Alex
Member since: Aug 9th, 2010
Alex's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 353 Comments |
Featured Stories
Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT
Posted on Jun 17th 2013 8:00PM



EVE launches in Japan, adds multilingual search tool
Apr 4th 2012 2:52PM (Massively)Right now the russians control almost nothing. Once again, like in the past, they banded together to conquer enemy space, then started fighting themselves. But i see your point, who knows how 0.0 will be split among the powerblocks one year from now, after they settle in.
EVE Evolved: Setting the record straight
Apr 1st 2012 6:58PM (Massively)WAR40K devs laid off, game will no longer be an MMO
Mar 30th 2012 3:36PM (Massively)EVE Evolved Extra: Revamping PvP in Inferno
Mar 26th 2012 2:50PM (Massively)One option is to look around for another alliance. I know of many decent alliances that either regularly run both shield and armour fleets, or they have shield as their main alliance doctrine.
CCP investigates player panel amidst controversy [Updated]
Mar 26th 2012 2:41PM (Massively)+1 csm xd
EVE Evolved Extra: Revamping PvP in Inferno
Mar 25th 2012 9:22PM (Massively)First off, the war is mostly relevant for high sec, and high sec wars have always been kind of lame in my personal opinion. Killing defenceless miners and missioners gets old fast when the only thing slowing you down are station games.
If they want FW to be a stepping stone to null sec pvp, they should really think about giving players that "this is my home" feeling. It's the main non-pvp reason why most people live in null sec, and having stuff like a staging system, or some sort of supply routes, maybe a fw only jump bridge network, etc. could really help bring everyone together.
Other than that, everything sounds awesome. A lot of cool new stuff to train for, fit, destroy and be smug and post about. That's pretty much heaven right there. Also the new ship classification could (no confirmation afaik) come with some tweaks for ships, which in itself means hundreds of hours of new ideas to experiment with.
EVE Evolved Extra: Revamping PvP in Inferno
Mar 25th 2012 9:06PM (Massively)I'm not as bothered by the chance modules. Jammers work on the same principle and it very effective ewar. In theory it is messed up, but with so many modules already in the game and so many good ways to fit most ships, you're going half blind in most encounters.
The new tactical options these mods could open up for solo, small gang and fleet warfare far outweigh the disadvantages. I could be wrong ofc.
DUST 514 presented at EVE Fanfest 2012
Mar 25th 2012 3:49PM (Massively)Am I allowed to say that? >.>
DUST 514 presented at EVE Fanfest 2012
Mar 25th 2012 3:39PM (Massively)How does it play? Most of the fanfest attendees i know gave it a thumbs up from that pov, so be nice and share what you know.
World of Darkness presented at EVE Fanfest 2012
Mar 25th 2012 2:42PM (Massively)I'm not a fan of the p&p game, haven't played it.
That being said, i watched the lecture and it didn't look like you have anything to worry about. The game will have a focus on fashion, but it's not "THE focus"...sounded more like a normal gameplay option that i would unknowingly associate with larping.
There is a low quality video of the presentation on youtube already, with the official video being added sometime in the coming week. No real news in there, but among all the answers they did say something like it's going to be a mature world, with -but not limited to- the violence (or whatever) specific to The Masquerade.