others who tried it were.
I don't see that model working to well. Once people get set in their ways, they don't like change when it means paying more. Look at Netflix's recent backlash when they raised their prices. Before the price hike people paid their monthly subs and forgot all about they were being charged. Then they announced they were raising their prices and that wound up making all the people who were barely using the service, suddenly question if the service was worth keeping with the new prices. The end result was Netflix losing over 1 million subscribers and their $300 per share stock tumbling to $60 per share in a very short span of time.
If you make a good quality game at launch, people will have no problem in paying for it. It's the company's like Cryptic who hurt the genre with their attitude of "We'll nickel & dime the loyal ones till we can finish developing the other half of our game, then when things go really bad we'll just go free and pretend we're doing it for them".
"The company hopes that this move will drive up the action in RvR for previously quiet locations."
Going F2P would surely 'drive up the action' more. I'm not a big fan of F2P games, but this is definitely one game that should have gone F2P a long time ago.
Players manipulate SWTOR's guild system to create a premature Oceanic server
Feb 29th 2012 1:09AM (Massively)GamersFirst sees a management shakeup
Feb 16th 2012 11:03PM (Massively)Captain's Log: Does 'The 2800: Second Wave' live up to expectations?
Feb 13th 2012 5:59PM (Massively)The 2800 invade Star Trek Online -- and we have on-the-scenes footage
Feb 3rd 2012 3:07PM (Massively)The game is free, so you can give it a try without losing anything. But if you're as big a fan of Trek as you seem you are, you'll probably be like me and pretty much hate the game with how they butchered the IP and didn't even try to make it feel like the Trek from the TV series. People run around in rainbow colored uniforms that make no sense, federation ships fly around with Borg technology littered all over them because it looks "cool", and the Borg are all over Federation space and are now just another common annoyance "villain" race. Add on top of that the terrible ground combat, the repetitive 2D space combat where you just fly in circles, and incompetent development, and you get the perfect storm of a game that was a major letdown. But like I said, it's free and you can make up your own mind and hopefully you won't be as disappointed in it like most of the others who tried it were.
Leaderboard: Free-form space combat vs. on-the-rails shooter
Jan 9th 2012 4:13PM (Massively)Vindicia CEO: MMOs are launching with the wrong business model
Dec 15th 2011 11:08AM (Massively)If you make a good quality game at launch, people will have no problem in paying for it. It's the company's like Cryptic who hurt the genre with their attitude of "We'll nickel & dime the loyal ones till we can finish developing the other half of our game, then when things go really bad we'll just go free and pretend we're doing it for them".
Waaaghon Ho!: Warhammer Online merging servers following free transfers
Dec 9th 2011 3:03PM (Massively)"The company hopes that this move will drive up the action in RvR for previously quiet locations."
Going F2P would surely 'drive up the action' more. I'm not a big fan of F2P games, but this is definitely one game that should have gone F2P a long time ago.
First Impressions: A second look at APB on launch day
Dec 6th 2011 3:26PM (Massively)The Daily Grind: What MMO holiday event are you looking forward to?
Dec 6th 2011 11:05AM (Massively)SWTOR lifts NDA and reveals Legacy system, new flashpoint, art book
Nov 18th 2011 2:40PM (Massively)I'm holding off on my experiences till after I play the new build that was just released.