There's not a lot of incentive in SL to clean out your inventory, save the difficulty of finding anything specific without using the search function.
If you want to unclutter but can't bear to part with anything, you can always rez a prim and dump in all the stuff that might possibly come in useful someday but you don't need to carry everywhere.
There's alway a possibility that a glitch will wipe your storage prim... but the same is true of your inventory. That's life.... Second Life.
Keep an old game alive long enough and it may become retro and cool.
Failing that... there ought to be a museum for virtual worlds. Take it off the hands of the original developers and let it run unchanged under the aegis of a non-profit or university.
Even games that have crashed and burned usually have one or more aspects that ought to be studied first-hand by any student of the genre and especially by aspiring developers.
I never strayed from UO until DAoC, so I can't make a fair evaluation of EQ or AC.
Unlike most UO partisans, I think the game really hit its sweet spot with the introduction of Trammel, so the 133ts had their facet and the rest of us could relax and enjoy a bit more. But that discussion takes on the trappings of a religious war with the people who opposed freedom of choice for victims... errr, players.
When I was a kid, my Mom says I would spend hours building elaborate structures with wooden blocks, and my little brother would just sit and watch with a malicious gleam in his eye. When he could stand it no longer, he'd race into the room and smash my structures into a pile of rubble.
From this I learned a valuable lesson: never build anything where small destructive children can get to it. This lesson has served me well in selecting MMOs.
Someday we'll have NPCs that are sophisticated enough to remember you, form opinions about you, and respond to you in a naturalistic fashion, even carry on a decent conversation that has nothing to do with scripted quests.
At that point, the sidekicks, fans, romantic interests, elderly relatives, archenemies and irratable newspaper editors, your personal supporting cast, can arrange themselve spontaneously into unique configurations, driven by their interactions with you.
Sadly, until something happens to knock the industry out of the EQ/WoW rut, progress on this front will probably come exclusively from games and studios that nobody ever hears about. That's all right. If the tools keep getting better and cheaper, we'll soon be cranking out AAA titles in our basements and the major studios can come begging for distribution deals.
If you've ever seen a fashion show, it's pretty obvious that the whole industry is dominated by those damn leeches.
But if fashion is your passion, Second Life is your utopia. You're not stuck with some nerdish art designer's idea of haute couture, you can dive in and be your own art designer (assuming you're trained or trainable in 3D modeling, computer graphics software, and fashion design, of course).
Games that don't harness player creativity are evolutionary dead ends. Dinosaurs. Doomed. And it's not like it's all that difficult to come up with a UGC editor that blows Second Life's arcane garbage interface out of the frickin' water.
Oh sorry, were we talking about a vampire game? Yeah. Can't stand 'em. Wake me up when the Glasswalkers and Children of Gaia show up. Wyld whoops Wurm.
Free for All: I got the Second Life inventory management blues
Apr 4th 2012 11:02PM (Massively)If you want to unclutter but can't bear to part with anything, you can always rez a prim and dump in all the stuff that might possibly come in useful someday but you don't need to carry everywhere.
There's alway a possibility that a glitch will wipe your storage prim... but the same is true of your inventory. That's life.... Second Life.
Prime World charges women less to play, 'protects' them in mixed groups [Updated]
Apr 4th 2012 10:42PM (Massively)Too lame, won't play.
The Daily Grind: Is maintenance mode better than nothing at all?
Apr 3rd 2012 12:35AM (Massively)Failing that... there ought to be a museum for virtual worlds. Take it off the hands of the original developers and let it run unchanged under the aegis of a non-profit or university.
Even games that have crashed and burned usually have one or more aspects that ought to be studied first-hand by any student of the genre and especially by aspiring developers.
Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call
Apr 2nd 2012 9:23PM (Massively)Unlike most UO partisans, I think the game really hit its sweet spot with the introduction of Trammel, so the 133ts had their facet and the rest of us could relax and enjoy a bit more. But that discussion takes on the trappings of a religious war with the people who opposed freedom of choice for victims... errr, players.
Perpetuum expands the sandbox with player-built settlements
Apr 1st 2012 3:03AM (Massively)From this I learned a valuable lesson: never build anything where small destructive children can get to it. This lesson has served me well in selecting MMOs.
DC Universe Online makes Legendary members even more legendary
Mar 29th 2012 10:53PM (Massively)Yeah, I can replay the same old stuff over and over.
Oh bliss.
A Mild-Mannered Reporter: Superheroish
Mar 28th 2012 11:42PM (Massively)At that point, the sidekicks, fans, romantic interests, elderly relatives, archenemies and irratable newspaper editors, your personal supporting cast, can arrange themselve spontaneously into unique configurations, driven by their interactions with you.
Sadly, until something happens to knock the industry out of the EQ/WoW rut, progress on this front will probably come exclusively from games and studios that nobody ever hears about. That's all right. If the tools keep getting better and cheaper, we'll soon be cranking out AAA titles in our basements and the major studios can come begging for distribution deals.
World of Darkness presented at EVE Fanfest 2012
Mar 26th 2012 7:11PM (Massively)It's the perspective on vamps from the furrier corner of the WoD, and I use it with tongue firmly in cheek.
Colonize the New World: Salem opens beta sign-ups
Mar 25th 2012 11:06AM (Massively)Exhibit A.
World of Darkness presented at EVE Fanfest 2012
Mar 25th 2012 10:56AM (Massively)But if fashion is your passion, Second Life is your utopia. You're not stuck with some nerdish art designer's idea of haute couture, you can dive in and be your own art designer (assuming you're trained or trainable in 3D modeling, computer graphics software, and fashion design, of course).
Games that don't harness player creativity are evolutionary dead ends. Dinosaurs. Doomed. And it's not like it's all that difficult to come up with a UGC editor that blows Second Life's arcane garbage interface out of the frickin' water.
Oh sorry, were we talking about a vampire game? Yeah. Can't stand 'em. Wake me up when the Glasswalkers and Children of Gaia show up. Wyld whoops Wurm.