brokeTM
Member since: Sep 16th, 2010
brokeTM's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 10 Comments |
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



All Points Bulletin: Reloaded dev blog discusses patch 1.5.2
Jun 30th 2011 2:04PM (Massively)No, u can be competetive without paying a thing, the cashshop items are slightly different from what is available in game, but you're actually just paying to skip the progression/grind u'd need for an equivalent.
@all
Matchmaking is just fine in APB, what needs work is some sort of skill-segmentation and a skill-rating system that doesn't make people drop their jaw and scratch their heads.
GamersFirst hands out over 10,000 APB Reloaded closed beta invites
Mar 17th 2011 1:25PM (Massively)Right because your opinion is the finite truth? I don't like WoW so that's why it failed... wait what?
For a game that already went down once, there's still a lot of interest, 150k beta applications? Must mean no of the old players want back in, yeah that's sarcasm again.
APB blog talks beta applications, information security
Feb 21st 2011 1:23PM (Massively)The Daily Grind: Will you be playing APB Reloaded?
Nov 30th 2010 12:47PM (Massively)APB was a lot of fun and I hope APB:R is at least as much or even more fun.
Codemasters denies picking up APB
Nov 7th 2010 3:55PM (Massively)http://www.apbforum.com/forum/social-district/1553-apb-saved-ex-rtw-dev-gave-me-new-info-today.html
In short:
- Unknown company has bought it
- Unknown company has 6 other games in the running, one an online FPS
- Unknown company is american though the APB team will remain in dundee and are beeing rehired now..
- Will be back online before x-mas
- Will most likely become free2play + microtransactions
Ben Bateman details the fall of Realtime Worlds and APB
Nov 3rd 2010 8:23AM (Massively)Secondly it has been made very clear that RTW did not intend to push APB out in that state, they simply had little choice and thought that even with the flaws enough subs would have sustained APB to live on and improve over time. It didn't, no developer wants to release a flawed game, if you believe that then you're just thick. If money runs out there are two options, tank it before release or release it and roll with it. They did NOT deserve this, I'm pretty damn sure the 150+ employees were all very passionate about APB and tried their very best, yet everyone makes mistakes.
For everything you buy, there is always the chance it is flawed. They could introduce a sort of ISO-standard for games, though that would apply only a select few AAA releases.
No what bothers me more than flawed games beeing released is that every gamer thinks that he/she knows better than the devs. If so? then proof it.
GDCO 2010: APB's Executive Producer talks about what went wrong
Oct 11th 2010 6:28AM (Massively)- Too many non-essential features slowed down process on essential ones
- Concepts and ideas behind the game changed frequently during it's 5-year development which was confusing (at one point it was supposed to be a real MMORPG, then later it wasn't anymore)
- Lack of info about subscription plan due to doubts of investors spawned the myth APB was going to be F2P
The Daily Grind: How important is your character's armor appearance?
Sep 30th 2010 1:14PM (Massively)Armor should:
- Look functional
- Look more and more detailed with level
- Have slight variations such as colour, sleeves, shoulders....
- One of many even for low levels, nothing bugs me more than seeing everyone of my level and class sporting the exact same looking items (AoC...)
- Be customizable, dyes, emblems, gems
- Be replicable (for guilds)
Quite simply the more unique u feel in an RPG the better
Life after APB: Global Agenda woos displaced players with special offer
Sep 19th 2010 12:29PM (Massively)Oh and btw, I didn't choose APB cus its a shooter but for all the reasons GA looks boring to me ;) just saying...
Realtime Worlds announces the closure of APB [Updated]
Sep 16th 2010 3:05PM (Massively)This would have been the most fun in an "MMO" I would have had so far. I think this game had HUGE potential if Dave Jones and co did a better job keeping RTW healthy, and did more with the feedback the beta-community gave it.
It was quite evident that a large part of the population still in the game had been beta-players, who've seen the game progress. Unfortunately not fast enough.
I hope other Devs don't look at APB and see failure, failure wasn't the idea, the concept, and most of the execution. But RTW.
Because end the end, every game is about having fun, and APB truly had many memorable moments for me, more so than any other online game I tried.