I use wikis all the time, they are generally better organized and provide better information than the official website. The issue I have currently (SWTOR) is that there are multiple wikis, scattering the data everywhere. One "Unofficial" wiki would suffice and in time there will only be the one everyone goes to for their information (See WoWWiki.com)
Built myself a new gaming rig. Rest in pieces 4 year old gaming rig. Started out playing some Rift to break it in and bought my copy of SWTOR about 45 minutes ago. Santa was good to me this year.
Next year I'm stealing a Massively Press Pass before I go. That place was so packed it wasn't even worth going. However, I did have a nice time wandering the streets of Cologne.
I gave the game a number of tries, always a few months apart or after major patches. The RvR was outstanding, but always found myself waiting for a battle. Everything seemed very reactive, there would be times I logged in and we owned everything and nobody was playing the other faction to take it back. Then when there were battles they were small and hardly worthy of the time spent.
Sadly, I won't go back to Warhammer Online. The combination of Mythic drifting from the tried and true RvR model in Dark Age of Camelot and EA only pushing out half complete ideas because they only want to make money drives me away from any of their titles.
Fun articles! Love the Choose My Adventure series, good job Eliot and Massively staff!
I enjoyed more of the SWG example above. I enjoyed making a name for myself and knowing that if I did well enough I would become peoples go-to for equipment or other goods. So for me, being 'Epic' means being part of a living breathing persistent world that revolve around the player, not around a static environment.
I missed the entire first run of EQ. I work with a few guys that raided in the original game, so maybe I'll team up with them. The idea of a hard MMO interests me!
I've played quite a few different games in the past year and in all honesty they all remind me of a high school. You've got people that help (teachers), got people that like the solo content (emo), got the people that run raids continually (jocks) and you've got the dungeon runners, questers and casual players (general population). None of them talk generally, most just want to be left alone to be popular within their own little clique. I miss my old MUD communities that were usually helpful, insightful in the mechanics and generally played simply to escape into an imagined world. Now there is nothing to imagine so people just become zombies and just mock people with questions or berate people just starting out.
The Daily Grind: Would you use an official wiki in your game of choice?
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Aug 6th 2011 2:15AM (Massively)Choose My Adventure: Dat's it, boss, I'm outta here
Aug 4th 2011 2:47AM (Massively)Sadly, I won't go back to Warhammer Online. The combination of Mythic drifting from the tried and true RvR model in Dark Age of Camelot and EA only pushing out half complete ideas because they only want to make money drives me away from any of their titles.
Fun articles! Love the Choose My Adventure series, good job Eliot and Massively staff!
The Daily Grind: What makes you feel epic?
Jul 13th 2011 8:08AM (Massively)[Updated] Win a copy of DC Universe Online from Massively!
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