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Suzaku

Member since: Oct 24th, 2006

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The Queue: Suffer for fashion

Apr 1st 2012 3:42AM (WoW)
Currently, there's a faction for Wandering Isle called Pandaren Adventurer's Guild which is presumably a placeholder.

I imagine that the Horde and Alliance factions will revolve around the Huojin and Tushui philosophies.

I also hope that Horde and Alliance pandaren will get seperate sets of emotes and voiceovers.

It would be really cool for the Horde pandaren quest givers to say something like, "Fire and steel!" or "May the Path of Huojin guide you!"

Blizzard Entertainment introduces Blizzard Kidzz!

Apr 1st 2012 3:41AM (WoW)
It begins!

The Queue: Suffer for fashion

Apr 1st 2012 3:35AM (WoW)
@Zack: They'll never do a fake release date or anything of the sort. Blizzard will do something obviously fake. And it won't be anything lazy, either.

I'm looking forward to it.

The Queue: Suffer for fashion

Apr 1st 2012 3:30AM (WoW)
It's unfortunate, but Blizzard apparantly has to tone that stuff back to secure a PEGI 13 rating in Europe.

I know they also had to deal with complaints over Brewfest. That's why they had to implement the Synthbrew Goggles.


Also, I'm a bit irritated by the change, because I was really looking forward to seeing the Drunken Haze + Dragon Breath combo from WC3 make it into the game.

Blue Posts: More Ghostcrawler, Rob Pardo plays Titan

Mar 28th 2012 11:01AM (WoW)
Project Titan is just a project codename. At the time it went into production, Starcraft II was known as Project Medusa, Diablo III as Project Hydra, and Cataclysm as Project Cerberus. All named after creatures from Greek mythology.

It's already been confirmed about a billion times over that it's a new intellectual property with no relation to any of their existing properties.

Blue Posts: More Ghostcrawler, Rob Pardo plays Titan

Mar 28th 2012 6:20AM (WoW)
Here's Jeffrey Kaplan's actual quote on Titan's setting from way back in 2008:


"...I'm shocked we haven't seen more sci-fi, near-future, post-apocalyptic, historical MMOs; there's all these completely different fantasy settings beyond the traditional high fantasy ones."

So is Blizzard's new MMO going to be sci-fi, near-future, post-apocalyptic or historical? "All of those combined!" he said, laughing.


Source: http://multiplayerblog.mtv.com/2008/10/13/world-of-warcraft-game-director-on-new-mmo-and-console-games/

Mists of Pandaria: Pet Battle system details revealed

Mar 28th 2012 6:13AM (WoW)
He was downvoted because people disagreed with him more than agreed with him by a wide margin.

His opinion is an unpopular one not representing the majority view of this community. Plain and simple.

If you can't take it, find a community that agrees with you.

The Queue: Professor Oak

Mar 27th 2012 11:24AM (WoW)
That's an island occupied by Zandalari, not Zuldazar. Presumably just where their forces are amassing after sailing into Pandaria to help out their old mogu allies.

Breakfast Topic: Has your opinion about the pandaren changed?

Mar 27th 2012 12:29AM (WoW)
Re: SWToR -- Bioware Austin is behind the game, not Bioware. New studio that was formed specifically for ToR.

Also, I'm not a KoToR fan, but all my friends who were are pretty disappointed with the story of ToR, particularily the retcons.

The Queue: Come to me, Pandaria

Mar 27th 2012 12:08AM (WoW)
At Blizzcon, the devs said they intend for monks to fight bare-fisted and draw their weapons only for special attacks.

In the beta, this is not how it functions, and the monk animations are currently unfinished and a little buggy, such that they even have their weapon drawn while using punching animations.

Their main chi generator attack, which is Jab by default (unarmed) will transform depending on which weapon type they equip. So this will always be a strike with their equipped weapon.

Many of their other attacks are punches, palm thrusts, and kicks, which should always display as unarmed attacks.

My guess is that they still need to design appropriate looking auto attack animations for each of their stances, and perhaps even weapons. For example, a pandaren monk using a stave or polearm probably shouldn't be using a lot of fist or palm strikes as part of an auto attack, it would look odd.

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