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DeftCrow

Member since: Nov 8th, 2010

DeftCrow's Latest Comments

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EVE Evolved: Development on EVE in 2012

Jan 9th 2012 12:56PM (Massively)
@(Unverified) CCP already did that during the beta. On top of passive skill training, the game awarded one skill point per module cycle for the skill being used, for example 1 SP for afterburner for each afterburner cycle.

Result? Everyone orbiting stations with afterburners on until they finished training to level 5.

EVE Evolved: Development on EVE in 2012

Jan 8th 2012 8:42PM (Massively)
@psycros "as long as a single powerful vet can decimate CONCORD in 1.0..."

Stopped reading there. Also, CCP has no intention of changing the basic premise of Eve (anything out of space can be destroyed), so if that deters a certain player base, CCP will deal with it. Icelanders are descendents of Vikings, after all.

EVE Evolved: Touring a galaxy reborn

Dec 11th 2011 11:11PM (Massively)
@veritasdeus Leaving room for imagination (Wasteland, TRPG, Roguelikes, Text MUDs) is a good thing. Having visual themes and effects that add to the aesthetics of the game are great(i.e. Okami). Visual effects that makes no sense only makes the game worse.

These changes in Crucible both fix immersion shattering artifacts (warp through planets, seriously) and contribute to the overall aesthetics. "Missing shots" is actually a useful visual indicator for the amount of DPS your ship is avoiding, so you didn't even do the research. All these visual changes can only be a good thing.

First Impressions: Jagged Alliance Online

Dec 8th 2011 5:33PM (Massively)
@(Unverified) I was so sad when Ivan was killed in the trailer.

First Impressions: Jagged Alliance Online

Dec 8th 2011 4:18PM (Massively)
I was hoping Gamigo would use the NCTH instead of OCTH, but oh well :p

Otherwise it sounds fine.

EVE Evolved: Everything there is to know about Crucible

Dec 5th 2011 9:55PM (Massively)
@Moonaura As in "permadeath" I meant "permanently losing something considered one's property by external means." The important part is evoking the risk of meaningful loss without forcing the player to lose everything.

@(Unverified) The basic premise of Eve's economy is to stretch the limit on pains in asses the users can take. (as quoted in http://www.press.umich.edu/titleDetailDesc.do?id=293023 from an interview at Reykjavik) It's the inconvenience that forces people to work together or compete against, so even if the tools to do the work gets improved with each expansion, the basic premise for causing inconvenience, i.e. manual transfer of items over great physical distanes, will not change.

Also, the devs are quite sadistic, so they love to see the users do the hard work(grind, kill, create 3rd party tools, speculate, subterfuge, backstab, etc) to achieve whatever goals they have. Wormhole space, the only environment in MMO history that can physically trap the user with little means of escape, is the epitome of that sadistic mindset and still considered one of the best expansion features because it lets people to express their adventurous streak and satisfy their desire for lulz. That sadism has returned by turning all low/null PI customs offices into destructible objects, and there is no stopping into it, only more to come in the future.

That's what people get when a bunch of crazy Viking descendants make an internet spaceship game.

EVE Evolved: Everything there is to know about Crucible

Dec 5th 2011 9:51AM (Massively)
@(Unverified) Poor UI, yes. But I have to disagree with the rest.

If I have to choose one single defining feature that distinguishes Eve from the rest of the MMOs, it would be that death penalty. If permadeath gets removed, conflicts would be no longer meaningful, as the damage one may inflict or sustain would just look like arbitrary numbers thrown out. The entire "free market economy" would be completely unsustainable without stuff being wiped out during natural player conflict, so all the different playing styles that stem from market activity and logistics would be completely eradicated. No more pounding chests, no more difficult decisions. No more victories and triumphs, just another "win" in the scoreboard. It will become a World of Tanks in space.

IMO, Eve has done a great job applying permadeath without making it too harsh(safe harbor, choosing amount of risk to take, item classification, diverse ship roles, etc etc etc) and without forcing the average Joe to risk everything he has in every single fight. CCP has even modified the tutorial to include several instances where you actually get blown up, so clearly CCP thinks permadeath and Eve are inseparable.

The Daily Grind: Do you read MMO novels?

Dec 3rd 2011 9:43AM (Massively)
I have read every single chronicle and short story from EVE Online. Some are good, some are mediocre, once in a while you get a work of art.

Most of the time those stories explore the nooks and crannies of New Eden(EVE's background) outside the player's perspective. I've always liked those "slice of life" stories, as the writers do a good job organically deducing the course of characters and events that are spawned by both the lore and player activity.

I was hoping Incarna would be a stepping stone to actually being part of that "slice of life," but given how development on that part has stagnated, that would have to wait for at least a couple years.

MapleStory breached, 13 million accounts exposed

Nov 27th 2011 7:41PM (Massively)
@Tristik Most of those kids use their parents' personal information and credit card number just to gain access to the game, so that information base became the target. The "kid" part never entered the equation in the first place.

EVE dev video talks customer relations and server nodes

Nov 16th 2011 8:35PM (Massively)
@Lateris Just as Hilmar himself admitted, CCP has to make a working platform that allows people to show off their MT goods, otherwise it's just money grabbing.

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