I was a bit disappointed in the UI when playing. The blue and the whole design seemed dated. Now Skyrim, THAT is a nice UI. Crisp, clear, utilitarian.
Not playing any more, but I hope they pull TOR out of the fire. The "Addiction Model" of gaming is awful. Gamers might respond to it, but people in general need expression and creativity, and community as well. TOR has none of those things, and little potential for them.
29,470 items. I'm starting to regret picking up all those freebie boxes early in my SL life. Although many of them DID hold some treasures which helped make me a decent builder.
Still, I wish I didn't have to accumulate copies of copies of copies. I've got a dozens of the same pose stand in "lost and found", for example. If it weren't for the search function, I couldn't find anything in my inventory.
SL is still a good, fun social experience. I wouldn't mind seeing something with its freedom and creativity and community given some structure and decorum.
Too many posters reacting to the headline, which could have been better worded, imho. The game is not going to be all about "fashion", after all.
I haven't watched the vid, but I admire CCP for marketing to a female gamer audience with this. Women TEND to want more social interaction, social expression, and community-building elements, and being able to dress your character uniquely and expressively is an excellent first step in that direction.
The first big turn-off in this game for me was noticing there are "Companion Gift Vendors". Why did this bother me? It took me out of the immersion of the game world, realizing there was what amounted to a candy store on every planet so I can get my companion to like me more. How ridiculous.
Then I noticed at fleet, there are both Light Side and Dark Side vendors, complete with little Dark and Light symbols above the kiosks. Also ridiculous. Why would such a thing exist in the SW universe? Who on the creative team approved of this?
Coming back to the topic of this post: The Legacy System: this is no more interesting than the free black/yellow crystals that one got for subbing early. Such things as collectibles, and "Jump through all these hoops to unlock this racial option" appeal to simple-minded people who enjoy collecting things. Developers' time would have been better spent creating a deep and immersive world in which to game, not what amounts to a row of gumball machines for $15.00 a month.
And to those who wonder why we complain: We want the industry to change, that's why we level reasonable criticism at these little celebratory "Look what the devs have for you NOW!" articles.
I love the trade aspect of games. I've played many a tycoon game, and have dabbled in WURM and others. It's very fun to get a sense that you're cultivating something (like a trade network, a fleet, a caravan, a relationship with regular buyers) and that you're contributing positively to a game community.
My favorite single-player game was a little-known title called Trade Empires, by Frog City/Eidos.
When it comes to MMO's, developers have a helluva time trying to develop a self-sustaining economy, so it's little wonder they don't experiment with new ways to make it entertaining to the enterprising player. It's much more sustainable and do-able to assume "players will spend X amount of time to achieve Y results, and put Z number of Item 123 on the market." and let everyone be an adventurer. It's too bad. I would love to see some innovation.
Eve Online? Give me something besides being a floating brain in a sink, please. I need context in order to put my time into becoming a tycoon. Thank you.
You won't hear it from me, as I've posted my criticisms elsewhere, and I echo what many others have.
Do you think that Bioware deserves some legitimate criticism though?
Do you think the spate of cancelled subscriptions, despite the fact they have "the worlds most popular IP" is some indication of....something?
Is the fact that Massively keeps posting some fluff piece about SWTOR every other day another indication of a conflict of interest, or at least unobjective reporting?
Trolls post provocative things because they want attention.
Fans like Winterborn and myself complain because we actually enjoy Star Wars, and want this game to be better than it is.
As a AAA title, this game represents something important to fans like me, even if I no longer play it. We want the developers, and developers of future titles, to learn from this.
I wish I could share your enthusiasm, Valentina, but as others have posted in the Bio forums, it's really the underlying design and not the promises that are indicative of where this game is headed.
The Addiction Model of MMO design: Have player kill groups of 3 or 4 by spamming their most effective attack combos. Get to the next boss. Give player reward.
In a recent interview, a dev was asked if they planned to include interactive mini-games like pazaak. The dev replied that they didn't have any specific plans for it, but that if they did, it would be included in a major update.
Now, I'm not gonna cry about pazaak, but I WILL cry about the lack of interaction amongst players, the lack of immersion and the failed meta on the part of the devs (Companion Gifts merchants? Dark Force Merchants? Jedi Masters waiting in cantinas to train you up? Rakata Gear merchants? Speeders on the space stations...?) All red flags of rushed and shallow design. Sorry.
BioWare shows off SWTOR's customizable UI in new video
Apr 4th 2012 7:01PM (Massively)Not playing any more, but I hope they pull TOR out of the fire. The "Addiction Model" of gaming is awful. Gamers might respond to it, but people in general need expression and creativity, and community as well. TOR has none of those things, and little potential for them.
Free for All: I got the Second Life inventory management blues
Apr 4th 2012 6:48PM (Massively)Still, I wish I didn't have to accumulate copies of copies of copies. I've got a dozens of the same pose stand in "lost and found", for example. If it weren't for the search function, I couldn't find anything in my inventory.
SL is still a good, fun social experience. I wouldn't mind seeing something with its freedom and creativity and community given some structure and decorum.
World of Darkness presented at EVE Fanfest 2012
Mar 25th 2012 5:03PM (Massively)I haven't watched the vid, but I admire CCP for marketing to a female gamer audience with this. Women TEND to want more social interaction, social expression, and community-building elements, and being able to dress your character uniquely and expressively is an excellent first step in that direction.
Darkfall polishes content until it shines
Mar 24th 2012 12:27PM (Massively)Leave your legacy with Star Wars: The Old Republic's newest dev dispatch video
Mar 23rd 2012 2:32AM (Massively)Then I noticed at fleet, there are both Light Side and Dark Side vendors, complete with little Dark and Light symbols above the kiosks. Also ridiculous. Why would such a thing exist in the SW universe? Who on the creative team approved of this?
Coming back to the topic of this post: The Legacy System: this is no more interesting than the free black/yellow crystals that one got for subbing early. Such things as collectibles, and "Jump through all these hoops to unlock this racial option" appeal to simple-minded people who enjoy collecting things. Developers' time would have been better spent creating a deep and immersive world in which to game, not what amounts to a row of gumball machines for $15.00 a month.
And to those who wonder why we complain: We want the industry to change, that's why we level reasonable criticism at these little celebratory "Look what the devs have for you NOW!" articles.
Free for All: Becoming a mediocre trader in several free titles
Mar 21st 2012 1:48PM (Massively)My favorite single-player game was a little-known title called Trade Empires, by Frog City/Eidos.
When it comes to MMO's, developers have a helluva time trying to develop a self-sustaining economy, so it's little wonder they don't experiment with new ways to make it entertaining to the enterprising player. It's much more sustainable and do-able to assume "players will spend X amount of time to achieve Y results, and put Z number of Item 123 on the market." and let everyone be an adventurer. It's too bad. I would love to see some innovation.
Eve Online? Give me something besides being a floating brain in a sink, please. I need context in order to put my time into becoming a tycoon. Thank you.
GDC 2012: A peek behind SWTOR's project management curtain
Mar 8th 2012 8:49PM (Massively)Fair enough.
GDC 2012: A peek behind SWTOR's project management curtain
Mar 8th 2012 6:06PM (Massively)You won't hear it from me, as I've posted my criticisms elsewhere, and I echo what many others have.
Do you think that Bioware deserves some legitimate criticism though?
Do you think the spate of cancelled subscriptions, despite the fact they have "the worlds most popular IP" is some indication of....something?
Is the fact that Massively keeps posting some fluff piece about SWTOR every other day another indication of a conflict of interest, or at least unobjective reporting?
SWTOR's Guild Summit kicks off -- and lurkers are welcome [Updated]
Mar 5th 2012 3:25PM (Massively)Trolls post provocative things because they want attention.
Fans like Winterborn and myself complain because we actually enjoy Star Wars, and want this game to be better than it is.
As a AAA title, this game represents something important to fans like me, even if I no longer play it. We want the developers, and developers of future titles, to learn from this.
SWTOR's Guild Summit kicks off -- and lurkers are welcome [Updated]
Mar 5th 2012 2:56PM (Massively)I wish I could share your enthusiasm, Valentina, but as others have posted in the Bio forums, it's really the underlying design and not the promises that are indicative of where this game is headed.
The Addiction Model of MMO design: Have player kill groups of 3 or 4 by spamming their most effective attack combos. Get to the next boss. Give player reward.
In a recent interview, a dev was asked if they planned to include interactive mini-games like pazaak. The dev replied that they didn't have any specific plans for it, but that if they did, it would be included in a major update.
Now, I'm not gonna cry about pazaak, but I WILL cry about the lack of interaction amongst players, the lack of immersion and the failed meta on the part of the devs (Companion Gifts merchants? Dark Force Merchants? Jedi Masters waiting in cantinas to train you up? Rakata Gear merchants? Speeders on the space stations...?) All red flags of rushed and shallow design. Sorry.