mstewa
Member since: May 20th, 2010
mstewa's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 37 Comments |
Featured Stories
The Daily Grind: Would you like appropriate movie tie-in content in your MMOs?
Posted on May 23rd 2013 8:00AM



The Soapbox: The absurdity of the NDA
Nov 29th 2011 4:28PM (Massively)It's impossible to keep those kind of secrets in the industry, so NDA's aren't there to keep other studios from knowing the cool stuff you are doing. They "might" be there to protect you legally should you try to sue someone who steals your idea, but in game development, all ideas are stolen so its very difficult to fight those in court anyway.
Massively tours EverQuest's Veil of Alaris with Community Manager Eric Cleaver
Nov 8th 2011 4:18PM (Massively)SOE reveals EverQuest Resplendent Temple video
Oct 25th 2011 1:39PM (Massively)Undead Labs learns the psychology of the apocalypse at Burning Man
Sep 12th 2011 9:01PM (Massively)Possibly, but burning man full of its "stinky hippies" tends to far more passive than a real post apocalyptic world would be. People tend to be friendly, all about "sharing with the common man" and generally aren't afraid they could die at any moment. Nor are they in any way worried about who might be "infected".
While I understand the intended parallels of survivalism, burning man really isn't about survival. Assuming you arrived in a vehicle with enough gas to leave, there are plenty of options within an hour or twos drive to solve any near problems of starvation, or lack of commercialism. The article makes some valid points about efficiency and self reliance but burning man is in no way = post apocalyptic future. Burning man tries harder to be more about utopian ideals. And we're not even discussing the ridiculously large quantities of drugs involved with burning man which for many is the real reason to go.
GamersFirst states All Points Bulletin had huge future plans
Aug 31st 2011 9:55PM (Massively)Really? I could make every jump I tried just like in the old days, even with the little starter 4-bangers. They did alter the driving mechanics significantly. And in one mission style, deliberately slow down your acceleration rate so you can't just run away with the cargo. But other than that, no, the cars go just as fast as they did as far as I'm concerned.
PAX 2011: On the (re)starting line with APB: Reloaded
Aug 29th 2011 1:28PM (Massively)Until you reach stupid high threat levels/gold the system actually works pretty well.
APB Reloaded gets North American retail distributor
Aug 23rd 2011 2:18PM (Massively)Note I'm not saying if thats a "good" deal, just pointing out that if you "were" to spend money in their cash shop, you are definitely getting the cost/value ratio if you buy the boxed copy. I don't agree with G1's pricing for permanent weapons, but having played the game, you make more than enough in game cash with regular play to keep yourself kitted in whatever your preferred gun of choice is. Having a premium account ($10 a month) will get you plenty of "extra" cash to experiment with, buy lots of cars/custom looks etc.
There are some really nice guns in the cash shop, that cost a decent chunk of change that can make your life easier before you h ave access to higher tier guns that's true. The "whisper" is the common "pay 2 win" gun mentioned a lot. I tend to beat guys running a "whisper" with nothing more than a single slot Obeya rifle frequently. It's not usually the "whisper" that beats me, just a player who played smarter using his guns advantages better.
APB Reloaded gets North American retail distributor
Aug 23rd 2011 2:11PM (Massively)I'm far more worried about G1's ability to squash the hacking which occurs at the higher threat levels than I am about any lag and I don't even see that much hacking on US servers (apparently its pretty bad on the EU ones).
Whatever floats your boat though. If you want to rage online about how bad a game is from your perspective feel free. I tend to tell people if they played and liked APB, or wish they liked APB more when RTW owned it, it's definitely worth trying out now. It has no cost of entry, you can easily check out the gameplay improvements and balance changes and decide for yourself if APB has gotten better with only your time as a cost factor. No, it's not some kind of second coming of shooter games online, but I /do/ find it entertaining and a compelling game. There really is nothing else quite like it in its space and ultimately it has some of the most amusing and dynamic battles I've played in shooters.
APB Reloaded gets North American retail distributor
Aug 23rd 2011 12:55PM (Massively)Gamersfirst has done nothing but improve APB as a game since it launched, minus the cash shop implementation which in all fairness, doesn't really hurt the game. I think their prices for permanent weapons are just outright silly. Granted that just made me look at the retail release and think "huh, if you get a vehicle and a gun, that's a decent price compared to the cash shop".
Planet War's open beta features contests, in-game prizes
Aug 17th 2011 2:39PM (Massively)