From my point of view is only supply and demand. They are only supplying a demand thats there. These scrolls as I recall is one per character, and you can acquire one from quest. From my point of view it just helps those last 2 levels which you have enough to keep you engage to ding anyway. Items like this is just adapting in the change of culture within gaming.
Sorry to be generalize but most(Just to be clear i don't mean all) generation of gamers cares more about the end game than the actual journery. How many people read quest text anymore to enjoy the lore or the funny story within the ork pairing in warhammer.
They just want to get to end game because thats most players mentalitiy that the game starts at max level.
I personally think the mid game of Warhammer is the most enjoyable, if i could i would stay in T2,T3 forever. I perfer the dynamics of the RVR lakes and Mt. Gunbad.
Level only control the rate you power up, it was used traditonally to slow progress and control consumsion of content. It also allow players to get used to new skills they get when they level, learn and discover different combination of ablitiy usage. I personally recall hours I spend learning how to play my Ranger correctly in DAOC.
Yea this is why I hope this new mechanics for RVR will break up the zerg a little. There was a post relating to removal of friendly play collision don't know what happened with that..It could help with the lag issue. But I understand what you mean the core system was never going to handle this many people.. But than again I recall Relic Raids in DAOC..
Hopefully encourage more gank group play similiar to DAOC.. I miss pre NF and TOA..
One of the issue thats not really been touched on is how SC will contribute to the flipping of the zones and the open RVR mechanics. My worrie is people will just quene SC instead because is quicker and easier and all this work into new RVR mechanics will be wasted or ignored.
Just a note, I manage to get my hands on the PTS for the latest change in RVR. It feels like the step in the right direction. It really does feel similar to a table top game. Where you can spend up defensive line with 3 Imperial Cannons. Or carry 2 Hellfire (AOE cannons) lure enemy wb into a bottleneck deploy both aoe knock down + aoe to bring enemy down. It does open a lot of possiblities.
The pack I feel is a step in the right direction. I am just curious to know how much they are going to "charge" for this pack.The PVE content is not really needed. I feel WAR is stilll trying to do what they have tried to do since day one. Which is foucs on both PVE and PVP. I personally feel that they should foucs a lot more on PVP side of things and move back to PVE or combine of the 2 once the PVP is fully fixed.
Please give these producers a break a lot of them are working under extreme pressure, and in the current state of the econmy is very diffcult to improve a game with little to no budget..
I hope WAR will continune to improve and listen a lot more to the community.
I think my personal favourite have to be a "Shield" as strange as that sounds. Theres just something about bashing somone to death with a shield than switch back to block mode.
Just a random point, Won't this basicly make the RVR even more stacked? I mean some people play for gain. Won't they just switch to the side that is winning in T4 RVR. Which will contribute to the already boring Zerg steam rolling, is anyone still playing that can give some insight on this?
Half the content is pretty much done anyway, you can see from some of the mission you get to do. Its just piecing them together the same way they have done with the bridge...
The protential for this game to progress is there, I think people expect too much from mmo at launch now adays.
The only problem at the moment with the game is content. But you can expect much at launch can you. I mean to get to max level takes you what 20-40 hours play time. Compare it to a single player game with let say 2/3 years development cycle ,ie COD:MW2 with only 4 hours of single player game play. I am sure you can do the maths. I personally think they achieved quite a lot in 2 years.
Those people that think its rushed, should think about it from a marketing point of view. With jumpgate and other Space MMO coming out soon it was logical to get it out of the door to generate that big lump sum than work on developing it further.
The game at current plays like DDO to a extend. Its not meant to be hardcore game, you suppose to enjoy the missions and take in the lore which I think some players have forgotten over the years by just spamming next on their quest. If they try cater for all type of mmo players it will turn into what Warhammer Online was.
Overall there are some problems but no worse than World of Warcraft or other major mmo now days on release.
I kind of feel free realm lacks the key group play factor that most mmo has. Which kind of enhances peoples ablitiy to deal with other players.
The mini game are quite limited when you look at it, for example the gathering quest are almost exactly the same reskinned.
Overall thu there isnt any factors that encourage parents to play with their kids in this game. The only real example where this is put in place is in a console game call "viva pinata" where another player can assist in the building of the garden.
I also would like to see more accurate figures on those stats.
The Daily Grind: What do you think about experience scrolls?
Nov 22nd 2010 1:20PM (Massively)Sorry to be generalize but most(Just to be clear i don't mean all) generation of gamers cares more about the end game than the actual journery. How many people read quest text anymore to enjoy the lore or the funny story within the ork pairing in warhammer.
They just want to get to end game because thats most players mentalitiy that the game starts at max level.
I personally think the mid game of Warhammer is the most enjoyable, if i could i would stay in T2,T3 forever. I perfer the dynamics of the RVR lakes and Mt. Gunbad.
Level only control the rate you power up, it was used traditonally to slow progress and control consumsion of content. It also allow players to get used to new skills they get when they level, learn and discover different combination of ablitiy usage. I personally recall hours I spend learning how to play my Ranger correctly in DAOC.
WAR's Gouskos talks Skaven, subscriptions, and RvR
Oct 6th 2010 6:27PM (Massively)There was a post relating to removal of friendly play collision don't know what happened with that..It could help with the lag issue. But I understand what you mean the core system was never going to handle this many people.. But than again I recall Relic Raids in DAOC..
Hopefully encourage more gank group play similiar to DAOC.. I miss pre NF and TOA..
One of the issue thats not really been touched on is how SC will contribute to the flipping of the zones and the open RVR mechanics. My worrie is people will just quene SC instead because is quicker and easier and all this work into new RVR mechanics will be wasted or ignored.
WAR's Gouskos talks Skaven, subscriptions, and RvR
Oct 6th 2010 6:06PM (Massively)The pack I feel is a step in the right direction. I am just curious to know how much they are going to "charge" for this pack.The PVE content is not really needed. I feel WAR is stilll trying to do what they have tried to do since day one. Which is foucs on both PVE and PVP. I personally feel that they should foucs a lot more on PVP side of things and move back to PVE or combine of the 2 once the PVP is fully fixed.
Please give these producers a break a lot of them are working under extreme pressure, and in the current state of the econmy is very diffcult to improve a game with little to no budget..
I hope WAR will continune to improve and listen a lot more to the community.
The Daily Grind: What's your preferred weapon type?
Sep 26th 2010 11:22AM (Massively)WAR: Play both factions on the same server by patch 1.3.6
May 1st 2010 11:25AM (Massively)Boldly going where you can't currently go: Star Trek team interested in expanding ship interiors
Feb 15th 2010 7:47PM (Massively)Star Trek Online's producer: "In hindsight, it was pretty darn risky"
Feb 11th 2010 7:46PM (Massively)The only problem at the moment with the game is content. But you can expect much at launch can you. I mean to get to max level takes you what 20-40 hours play time. Compare it to a single player game with let say 2/3 years development cycle ,ie COD:MW2 with only 4 hours of single player game play. I am sure you can do the maths. I personally think they achieved quite a lot in 2 years.
Those people that think its rushed, should think about it from a marketing point of view. With jumpgate and other Space MMO coming out soon it was logical to get it out of the door to generate that big lump sum than work on developing it further.
The game at current plays like DDO to a extend. Its not meant to be hardcore game, you suppose to enjoy the missions and take in the lore which I think some players have forgotten over the years by just spamming next on their quest. If they try cater for all type of mmo players it will turn into what Warhammer Online was.
Overall there are some problems but no worse than World of Warcraft or other major mmo now days on release.
Massively's mystery beta key giveaway
Feb 6th 2010 12:27PM (Massively)MMO Family: A parent's look at Free Realms
Jan 16th 2010 6:35AM (Massively)The mini game are quite limited when you look at it, for example the gathering quest are almost exactly the same reskinned.
Overall thu there isnt any factors that encourage parents to play with their kids in this game. The only real example where this is put in place is in a console game call "viva pinata" where another player can assist in the building of the garden.
I also would like to see more accurate figures on those stats.
China's decision on World of Warcraft imminent
Jan 5th 2010 7:59AM (Massively)