Fantastic game. I really enjoyed exploring and soaking in the atmosphere, so it took me 10+ hours for my first playthrough.
It has some of the best settings I've seen in a post-apocalyptic game. It's also very maturely written and avoids the usual campy video game characters/dialogue.
I got frustrated with the combat in a few situations but I'm still dying to play IAA again. Haven't stopped thinking about it since I beat it :)
@(Unverified) I had the same thought. Plenty of games let you swim underwater and attack mobs but this actually seems like going on a professional undersea expedition.
@Seffrid I'm happy to spend cash in F2P games but I can't stand these types of sales ploys. They're tacky as hell.
I haven't played LOTRO since it went F2P, but in Star Trek Online you're constantly looting these lock boxes from enemies, and anytime someone unlocks one with a special ship the game broadcasts a server-wide message.
It feels like I'm in a sci-fi themed casino or bingo hall.
"As Schaefer puts it, the team wants to put together a good game that stands on its own, and if it's successful the developers will look in the direction of an expansion rather than a straightforward shop."
Haha he'll never go far with that mindset in today's online gaming industry!
What a crazy idea though -- making profits through meaningful content instead of item shops.
I have a hard time believing there were significant numbers of people clamoring for statted low-level gear in LOTRO's item shop. How is that even possible?
I haven't played the game in a long time but don't ever recall there being any major challenge in the leveling content. Not only that, but between crafting and quest rewards there was no shortage of gear whatsoever. There's no world pvp (or real pvp system for that matter) in the game so what spurred this supposed demand for cash shop gear?
The game was in fantastic shape at launch and I've been interested in checking it out again. I only left because I was burnt out on fantasy MMOs.
I'm pretty indifferent about End of Nations but I can't wait to see what Trion does with Defiance. I have a lot of faith in them after seeing how well Rift turned out.
I really like the atmosphere of the different worlds but yeah, it all seems so static. I have no issues with playing a theme park-style MMO, but SWTOR doesn't do a very good job selling the illusion.
I never played SWG during its prime but when I visited the game a couple years ago it was so much fun exploring the homes and seeing just how creative people could get with furniture/decorations.
I know there are some eyesore issues with games that let you build a home anywhere, but I appreciate that kind of freedom.
I Am Alive on PSN April 3 in US, April 4 in Europe
Mar 21st 2012 1:47PM (Joystiq)It has some of the best settings I've seen in a post-apocalyptic game. It's also very maturely written and avoids the usual campy video game characters/dialogue.
I got frustrated with the combat in a few situations but I'm still dying to play IAA again. Haven't stopped thinking about it since I beat it :)
New ArcheAge clip shows underwater environments
Feb 14th 2012 3:20PM (Massively)LotRO's update 5.2 showers players with lock boxes
Feb 13th 2012 2:15PM (Massively)I haven't played LOTRO since it went F2P, but in Star Trek Online you're constantly looting these lock boxes from enemies, and anytime someone unlocks one with a special ship the game broadcasts a server-wide message.
It feels like I'm in a sci-fi themed casino or bingo hall.
Max Schaefer talks Torchlight II development, potential MMO plans
Jan 24th 2012 7:01PM (Massively)Haha he'll never go far with that mindset in today's online gaming industry!
What a crazy idea though -- making profits through meaningful content instead of item shops.
The Soapbox: Credible currency
Jan 24th 2012 4:26PM (Massively)I haven't played the game in a long time but don't ever recall there being any major challenge in the leveling content. Not only that, but between crafting and quest rewards there was no shortage of gear whatsoever. There's no world pvp (or real pvp system for that matter) in the game so what spurred this supposed demand for cash shop gear?
RIFT revenues reached $100 million in 2011, Trion secures new funding
Jan 19th 2012 2:02PM (Massively)I'm pretty indifferent about End of Nations but I can't wait to see what Trion does with Defiance. I have a lot of faith in them after seeing how well Rift turned out.
That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side
Jan 17th 2012 2:58PM (Massively)I really like the atmosphere of the different worlds but yeah, it all seems so static. I have no issues with playing a theme park-style MMO, but SWTOR doesn't do a very good job selling the illusion.
S.T.A.L.K.E.R. developer GSC shut down
Dec 9th 2011 1:24PM (Joystiq)GET OUT OF HERE STAFFER
GET OUT OF....
Some Assembly Required: SWG housing extravaganza
Dec 9th 2011 1:12PM (Massively)I know there are some eyesore issues with games that let you build a home anywhere, but I appreciate that kind of freedom.
First Impressions: UFO Online
Nov 21st 2011 4:15PM (Massively)