It surprises me how many people think MMOs must have the holy trinity in order to have good group play. I hope GW2 can prove the naysayers wrong. As group play should be at the core of an MMO, I want the dynamics of that experience to evolve. Not stay the same for 20 years.
DCUO's game update 9 brings the world together with role-optional alerts and team buffs
Feb 3rd 2012 11:32AM (Massively)Trion's Hal Hanlin and Mike Daugherty give details on RIFT's update 1.6
Nov 4th 2011 1:44PM (Massively)The Daily Grind: Which environments tend to drain your interest?
Oct 9th 2011 2:39PM (Massively)The Daily Grind: Can you have too many options at character creation?
Oct 3rd 2011 1:38AM (Massively)SWTOR impressions from Eurogamer Expo 2011, part 2
Oct 1st 2011 2:16PM (Massively)SWTOR impressions from Eurogamer Expo 2011, part 2
Oct 1st 2011 2:15PM (Massively)SWTOR launch day questions answered
Sep 24th 2011 3:38PM (Massively)The Secret World announces group and raid sizes
Sep 15th 2011 1:35PM (Massively)The Daily Grind: Which MMO world would you inhabit in real life?
Sep 14th 2011 9:11PM (Massively)The Secret World announces group and raid sizes
Sep 14th 2011 9:05PM (Massively)