XP is just a mechanism for a "sense of progression" when you get a new numerical value, you get new traits, abilities and so forth.
Honestly, the xp mechanism is old (even antique by video game standards) and needs to be replaced.
Games like Oblivion had a rather unique aspect of EXP, where your use of an object determines proficiency, much like real life. MW2 did a different method with you getting mere "ornaments" as i call them onto your character rather than whole new weapons and armor.
To me, the system is sick in that the companies care more about money (keeping you to a strickly EXP regimen) than they do player enjoyment (allowing you to just explore and upgrade by availability and usage).
I agree with Jesse above; however, if they dont fix the problems by years end i cannot promise that the sub will hang on... Either SE produces a product that doesnt make me feel like im at work, piling through tedious menu's and randomly seeming glitches, or they give me until they unscrew it free-of-charge.
For ffxi the thing that really made me want to play the game were friends. Linkshells (guilds) in that game were tight-knit organizations that had one goal: kill as many and as much NPC goodness as possible.
The common goal made everyone want to participate together and give a helping hand, which in turn, made you feel "Like a Hero" when you could get to a point in the game where people looked up to you.
Eve Online (the other game ive played over a few years) did this by giving you ever better ships. When you flew in one thing, you were all but impervious to certain types of warfare, which in turn, makes you feel superior to the people who would fall to your power :).
In the end, different games have different mechanics that make you feel good and accomplished; though most of the ones that are talked about are good incentives, its really the community that makes you want to play.
Ironically i dont hide it at all. I suppose if your one of those that cannot relate in the outside world then gaming would take on a whole new perspective; however, those of us that can present a decent sociable image while maintaining gaming as a hobby have a pretty easy time about it.
More to the point, gaming is as much a social tool as sports, chess, college, or any other off-time activity. The thing you have to understand is that you cannot force people to understand something they have no interest in. I personally dont care 1 iota about football, so when people talk to me about it i give them a blank stare and nod.
Same goes for me talking to a certified "jock" about gaming. Not going to happen.
I'll be there before all the gil-sellers setup shop. If the same happens in FFXIV that happened to FFXI i have a feeling it will be a short game for me.
Square Enix is possibly the worst developer when it comes to customer support and satisfaction.
Their content and program is just so damn good that they actually make money; unlike developers that actually try on behalf of the player base, SE fails repeatedly to support and inform its players of major or minor changes.
After playing EvE and having their dedicated DevBlogs happen almost bi-weekly returning to Square's semi-drugged dev's is going to be torture.
I seriously doubt that ill be playing this game as the lack of (Squares) support is astounding. Their ability to get in touch with the user base is somewhere along the lines of how "in touch" Hitler was with germany's future.
The Daily Grind: Do you turn off XP?
Nov 4th 2010 11:19AM (Massively)Honestly, the xp mechanism is old (even antique by video game standards) and needs to be replaced.
Games like Oblivion had a rather unique aspect of EXP, where your use of an object determines proficiency, much like real life. MW2 did a different method with you getting mere "ornaments" as i call them onto your character rather than whole new weapons and armor.
To me, the system is sick in that the companies care more about money (keeping you to a strickly EXP regimen) than they do player enjoyment (allowing you to just explore and upgrade by availability and usage).
15 Minutes of Fame: PvE twinks turn lowbie instances devilishly difficult
Nov 4th 2010 10:15AM (WoW)www.urbandictionary.com/define.php?term=twink
The Mog Log: We all live in a community submarine
Oct 23rd 2010 1:18PM (Massively)The Daily Grind: What makes you feel like a hero?
Jul 25th 2010 12:16PM (Massively)The common goal made everyone want to participate together and give a helping hand, which in turn, made you feel "Like a Hero" when you could get to a point in the game where people looked up to you.
Eve Online (the other game ive played over a few years) did this by giving you ever better ships. When you flew in one thing, you were all but impervious to certain types of warfare, which in turn, makes you feel superior to the people who would fall to your power :).
In the end, different games have different mechanics that make you feel good and accomplished; though most of the ones that are talked about are good incentives, its really the community that makes you want to play.
The Daily Grind: Are you ashamed of being a gamer?
Jul 19th 2010 1:35PM (Massively)More to the point, gaming is as much a social tool as sports, chess, college, or any other off-time activity. The thing you have to understand is that you cannot force people to understand something they have no interest in. I personally dont care 1 iota about football, so when people talk to me about it i give them a blank stare and nod.
Same goes for me talking to a certified "jock" about gaming. Not going to happen.
The Mog Log: Can't hardly wait edition
Jul 10th 2010 7:20PM (Massively)The Mog Log: A little more conversation
Mar 22nd 2010 10:21AM (Massively)Their content and program is just so damn good that they actually make money; unlike developers that actually try on behalf of the player base, SE fails repeatedly to support and inform its players of major or minor changes.
Video shows CCP's incredible cloth and hair simulation
Mar 22nd 2010 10:10AM (Massively)Apply whatever ur doing to her hair to her boobs too so they jiggle like real life too!
EVE player wins silver medal at the Winter Olympics
Mar 7th 2010 7:12PM (Massively)A.) have a life
and
B.) play MMO's.
No other MMO gives you that freedom.
The Mog Log: Not the happy fanboy
Mar 7th 2010 6:45PM (Massively)I seriously doubt that ill be playing this game as the lack of (Squares) support is astounding. Their ability to get in touch with the user base is somewhere along the lines of how "in touch" Hitler was with germany's future.