Guild Wars is not F2P, it is P2P. Their money comes mostly from game sales not from the cash shop.
That is why I hope Guild Wars 2 "cash shop" won't fall in this cycle of needing more money -> giving more power through the CS to drive more purchases, I might be proven wrong in the future but they have the option of selling DLC/expansions which are one-time content access purchases that all P2P games may use.
I hope no one from FB starts spamming my wall with these kind of advertisements, I'm pretty sure many installed whatever the site doesn't ask you to install.
You can't fix this without a rollback. The damage spreads too quick for any attempt of case-by-case analysis and punishment, not to mention the economy corruption will make way too much people become candidates for punishment.
What the heck? If it said anywhere in the Nexon website or in-game that the item would last 90 days, they should have fully honored that.
It doesn't matter if it said 24-hours until it started saying 90 days.
That's why I hate cash shops, too much power to the developer, they control the time you take to level and then they came with this idea of also controlling the money you can spend to affect your in-game experience. Guess what, you can use money to bend time!
TL;DR & Disclaimer: Any microtransaction. This is my opinion, so sorry if you feel it is negatively radical in anyway, but it goes along to my view of what a game is, especially a RPG one.
Long reasoning:
I'll take a fixed fee to fund development team, but seeing this trend of cash shops disgust me. You're using your credit card to summon items in a RPG. To me that destroys the RPG immersion, what roleplay is there with a credit card changing anything of your in-game character?
Turbine did an incredibly good job at managing to shove a cash shop down their old subscriber base and getting a new generation of subscribers people happy to coexist with a fully functional cash shop. It's so disgusting.
I have nothing against Entropia Universe since it is based on an entirely difference model, I'd even dare say it's a game ahead of our time, as I do believe games like that may become the norm someday as the gap between reality effecting gaming draws closer and closer. At least you can potentially earn money or get your money back at any time.
Microtransactions give too much power to a developer, with time being the only thing in the equation I at least know I should be having fun by paying that flat standard fee. Maybe it's because I have a more competitive view of things, as my analogy of microtransactions is similar to being able to pay to have a rule-bending on a game towards you, by no effort on your part.
Turbine: LotRO cash shop stat armor 'creates solutions for players'
Jan 19th 2012 10:02AM (Massively)Guild Wars is not F2P, it is P2P. Their money comes mostly from game sales not from the cash shop.
That is why I hope Guild Wars 2 "cash shop" won't fall in this cycle of needing more money -> giving more power through the CS to drive more purchases, I might be proven wrong in the future but they have the option of selling DLC/expansions which are one-time content access purchases that all P2P games may use.
Win in-game cash from Game Coins and Massively!
Feb 9th 2011 7:42AM (Massively)Bigpoint launches Battlestar Galactica Online
Feb 9th 2011 7:39AM (Massively)Still subpar, but much better.
MapleStory Europe's economy collapses due to currency exploit [Updated]
Feb 2nd 2011 12:12AM (Massively)MapleStory Europe's economy collapses due to currency exploit [Updated]
Feb 2nd 2011 12:11AM (Massively)Item-swap controversy hits MapleStory Europe
Jan 18th 2011 12:11PM (Massively)It doesn't matter if it said 24-hours until it started saying 90 days.
That's why I hate cash shops, too much power to the developer, they control the time you take to level and then they came with this idea of also controlling the money you can spend to affect your in-game experience. Guess what, you can use money to bend time!
The Daily Grind: What's the most ridiculous microtransaction you've seen?
Jan 15th 2011 1:51AM (Massively)Long reasoning:
I'll take a fixed fee to fund development team, but seeing this trend of cash shops disgust me. You're using your credit card to summon items in a RPG. To me that destroys the RPG immersion, what roleplay is there with a credit card changing anything of your in-game character?
Turbine did an incredibly good job at managing to shove a cash shop down their old subscriber base and getting a new generation of subscribers people happy to coexist with a fully functional cash shop. It's so disgusting.
I have nothing against Entropia Universe since it is based on an entirely difference model, I'd even dare say it's a game ahead of our time, as I do believe games like that may become the norm someday as the gap between reality effecting gaming draws closer and closer. At least you can potentially earn money or get your money back at any time.
Microtransactions give too much power to a developer, with time being the only thing in the equation I at least know I should be having fun by paying that flat standard fee. Maybe it's because I have a more competitive view of things, as my analogy of microtransactions is similar to being able to pay to have a rule-bending on a game towards you, by no effort on your part.
Steam offering discounts on MMOs for the holidays
Dec 22nd 2010 10:41PM (Massively)It's now on the 33% discount which is going for all NCSoft games.
Earthrise going with single server worldwide
Dec 22nd 2010 2:36PM (Massively)Square Enix staff restructuring, seeking "new direction" for Final Fantasy XIV [Updated]
Dec 10th 2010 11:17AM (Massively)