OGNightHawk
Member since: Aug 17th, 2009
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| Blog | # of Comments |
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| Massively | 3 Comments |
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MapleStory rewards new and existing players for this week's World Transfer event
Posted on Jun 18th 2013 1:00PM



Vogster Entertainment restructures, confirms office closings
Sep 18th 2009 9:02PM (Massively)Crime Craft is not FPS. Crime Craft is TPS (Third Person Shooter) and the styles and strategies in both are VERY different. Also, Crime Craft is NOT an MMO, it combines features of an MMO with a team based shooter, and keeps it down to a more personal scale so as to keep the community part of the game from being drowned in all the fluff and useless fill you see in most every MMO or shooter you see nowadays.
I suggest you educate yourself a little more on the game, and then educate yourself on how the crafting and community interaction factors in to the depth of the game, and then try again.
If you really feel that you know everything, take a wander over to our gang site (http://simplyeffinastounding.com) and put yer noble wisdom in the Haze Heads to San Fran thread. Intelligence will be rewarded with direct answers from Vogster, Team Crime Craft and the Sponsers, and useless banter, flaming, spamming, and pointless drivel WILL BE DELETED!
Vogster Entertainment restructures, confirms office closings
Sep 18th 2009 3:29PM (Massively)I would also like to note, that unlike Wow, Crime Craft is a community driven game! This is why when offered a trip to San Fran to represent the Crime Craft Player Base and our community, I immediately gave the trip to our most active and loyal Simply Effin Astounding Gang Member OGHaze, and took it upon myself to hit the community and get as many questions and ideas for the game from them as possible before Haze gets to sit down with peeps from Vogster, Team Crime Craft and the Sponsors for a serious question and answer session, and an ample run on an undisclosed number of machines through the new content that is to be released to the public in October.
If you want your chance to ask Vogster, Team Crime Craft, or the Sponsers a question and shoot them an idea, head on over to our site, and check out the thread OGHaze heads to San Fran.
http://simplyeffinastounding.com
Haze will be heading in around the 29th so cutoff for your questions and suggestions is the 28th, and keep in mind that flaming, spamming, rudeness, trolling and all useless drivel WILL BE DELETED!
There is a community that is faithful to Vogster and Team Crime Craft, and truthfully, we are getting kind of sick of you people who have nothing good to say about this game, and in most cases, have not even played the game, or stuck around long enough to see one update! We will be glad when the last of you are gone and thr true Crime Craft community begins to shine!
Simply Effin Astounding!
Elder OGNightHawk.
http://simplyeffinastounding.com
CrimeCraft's box art unveiled
Aug 17th 2009 11:50PM (Massively)Fatetaker said on 6:03PM 7-11-2009
Yea crime craft is pathetic, as I have played in the beta myself. Its not even ready for beta yet. The game still plays like alpha.
Well Fate, it sounds to me like there is a possibility that you did not stick around after it was confirmed it would be a P2P game. I too was a beta tester, and yes, in the beginning, I had my thoughts of failure for Crime Craft, but, I put my judgment aside as Beta Testers are there first and foremost to fix the game, not play just so they can brag to their friends they got to play it. And yes, closed beta was filled with flaws and glitches and bumps in the road, but again, that is why we are brought in. To make sure that by the time launch comes the creators are not left with a total flop. Now, let us look at this again from the viewpoint of an actual tester who knows what his job is and knows why he is there and knows what opportunity such a job can hold.
I was one of the lucky ones in the first wave of closed beta testers let in to see what Crime Craft was all about, and how many different parts of it were broken. We were to be the developers "fresh eyes". It became all to obvious in the first week that many who were let in were nothing like the testers of old. These new punks were just there for the bragging rights and literally went out of their way to disrupt the testers that were there for the reason Vogster invited them. In the first weeks of testing, yes, the mechanics were sloppy, there were many many problems with instances loading, software crashes, technical bugs, world bugs, NPC bugs, weapon bugs, exploits and the works. But instead of saying OMG this game is complete crud, i simply did what every true tester does. I took notes, screen shots, wrote devs and mods and sat back and fiddled with the game while waiting for an update so that I could run through everything again to make sure it worked proper this time through. Rinse, Repeat.
Yes, that is the life of a tester. Late nights, soft drinks, halleluia moments, and lots of waiting for fixes. As I continued through closed beta, I actually was able to gather a small team of like minded members of the community also working as dillegently as I and with their help, much more information was gathered and submitted, and as a result, Crime Craft became more and more polished, and more of the community started looking towards the testers who were doing their job, and some actually began to protect testers which in itself is kind of interesting because in some of the final days of open beta, as impromptu "events" started springing up at the hands of the moderators, some of the events included a protect the moderator gameplay style that I like to think was a nod to the few community members who dedicated their time to protecting beta testers so they could get their jobs done!
Then came open beta, and with it, fresh faces, and new eyes on the game. At this point, the flaws in the game were minimal, however during a couple fixes, some of the old beasts from closed beta reared their ugly heads again and out came the cries of this game sucks and people left. Well, had they stuck around they would have been there to see that a simple days wait would give a patch and everything would be good again. As open beta continued to roll, the game mechanics were fine tuned, and we even got to see some tester ideas from the closed beta era implemented into the game. The game was becoming well polished and there were much less cries of hate and disappointment.
Now, you can argue all you want and say this game sucks, but your blathering and bantering is falling on deaf ears here because as a long term tester, and someone who was a skeptic at the beginning, after seeing the progress made and all the hard work that has been put into this game, I for one am hooked. And I am not alone my friends. You seem to think you can compare this game to CS or say something like APB will obliterate it, well, as a former CS player, I can attest that this game is nothing like CS, and as for APB, it is nothing like APB either. You see Crime Craft is in a league of its own, and as much as you seem to think it will fail, there is a community that is growing, and as the pre orders roll in and the true Crime Craft fans who look at the game through the same mature and wanting eyes that this seasoned gamer has step up, you will see that this game does have a following, and it is not because we want to defy you, it is simply because we are gamers, and when we see a game we like, we play it. And we don't care what anyone else thinks! We make up our own mind and don't listen to negative crud spewing from the mouths (or keyboards) of people who have nothing to back up their story. Besides, for all we true gamers know, you could simply be some 12 year old crying at the world because your mommy told you no more pay to play games after you ran her into debt playing WoW!
Think before you speak, and decide for yourself. From one gamer to another, and from the fingers of a seasoned tester, Crime Craft is definitely something to give a look if you are into fast paced team tactics action in the third person format. I am definitely hooked!