Nikudada
Member since: Oct 5th, 2006
Nikudada's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 7 Comments |
| Engadget HD | 1 Comment |
| Massively | 4 Comments |
Member since: Oct 5th, 2006
| Blog | # of Comments |
|---|---|
| Joystiq | 7 Comments |
| Engadget HD | 1 Comment |
| Massively | 4 Comments |
The Daily Grind: Your craziest idea for an MMO?
Jan 21st 2009 4:08PM (Massively)Joyswag regift giveaway: Fable 2 Limited Edition
Jan 2nd 2009 9:16AM (Joystiq)Joyswag Holidaze: Left 4 Dead (Xbox 360) & Turtle Beach Ear Force X3 Headphones
Dec 11th 2008 9:46AM (Joystiq)Me: "Hey Bill, don't mess with the witch, you have no health."
Bill: "Pffffft"
Me: "Turn. Off. The Flashlight."
Bill: "....."
Me: "Don't do it bill."
Bill: "thehehehehehe"
Me: "Bill, No. Stop. Bill...Biiiiiiilllll"
Dead Bill: "She turned me into a newt."
EVE Evolved: EVE Online's server model
Oct 13th 2008 6:35PM (Massively)I suppose, though, the question remains if it wouldn't just be smarter to build an engine from scratch since you would (and i'm going off what you wrote) have to maniuplate so much of EVEs engine that it would have the same number of bugs accociated as a new engine.
EVE Evolved: EVE Online's server model
Sep 29th 2008 1:56PM (Massively)Joyswag: PlayStation 3 (40GB)
Jun 17th 2008 9:35AM (Joystiq)Player vs. Everything: Coolest classes ever
May 13th 2008 10:39AM (Massively)You could spec yourself into a ccing through your songs or spells, buffing, healing, zapping or whacking. I spent many hours levelling different types of bards in that game (since you could multiclass if you wanted) and it was great to do an elite dungeon with a group of players who let me fascinate a room after I buffed the whole party with spells (such as haste or courage) and then healed them as they battled through everything.
Joyswag: Joystiq's Legendary Halo 3 Giveaway
Sep 28th 2007 10:36AM (Joystiq)Age of Conan's last delay wasn't so 'final'
Aug 10th 2007 10:19AM (Joystiq)GRAW 2 producer: don't play Gears for more than ten minutes
Dec 18th 2006 2:24PM (Joystiq)Still, I do agree that in terms of tilt Gears offered very little. Past some of the wow moments there was nothign to really market the game. Sure, some of the weapons were new. Sure it was dang pretty. But I want just a bit more for a game that nets close to a 10 across the internet. I want other developers to fall back into their chairs and wonder why they never did 'that' amazing thing in their game. To me, that hasn't happened in next gen consoling. To me, every shooter we've got thus far has had the 'new' (and I say that liberally) concept of cover before you shoot or team based play or a fancy new way of tossing grenades. I say new with the hopes that you pick up on my sarcasm (which is impossible to write). I read through all the comments and no one really explains what this elusive aspect of Gears is that makes it so special. Seriously. Where is it? Hello? Anyone? Bueller? Anyone?