Teer of Lys
Member since: Aug 7th, 2010
Teer of Lys's Latest Comments
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| Blog | # of Comments |
|---|---|
| Massively | 7 Comments |
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Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM
The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM


The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2
Sep 1st 2011 9:11PM (Massively)The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1
Aug 31st 2011 1:06AM (Massively)The market, btw, is ripe for Shadowbane 2. And you'd have a rabid horde of fans leading the way in. Definitely a 100K-500K initial box sale endeavor imo. Go on... give in to your blood thirsty natures. ;)
The Game Archaeologist uncovers Shadowbane: Your journeys
Aug 19th 2011 2:26AM (Massively)Choose My Adventure: The final countdown
Apr 17th 2011 1:41PM (Massively)The problems at present come in because the game is so far from finished.
The PvP as it stands currently is not fun and is only there as a placeholder according to the devs until they figure out what they want to do with it. It consists of strafing around each other, clicking one mouse button, and hoping for a hit. If both players are good you can run out of stamina dancing around each other before either person scores a blow.
City building is by far the best and most interesting thing the game offers as terraforming really lets the imagination run wild. Our guild planted our totem on a peninsula then painstakingly raised land bridges through our border on the surrounding waters so that we could wall in large portions of the river. We also dug land trenches on the outside of the walls to create dry moats that wouldn't allow players to even get to the walls. We were all excited about the design and defensive opportunities... until we realized that the devs are probably more than a year out from making them matter with Siege play. What we ended up with was a cool looking camp that was not a bit more useful to us than some one who had just planted a totem and logged off.
If the game mechanics were not so reliant on the player conflict side of the gaming experience to make everything else matter it might be enjoyable. As is, stockpiling resources is easy if time consuming and they are far from limited. Crafting is pointless as everyone has a pre-order weapon that can't be lost and is better than anything craftable and armor is as effective as being naked with the added 'benefit' of encumbering you which makes you slower. PvP is neither fun nor meaningful, and city building, while cool for a bit, ultimately serves no real purpose.
I have hopes for the prospects of the game 6 months to a year down the line, but I have doubts that a large enough player base exists that will enjoy the game while it's still on that journey to financially support it until then.
The Daily Grind: Why do you PvP in an MMO?
Nov 7th 2010 1:10AM (Massively)To stay on topic though, PvP gives me a reason to log in. As a veteran Shadowbane player, I built my personal reputation on my Thief killing and stealing from anything from a loan player to a ten man group of active players with hit and run tactics.
After that it was learning siege warfare strategies. Coming up with group compositions and tactics to take an outnumbered handful of people and pull out the win vs superior numbers. Taking over and holding territories that meant something. Playing the political game on the forums to ends that ranged from stifling their recruiting of new members and allies to just having a good time mocking an enemy.
Things like that never end as long as the player base keeps up for the server, and PvE alone just doesn't have what it takes to make for an interesting end game. If you think about it... say you could only make one character ever in an MMO. You hit level cap, and eventually get the top end gear for your toon. Everything is maxed, you have all of the shineys you want. What then? Wait for another patch? It just seems like without competition between players the only point of leveling and getting better gear in an MMO is... to level some more and get even better gear. That's the reason it takes so long to grind everything in non-PvP based games... because there's nothing or little to do once you've reached completion.
- Teer of Lys
The Daily Grind: How do you like your PvP?
Aug 7th 2010 11:55PM (Massively)The down side is that playing anything else now, even games like Warhammer which are focused around PvP, just feels like they didn't have the guts to take it the last few steps.
As a heads up though, some guys are working on Emulating the game. Google SBEMU and it's the first link.
The Daily Grind: How do you like your PvP?
Aug 7th 2010 11:30PM (Massively)When you have something to lose as a guild it makes winning that much more meaningful. When you can make your online enemy guilds lose what they have, winning is something worth doing.