It's unfortunate, but Blizzard apparantly has to tone that stuff back to secure a PEGI 13 rating in Europe.
I know they also had to deal with complaints over Brewfest. That's why they had to implement the Synthbrew Goggles.
Also, I'm a bit irritated by the change, because I was really looking forward to seeing the Drunken Haze + Dragon Breath combo from WC3 make it into the game.
Project Titan is just a project codename. At the time it went into production, Starcraft II was known as Project Medusa, Diablo III as Project Hydra, and Cataclysm as Project Cerberus. All named after creatures from Greek mythology.
It's already been confirmed about a billion times over that it's a new intellectual property with no relation to any of their existing properties.
Here's Jeffrey Kaplan's actual quote on Titan's setting from way back in 2008:
"...I'm shocked we haven't seen more sci-fi, near-future, post-apocalyptic, historical MMOs; there's all these completely different fantasy settings beyond the traditional high fantasy ones."
So is Blizzard's new MMO going to be sci-fi, near-future, post-apocalyptic or historical? "All of those combined!" he said, laughing.
That's an island occupied by Zandalari, not Zuldazar. Presumably just where their forces are amassing after sailing into Pandaria to help out their old mogu allies.
At Blizzcon, the devs said they intend for monks to fight bare-fisted and draw their weapons only for special attacks.
In the beta, this is not how it functions, and the monk animations are currently unfinished and a little buggy, such that they even have their weapon drawn while using punching animations.
Their main chi generator attack, which is Jab by default (unarmed) will transform depending on which weapon type they equip. So this will always be a strike with their equipped weapon.
Many of their other attacks are punches, palm thrusts, and kicks, which should always display as unarmed attacks.
My guess is that they still need to design appropriate looking auto attack animations for each of their stances, and perhaps even weapons. For example, a pandaren monk using a stave or polearm probably shouldn't be using a lot of fist or palm strikes as part of an auto attack, it would look odd.
The Queue: Suffer for fashion
Apr 1st 2012 3:42AM (WoW)I imagine that the Horde and Alliance factions will revolve around the Huojin and Tushui philosophies.
I also hope that Horde and Alliance pandaren will get seperate sets of emotes and voiceovers.
It would be really cool for the Horde pandaren quest givers to say something like, "Fire and steel!" or "May the Path of Huojin guide you!"
Blizzard Entertainment introduces Blizzard Kidzz!
Apr 1st 2012 3:41AM (WoW)The Queue: Suffer for fashion
Apr 1st 2012 3:35AM (WoW)I'm looking forward to it.
The Queue: Suffer for fashion
Apr 1st 2012 3:30AM (WoW)I know they also had to deal with complaints over Brewfest. That's why they had to implement the Synthbrew Goggles.
Also, I'm a bit irritated by the change, because I was really looking forward to seeing the Drunken Haze + Dragon Breath combo from WC3 make it into the game.
Blue Posts: More Ghostcrawler, Rob Pardo plays Titan
Mar 28th 2012 11:01AM (WoW)It's already been confirmed about a billion times over that it's a new intellectual property with no relation to any of their existing properties.
Blue Posts: More Ghostcrawler, Rob Pardo plays Titan
Mar 28th 2012 6:20AM (WoW)"...I'm shocked we haven't seen more sci-fi, near-future, post-apocalyptic, historical MMOs; there's all these completely different fantasy settings beyond the traditional high fantasy ones."
So is Blizzard's new MMO going to be sci-fi, near-future, post-apocalyptic or historical? "All of those combined!" he said, laughing.
Source: http://multiplayerblog.mtv.com/2008/10/13/world-of-warcraft-game-director-on-new-mmo-and-console-games/
Mists of Pandaria: Pet Battle system details revealed
Mar 28th 2012 6:13AM (WoW)His opinion is an unpopular one not representing the majority view of this community. Plain and simple.
If you can't take it, find a community that agrees with you.
The Queue: Professor Oak
Mar 27th 2012 11:24AM (WoW)Breakfast Topic: Has your opinion about the pandaren changed?
Mar 27th 2012 12:29AM (WoW)Also, I'm not a KoToR fan, but all my friends who were are pretty disappointed with the story of ToR, particularily the retcons.
The Queue: Come to me, Pandaria
Mar 27th 2012 12:08AM (WoW)In the beta, this is not how it functions, and the monk animations are currently unfinished and a little buggy, such that they even have their weapon drawn while using punching animations.
Their main chi generator attack, which is Jab by default (unarmed) will transform depending on which weapon type they equip. So this will always be a strike with their equipped weapon.
Many of their other attacks are punches, palm thrusts, and kicks, which should always display as unarmed attacks.
My guess is that they still need to design appropriate looking auto attack animations for each of their stances, and perhaps even weapons. For example, a pandaren monk using a stave or polearm probably shouldn't be using a lot of fist or palm strikes as part of an auto attack, it would look odd.