This game is simply brilliant. Haven't enjoyed a game this much since my first days in EVE online.
Having said that I am not a fan of fast travel at all. Personally I feel that it breaks immersion and adds emphasis to the 'get to the end as fast as possible" mentality that is rampant in most mmo's. I'm an 'it's all about the journey' kinda guy.
Which is why I am really happy about the weather additions and rare spawns. These add atmosphere and opportunities for impromptu adventuring as you travel from place to place. Imagine riding your horse through torrential rain, relying only on your compass for direction, when you suddenly stumble upon a science experiment gone wrong.
Sounds like more fun than riding an instantaneous magical bus between towns.
Starvault are hopefully learning the lesson that you should never promise what you can't (or are not very sure that you can) deliver.
This is critical for an independent release like Mortal Online. Broken promises and patchy communication with your community (forum posts don't count, do you really think that we are going to search for your posts, get official posts on your website on a regular basis already!), are only going to be damaging in the long run.
The community can either be your harshest critics or your most enthusiastic champions. Treat them poorly at your peril.
Has anyone mentioned world of warcraft and it's myriad of clones yet :P
I gave WoW a solid two months and was left baffled by what inspires people to play it and defend it so ravenously. Dull repetitive gameplay. Feels more like a massively single player game than multiplayer.
Personally I feel that the mmorpg genre is stale. Although there are a couple of games that attempt to break the model such as mortal online to whom I wish all the best.
Forecast for Fallen Earth calls for fast travel, rare spawns and harsh weather
May 21st 2010 1:12AM (Massively)Having said that I am not a fan of fast travel at all. Personally I feel that it breaks immersion and adds emphasis to the 'get to the end as fast as possible" mentality that is rampant in most mmo's. I'm an 'it's all about the journey' kinda guy.
Which is why I am really happy about the weather additions and rare spawns. These add atmosphere and opportunities for impromptu adventuring as you travel from place to place. Imagine riding your horse through torrential rain, relying only on your compass for direction, when you suddenly stumble upon a science experiment gone wrong.
Sounds like more fun than riding an instantaneous magical bus between towns.
DDO jumps to third-most-popular spot in MMO survey
May 14th 2010 7:42AM (Massively)DDO being the only pay to get new content model. Are you for real?
Ever heard of a game called World of Warcraft? The expansion (ie new content) are not free.
Mortal Online delayed another month
Mar 30th 2010 7:42PM (Massively)Starvault are hopefully learning the lesson that you should never promise what you can't (or are not very sure that you can) deliver.
This is critical for an independent release like Mortal Online. Broken promises and patchy communication with your community (forum posts don't count, do you really think that we are going to search for your posts, get official posts on your website on a regular basis already!), are only going to be damaging in the long run.
The community can either be your harshest critics or your most enthusiastic champions. Treat them poorly at your peril.
The Daily Grind: What games can you just not stand?
Dec 2nd 2009 5:33PM (Massively)I gave WoW a solid two months and was left baffled by what inspires people to play it and defend it so ravenously. Dull repetitive gameplay. Feels more like a massively single player game than multiplayer.
Personally I feel that the mmorpg genre is stale. Although there are a couple of games that attempt to break the model such as mortal online to whom I wish all the best.