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Tolgar

Member since: Nov 23rd, 2009

Tolgar's Latest Comments

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Massively63 Comments

[Updated] On the second day of giveaways, BioWare gave to me...

Dec 14th 2011 10:14AM (Massively)
Making a human cyborg bounty hunter, going to try and be all about the money and not let emotions sway my decisions. Also complete the contract that is given to me to the letter and not let anyone bribe me otherwise. That's bad for business.

Wasteland Diaries: New skills

Feb 11th 2011 6:21PM (Massively)
That's certainly a boat load of changes, effecting a ton of just how combat should work. I wonder how much of all this crafters will have to sacrifice compared to before in just not taking barely any mutation lines. Let's also hope it gets somewhat well documented in the UI so all the new players and rerolls don't get horribly stuck and confused and mess up their builds.

The Daily Grind: Do you recycle character names?

Jan 13th 2011 9:37AM (Massively)
Except for City of Heroes/CO, using obviously super hero-ish names, I've recycled the same few names since 2002, only adding a couple here and there.

Fallen Earth state of the game letter previews economic fixes, new content

Jan 5th 2011 6:58PM (Massively)
Having no actual economy to speak of is why I left this game after hitting the lvl cap, twice. The AH should be a place to dump your unneeded materials to, letting others snag them for themselves. As it stands, the deposit needed for listing items is too high, and since very few people use the AH due to those prices, the 48 hours max duration keeps ppl from keeping a supply up, due to losing more chips than they'd ever gain from actually selling the materials.

So you end up farming locations for things that sell well as vendor trash, stuff that I would much rather sell to others. I had full bank stockpiles of things i hardly ever used, maybe for an odd recipe here and there, but most was unused for weeks.

The combat never really bothered me that much, the lack of a need to group with people and the high travel times didn't do much to improve my "doing things with others" fun. Fix the AH to make it a materials depot and stuff could get interesting again. I'd have rather gone around gathering and selling semi-rare (in S1, later sections they much more common) but much needed materials for new players than go farming 1-3 high lvl locations just to vendor all the drops for chips, then craft more ammo and do it again.... ugg.

The Daily Grind: What's your longest journey to the level cap?

Dec 22nd 2010 8:41AM (Massively)
1-200 in Anarchy Online before Shadowlands existed, it took some folks a year to get that far.

Updated: On the third day of giveaways, Icarus gave to me...

Dec 15th 2010 12:09PM (Massively)
I really enjoyed the freeform crafting and the freedom of scraping together your own gear as you went along, and all the storage space you filled up in your travels.

The Daily Grind: What do you really think of your game's community?

Nov 4th 2010 9:03AM (Massively)
EVE has a great community when you find people to work together with, share your timezone, interests, etc. It can quickly goes downhill fast due to the open ended nature of it all and the freedom to be a complete ass with little consequence.

Not to mention that playing the actual game is a chore at the best of times. I used to say "20 minutes of exhilaration followed by 2 months of boredom."

Most MMOs you can find chill guilds on any server to hang with, shoot the breeze, do a few things, some more mature than others. The raid centric guilds in any game will be closer just due to being on vent with 20 of them all the time. They are also hugely prone to burn out and drama and said guilds tend to explode from time to time, reforming, burning out again, etc. Only a handful escape that fate, usually with members that do things together offline.

ANY MMO's forums are the worst place of community gathering. There are no exceptions.

Embark on the age of adventure: Win a copy of Final Fantasy XIV!

Oct 7th 2010 2:01PM (Massively)
I would have to go with Oschon, god of Wanderers and vagrants, as my main character in RPGs is always the rogue-ish type, either pure on thief, swashbuckler or simply a quick and cunning warrior/ranger type. Depends on how each game's rule system is.

Burnout: Report says Chinese gamers losing interest in MMOs

Oct 6th 2010 1:54PM (Massively)
I don't blame China for losing interest, they JUST NOW got Lich King 2 years after we did, you think we complain and bitch when eastern MMOs run patches for months before they get to the west.... lol.

The Daily Grind: How important are achievements to you?

Sep 29th 2010 8:08AM (Massively)
Completely unimportant, to the point of despising their existence. Plus I usually play with 4-6 alts at a time in a given MMO, so doing ALL those achievements on ALL those characters would just drive me insane. So I only get achievements that you just walk into by doing activities, not anything I go out of my way for.

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