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brokeTM

Member since: Sep 16th, 2010

brokeTM's Latest Comments

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All Points Bulletin: Reloaded dev blog discusses patch 1.5.2

Jun 30th 2011 2:04PM (Massively)
@Budukahn

No, u can be competetive without paying a thing, the cashshop items are slightly different from what is available in game, but you're actually just paying to skip the progression/grind u'd need for an equivalent.

@all

Matchmaking is just fine in APB, what needs work is some sort of skill-segmentation and a skill-rating system that doesn't make people drop their jaw and scratch their heads.

GamersFirst hands out over 10,000 APB Reloaded closed beta invites

Mar 17th 2011 1:25PM (Massively)
@Apakal @Suplyndmnd

Right because your opinion is the finite truth? I don't like WoW so that's why it failed... wait what?

For a game that already went down once, there's still a lot of interest, 150k beta applications? Must mean no of the old players want back in, yeah that's sarcasm again.

APB blog talks beta applications, information security

Feb 21st 2011 1:23PM (Massively)
@Drannos It has been insinuated that GamerFirst had sold account details, just rumours and GamersFirst trying to rid them of aa bad image they don't deserve (hopefuly).

The Daily Grind: Will you be playing APB Reloaded?

Nov 30th 2010 12:47PM (Massively)
Deffo, I hope their plan to invite all existing owners of the game into beta starts soon!

APB was a lot of fun and I hope APB:R is at least as much or even more fun.

Codemasters denies picking up APB

Nov 7th 2010 3:55PM (Massively)
More rumours:

http://www.apbforum.com/forum/social-district/1553-apb-saved-ex-rtw-dev-gave-me-new-info-today.html

In short:
- Unknown company has bought it
- Unknown company has 6 other games in the running, one an online FPS
- Unknown company is american though the APB team will remain in dundee and are beeing rehired now..
- Will be back online before x-mas
- Will most likely become free2play + microtransactions

Ben Bateman details the fall of Realtime Worlds and APB

Nov 3rd 2010 8:23AM (Massively)
Don't be so narrowminded, enough ppl did like APB despite it flaws. Combat and driving weren't so bad as you make it out to be. Not perfect, but very much playable. You adjust to these flaws over time, I had no problem navigation my car at high speeds through the city at all...

Secondly it has been made very clear that RTW did not intend to push APB out in that state, they simply had little choice and thought that even with the flaws enough subs would have sustained APB to live on and improve over time. It didn't, no developer wants to release a flawed game, if you believe that then you're just thick. If money runs out there are two options, tank it before release or release it and roll with it. They did NOT deserve this, I'm pretty damn sure the 150+ employees were all very passionate about APB and tried their very best, yet everyone makes mistakes.

For everything you buy, there is always the chance it is flawed. They could introduce a sort of ISO-standard for games, though that would apply only a select few AAA releases.

No what bothers me more than flawed games beeing released is that every gamer thinks that he/she knows better than the devs. If so? then proof it.

GDCO 2010: APB's Executive Producer talks about what went wrong

Oct 11th 2010 6:28AM (Massively)
- Team grown too fast to a point it was unmanagable
- Too many non-essential features slowed down process on essential ones
- Concepts and ideas behind the game changed frequently during it's 5-year development which was confusing (at one point it was supposed to be a real MMORPG, then later it wasn't anymore)
- Lack of info about subscription plan due to doubts of investors spawned the myth APB was going to be F2P

The Daily Grind: How important is your character's armor appearance?

Sep 30th 2010 1:14PM (Massively)
A lot!

Armor should:
- Look functional
- Look more and more detailed with level
- Have slight variations such as colour, sleeves, shoulders....
- One of many even for low levels, nothing bugs me more than seeing everyone of my level and class sporting the exact same looking items (AoC...)
- Be customizable, dyes, emblems, gems
- Be replicable (for guilds)

Quite simply the more unique u feel in an RPG the better

Life after APB: Global Agenda woos displaced players with special offer

Sep 19th 2010 12:29PM (Massively)
Shame APB is still up and running and I'll be sticking to it as long it lasts...

Oh and btw, I didn't choose APB cus its a shooter but for all the reasons GA looks boring to me ;) just saying...

Realtime Worlds announces the closure of APB [Updated]

Sep 16th 2010 3:05PM (Massively)
I am devestated by this news, I truly loved APB. It had to grow on me though, but once I found a good group of lads to cruise the streets of San Paro I had a blast most of the time. If it weren't for its quircks with balancing and the legions of hackers and exploiters...

This would have been the most fun in an "MMO" I would have had so far. I think this game had HUGE potential if Dave Jones and co did a better job keeping RTW healthy, and did more with the feedback the beta-community gave it.

It was quite evident that a large part of the population still in the game had been beta-players, who've seen the game progress. Unfortunately not fast enough.

I hope other Devs don't look at APB and see failure, failure wasn't the idea, the concept, and most of the execution. But RTW.

Because end the end, every game is about having fun, and APB truly had many memorable moments for me, more so than any other online game I tried.

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