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seedling

Member since: Mar 1st, 2010

seedling's Latest Comments

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The Mog Log: World of Craft-craft

Oct 19th 2010 4:43AM (Massively)
"Or at least minimizing the enraged outburst when you botch the synthesis at 99%."
- Actually, it's 100%... (yes, you fail if progress hits 100% on the same action that causes durability to hit 0. And yes, it's ragerific... KHAAAAAAAAAAN!!!!)

"Epiphany boosts the success chance of synthesis actions... in theory. In practice it seems to usually do precisely squat. "
- Epiphany has the advantage of stacking with all other abilities, unlike the others, but it only lasts 1 synth. Stacking abilities does not consume a turn either, so combining Fulfillment and Epiphany in any order is possible. I've actually had it save a synth when I had durability 1 and progress at 86%. (Even a success will sometimes consume durability = 100% fail.)

One of my biggest gripes with the crafting system is with the recipes themselves. Not so much with the cross-dependency, but the fact that you practically need every craft at 30 before being able to do rank 10 recipes.
If you divide ingredients in tiers, there always seems to be one or more ingredients that are 2-4 tiers above the tier of the main synth.

Puglist weapons are plagued by this.
Bone Hora (PGL rank 6, crafted with goldsmithing 10): requires an antilope sinew cord (tier 2, leathercraft 15) rather then a mole sinew cord (tier 1, leathercraft 4).
Leather Himantes (PGL rank 9, crafted with leathercraft 11): requires undyed canvas (weaving 29), rather then undyed cotton cloth (weaving 19, same recipe as canvas except it used 3 cotton yarn, rather then 4 for the canvas) or undyed hempen cloth (weaving 9). The biggest WHUT?!?! though, is the leather knuckle guards needed for the himantes, that require rank 29 leathercraft.. yes, you read that correctly.. to make a rank 11 leathercraft recipe you need rank 29 leathercraft...

Onto the Bronze Knuckles (PGL rank 13)... it requires blacksmithing 21 (the sole blacksmithing ingredient is a bronze ingot, which requires blacksmithing 2) as well as rank 29 leathercraft for the buffalo leather ingredient.

And the list goes on... as a rank 16 pugilist I'm running around with self-crafted bone hora +2, because noone is crafting the ingredients or the weapons.. and even if they did, you can't find the ingredients because the market wards are not working properly yet.. and IF you get lucky and actually find the right person, he's asking 500k for an undyed canvas... (2 cotton bolls, a common result from grade 2 harvesting, will craft 3 undyed canvas and cost maybe 250 gil per boll in bazaars. 500 gil turned into 1.5 million gil only because undyed canvas is required for 80% of rank 6-9 tools and weapons...)

Final Fantasy XI rolls out the information on the level cap increase

Jun 15th 2010 4:01AM (Massively)
Scholar's Accession and Manifestation are still full-powered, they just got 3x MP instead of 2x MP. Also, keep in mind that subjob Scholar doesn't get as many charges to use the abilities.

What worries me more is Red Mage as subjob... once the level 90 cap comes around, all of RDMs unique spells and abilities will be available for any job. What defines RDM will then depend on how they use their sub. (RDM/SCH would essentially be the same as SCH/RDM, except SCH gets the better deal.)

Players granted a vision of Abyssea for Final Fantasy XI

Jun 10th 2010 3:27AM (Massively)
The 'new' zones are reworkings of existing zones in the same way that the Wings of the Goddess expansion reworked several existing zones. Even the method of entering the alternate reality is the same: through Cavernous Maws.

Apparently Atomos can create portals not just between different time frames but also alternate dimensions. (Kinda makes sense, as it's a being outside normal space and time.)

Final Fantasy XI accounts compromised

Jun 9th 2010 3:32AM (Massively)
I'm surprised people still go without the Square Enix account and security token.

RMT in FFXI are so desperate for gil that they have been actively hunting down player accounts to clean them out.

The Mog Log: Unabashed adoration for Final Fantasy XI

Apr 8th 2010 5:31AM (Massively)
I was camping a certain notorious monster recently, which required killing placeholders for 1-4 hours... getting close to 4 hours, I was getting tired and annoyed... and I happened to look out over a lake at the time.

Now I've seen an eagle fly around there... this time though, it didn't just fly by... it dived towards the lake surface, caught a fish with it's claws and flew off to it's nest...

This game can annoy you one second, then amaze you the next...

The breakdown of Final Fantasy XI's VanaFest 2010 announcements

Mar 1st 2010 6:50AM (Massively)
riveragarciaea, leveling HAS become a lot easier.
* experience boost for small parties (3-4 people)
* better experience for mobs below even match (minimum for an easy prey is 30xp, and mobs stay easy prey for far longer.)
* fields of valor (+270 ~ 1600 exp/hour) which can also gives long-duration regen and refresh
* improved HP regeneration while healing (and no TP loss)

And with all the boosts SAM has gotten lately, it's one of the more popular jobs.

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