C.J. Ruggles
Member since: Sep 24th, 2006
C.J. Ruggles's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Engadget | 8 Comments |
| Engadget HD | 1 Comment |
| Engadget Mobile | 2 Comments |
| Massively | 1 Comment |




The balance of force in Star Wars: the Old Republic
Nov 15th 2009 5:24PM (Massively)Take for example EQ1 - where the classes and class / race combinations were largely formulated based on lore. This meant there weren't necessarily direct equivalences (although there were some) and each class felt unique.
Then in EQ2, they decided to design the whole system very logically and with direct equivalences - 4 archetypes, 3 classes in each archetype, and (pretty much) a good and an evil sub-class in each class. Although I love the game, sometimes I feel like too many of the classes are samey - it is almost too well thought out.
I'd rather see more games with non-equivalent classes - give at least some completely unique abilities to the various factions and then spend the time to make sure, on the whole, they are balanced...
The hundred gadget giveaway, grand prize round: unlocked iPhone (4GB)
Sep 15th 2007 2:24AM (Engadget Mobile)The hundred gadget giveaway: round 29
Sep 11th 2007 1:31AM (Engadget Mobile)The hundred gadget giveaway: round 12
Sep 6th 2007 7:10PM (Engadget)The hundred gadget giveaway: round 6
Sep 5th 2007 6:07AM (Engadget)The hundred gadget giveaway: round 4
Sep 4th 2007 8:54PM (Engadget)The hundred gadget giveaway: round 1
Sep 4th 2007 2:10AM (Engadget)Engadget's relaunch giveaways: Xbox 360 Premium pack number four
Oct 22nd 2006 6:53PM (Engadget)Engadget HD giveaways: NeoDigits Helios X3000
Oct 15th 2006 7:39AM (Engadget HD)Engadget's relaunch giveaways: Xbox 360 Premium pack number three
Oct 15th 2006 7:37AM (Engadget)