ImperialPanda
Member since: May 29th, 2010
ImperialPanda's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 192 Comments |
Featured Stories
The Daily Grind: Would you like appropriate movie tie-in content in your MMOs?
Posted on May 23rd 2013 8:00AM



World of Tanks has 20 million registered users, making double-digit million profits monthly
Mar 19th 2012 12:49PM (Massively)Win Lottery > Design MMO > ??? > Profit!
Mar 14th 2012 10:28PM (Massively)Don't be dumb, just talk to a financial advisor and invest it.
En Masse 'communicating directly with retailers' over TERA pre-order blunders
Feb 7th 2012 2:34AM (Massively)It's not that you can't get your codes. You can't even buy the CE because no retailer knows it exists.
(and obviously retailers have no idea beta codes exist either)
EVE Evolved: The benefits of a subscription
Feb 5th 2012 7:33PM (Massively)What you sell is irrelevant to the benefits/drawbacks of going microtransaction. And there's no rule that says the only thing you can sell are "convenience" items or vanity items. If you have a developer making a grindy game and then selling "convenience" items to skip that grind, it's just because the developer sucks, not because of any shortcoming of microtransaction games.
Making a grindy F2P hoping that people will buy convenience items is the same as making a grindy P2P hoping that people will pay more subscription fees to grind it out.
If you can't think of other things to sell, well, again, that's your fault, it's not a shortcoming of microtransaction.
Many games atm are P2P to F2P converts, which are poor examples of microtransation games. You don't take a compact car, put a trailer behind it, and expect it to work the same as a truck or van. Soon, inevitably, games will come out that are designed to be microtransaction from the ground up. And the successful ones will vastly outperform any current subscription MMO, including WoW.
Subscription has no benefit over microtransactions.
Just a final note, microtransaction model does not preclude a subscription on top of it. It just gives people options for different levels of financial commitment to a game. And that is the key benefit and why it's infinitely better than subscription only.
WRUP: We'll miss you, Miss Rubi edition
Feb 4th 2012 2:09PM (Massively)But congratulations on getting a job at Arenanet. A good time to be joining them too, with GW2 pending. Have fun! :o
Play three Nexon MMOs, get this car
Feb 2nd 2012 4:18PM (Massively)So resell it?
Amateur documentary tackles online game addiction
Jan 29th 2012 9:41PM (Massively)I think, during one extra scene in Avatar BD while Jake was up in the facility in the mountains, he describes his days as spent waking up then spending all day in his avatar, living in a different world as a somewhat different person. And he certainly enjoyed it I think. It was exactly like that.
New TERA video features Castanic race
Jan 19th 2012 4:09PM (Massively)Enough. Believe what you will. If it weren't for people like you I would actually have to work to make money.
New TERA video features Castanic race
Jan 19th 2012 3:59PM (Massively)That... matters... how...?
You asked why 13 servers = failure.
I answered you 13 servers = failure because it does not make enough money to justify the monetary and time investment.
New TERA video features Castanic race
Jan 19th 2012 3:51PM (Massively)And some quick math.
Rift just announced they've earned 100m usd in revenue. Rift has 34 servers NA EU combined.
Tera has 16 servers KR JP combined. 16/34 * 100m ~ 47m. Assuming they make about 66% profit, pretty generous, that's about 31m usd.
According to BHS it cost them more than 35m usd to make Tera. They haven't even earned back their investment yet.
Of course the numbers can be very off. But Tera's obviously not raking in the money for BHS.