I really think the suggestion that instance raids will also scale in numbers is wrong. They would have to redo the mechanics of many fights. How does one guy turn several levers simultaneously? How does he tank the Balrog while he kills the Everseer, in a room that locks up? How does he kill two bosses that you are meant to kill at the same time with 2 separate groups coordinating their aggro?
The whole point of those fights is collaboration. It is their design, and I doubt they would redesign all that rather than just have them scale in level and loot, as other articles say.
LotRO barters, gallops and tasks with advance patch notes
Oct 27th 2010 8:55AM (Massively)E3 2010: Lord of the Rings Online Vol 3 Book 2 preview of Enedwaith [Updated]
Jun 17th 2010 6:44AM (Massively)The whole point of those fights is collaboration. It is their design, and I doubt they would redesign all that rather than just have them scale in level and loot, as other articles say.