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Slayn

Member since: Jul 16th, 2009

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Famitsu interview covers the testing of Final Fantasy XIV

Aug 20th 2010 11:25PM (Massively)
Here's the bit from the interview that's making waves at all the ffxiv sites:

F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).

DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.


F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.

DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play

Now that people know what surplus EXP is intended for and that it's not just some beta thing, there's lots of unhappy people.

Champions Online explains microtransactions, high level UNITY missions

Jul 16th 2009 12:15PM (Massively)
So an mmo -with a subscription- with "exclusive" handfuls of costume pieces that somehow fall outside the scope of what you're already paying.

AND the ability to buy items with "in-game effects" (so gear, presumably) that could otherwise be obtained in-game.

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