Hm? No, I had the proper address and everything. Every time I clicked on "Apply for the open beta test," I got the 'server congestion please try again later' server error page. Literally every single time, after the first two times which only loaded a big gray page with a dead image link with the headliner 'Maintenance' after ten minutes. Like I said, a big cluster-you-know-what.
For me it's not even just that (I've been in since the Alpha for christ's sake, though), it's that I was never even able to reach a page that informed we that my quest to access the denial page was futile-- let alone the acceptance page.
I could not connect at all, and I was refreshing five to ten minutes before the application link appeared at the bottom of the page. All I ever got for the next five hours was the "server error" page, urgh... Must've opened that link three thousand times in that time, and no dice. So disappointing! I expected a cluster-you-know-what, but I had hoped I'd at least get through before they stopped accepting!
And even right now... still saying server error! D'oh!
EA is the publishing house, not the lord-on-high. Your complaints also hinge on completely different products under different circumstances so, I don't believe any of them apply whatsoever to APB.
I wonder then, why you chose to reply in defense of your statement. You could just as easily have continued on, or answered my implied questions. Perhaps you too are too used to inflammatory comments.
I don't see how these are actually problems with the game. They haven't covered much about progression with the game world yet, and they specifically stated several times now that player input, not just how players play, will shape the future of the game. Add to that, the best stories in any game are always ones you share with your friends.
As for the criminal organizations, that doesn't mean they're not dangerous. A criminal willing to use a gun is a criminal that you should be wary of. This sounds more like you're being nitpicky, as opposed to any tangible evidence of the game being poor. I wonder why you chose to type this?
The death music thing is cool. You should have known that copyright laws (and rules of decency) would not allow clips of real songs to play when people die. That feature can be added through the use of admin plugins in a certain game, but it's made through the fans and in no way official. This music creating system is pretty cool, it's definitely something new and I for one will probably have fun with it as I enjoy creating music. Also, you'll probably be able to buy tunes from other players, or find templates in the official forums.
So yes, if I were you I'd continue to keep an open mind. This game does look very innovative in terms of design and player individuality, so it's something to look forward to regardless of one's complaints.
Well, my buddy Beachhead, leader of The Tetragrammaton, was my buddy in real life. He called me up one day and said, "dude, Matrix MMO. Go to Gamestop and preorder, you get a beta key!" So I thought wow, an opportunity to get into an MMO based on an awesome IP, a real-life friend to play with, and the thought of hundreds of hours of in-depth roleplaying? So win-win. We leveled up some, recruited a few competent players, and no sooner than a week into playing, we had enough members to start our faction. Some of these people would be with us all the way-- through thick and thin.
I remember when I went with Beachhead to Comic-Con in 2007, we met up with faction member Mithuial. We all bought black fedoras (part of our faction's required outfits) at a hat store. It was this really awesome feeling for us all to be tooling around San Diego in a black Charger, wearing our fedoras. I got a real kick out of that.
At the very end of the game, I spent the last few moments with six friends-- RedLeopard, Cadasuane, Eleutherobia, Beachhead, Mithuial and Sykin-- reminiscing about our times together. At the very end, we stood in a circle atop the Ascension Monument in Roger's Way, crumpled just like we lived-- as friends.
Yeah, I remember a lot of those kinds of moments. I split my time between Regression/Recursion and Linenoise/Syntax. My factions were Prophets of the Martyr and The Tetragrammaton. During my time with the Tetragrammaton, we laid the foundation for the eventual number one faction in the Matrix, and during my time with the Prophets, I was the literal first person to contact Neurophyte and Captain Sawayaka. These are memories that area very close to my gaming history-- ones I don't think will ever fade. I was talking to Ralica about this the other day... will there ever truly be another game that matches the best parts of MxO?
Final Fantasy XIV open beta kicks off [Updated]
Sep 2nd 2010 11:35AM (Massively)Final Fantasy XIV open beta kicks off [Updated]
Sep 2nd 2010 11:15AM (Massively)Final Fantasy XIV open beta kicks off [Updated]
Sep 2nd 2010 11:12AM (Massively)And even right now... still saying server error! D'oh!
The Digital Continuum: The 'Next Big Thing' in MMOs page 2
Feb 4th 2010 3:45AM (Massively)Massively interviews All Points Bulletin's Chris Collins and EJ Moreland page 2
Jan 26th 2010 3:48PM (Massively)APB video podcast introduces the criminals of San Paro
Nov 19th 2009 9:35PM (Massively)APB video podcast introduces the criminals of San Paro
Nov 18th 2009 3:24PM (Massively)As for the criminal organizations, that doesn't mean they're not dangerous. A criminal willing to use a gun is a criminal that you should be wary of. This sounds more like you're being nitpicky, as opposed to any tangible evidence of the game being poor. I wonder why you chose to type this?
The death music thing is cool. You should have known that copyright laws (and rules of decency) would not allow clips of real songs to play when people die. That feature can be added through the use of admin plugins in a certain game, but it's made through the fans and in no way official. This music creating system is pretty cool, it's definitely something new and I for one will probably have fun with it as I enjoy creating music. Also, you'll probably be able to buy tunes from other players, or find templates in the official forums.
So yes, if I were you I'd continue to keep an open mind. This game does look very innovative in terms of design and player individuality, so it's something to look forward to regardless of one's complaints.
Latest APB trailer shoots, drives, pops and locks onto your screen
Sep 18th 2009 10:14PM (Massively)The Daily Grind: When MMOs die
Aug 4th 2009 8:38AM (Massively)I remember when I went with Beachhead to Comic-Con in 2007, we met up with faction member Mithuial. We all bought black fedoras (part of our faction's required outfits) at a hat store. It was this really awesome feeling for us all to be tooling around San Diego in a black Charger, wearing our fedoras. I got a real kick out of that.
At the very end of the game, I spent the last few moments with six friends-- RedLeopard, Cadasuane, Eleutherobia, Beachhead, Mithuial and Sykin-- reminiscing about our times together. At the very end, we stood in a circle atop the Ascension Monument in Roger's Way, crumpled just like we lived-- as friends.
What you missed in The Matrix Online pt. 2
Aug 3rd 2009 10:32PM (Massively)