I know you said not human mutated but because the EvE's back story pretty much disproves Drake's Equation by the fact that we have yet to find one. Plus the odds of them still actually looking like humans after all these years are fairly slim.
@DairamX2 CCP calls Patches Patches and Expansion Expansions. Every year CCP releases 2 Expansions that both add content and or re/balance things in the game. The problem with calling something like this a patch is that it affects way too many things, and will also probably not be finalized until the time the winter expansion is due for release. (Ignoring the fact that it has been stated that this will come out with the winter expansion)
The use of the word expansion, with eve, is to describe (more or less) a massive patch and introduce a new version number/name. There are many more things coming in the winter expansion including T3 BC's, the rest of the racial captains quarters, more super-cap balancing (iirc), as well as some (rumored) changes/tweaks/balances to SOV warfare (Other than the super-cap things).
@gildhur Ship spinning in the most literal sense of it is the actual physical ability to, when docked, click on your ship and drag it around in a circle causing it to spin. Hence ship spinning.
On the more loose end it was a very simple and basic docked interface that, when compared to Captains Quarters, did not use nearly as many resources and was much more quicker/responsive.
Ship Spinning has many roots in EvE (At least it was a big deal to me) as a time honored way to actively kill time when you're stuck in a station waiting for an aggression timer or for an op to start.
As a 5 year "bitter vet" CCP putting ship spinning back into the game actually warms my heart and I am seriously considering waiting till the end of the re-sub promo (in November) to try again for another 30 days. (The only reason I re-subbed was because of college... :( )
@(Unverified) "The skill learning system is by far the worst element of this game, it doesn't allow players to play at their own pace, and it's a mindless time table."
But EvE is not about learning skills and grinding levels like it is in WoW or other such mmo's... Yes skills are important but they are really just more of a re-requisite for things, and dont really have much effect on the total overall game (Eg: A shit fit ship is still a shit fit ship even if you max ALL your skills).
Also with regards to the sandbox being boring. No it isn't, it's a sandbox. What I assume you want is the illusion of a sandbox with lots of fun things to do inside of it (Eg: a mindless "funbox"). If you can't find fun in EvE then you're not looking or trying hard enough. Try scamming someone or blowing the shit out of them when they least expect it...
@Graill440 Dr. E. is a full time CCP Employee and is responsible for the quarterly economic news letters as well as helping the other devs tweak the amount of ISK that flows into the game.
I fail to see your "joke" because there is not an infinite amount of money within the game. Yes like any country's economy there has been inflation (and periods of bubble bursts) since it's inception but there are many ways in which money is removed from the game in order to keep everything in balance. Yes it is true that money is "created" in the sense that it is kind of just a number on a computer database but like most real world economies the amount of paper currency floating around (IE ISK in wallets and assets etc...) is closely monitored and regulated to make sure there is no saturation.
Please put slightly more thought into your comments before you start hating on things...
@SgtBaker1234556 I, too, have played EvE for many years (I believe it will be 4 come December) and I did love FCing and I loved running an Alliance/Corp but unfortunately RL caught up to me and i turned into a *Bitter Vet* so I had to leave the 0.0 slug fest for low-sec pirating (More flexible hours, better pay, etc...) where I discovered and absolutely fell in love with small roaming interceptor gangs...
Anyways basically what I was trying to get at is that even though I have spent (almost) 4 years playing EvE literally every time I logged in for more than 30 minutes I've learned something new about the game, and not something new as in this was changed in a patch new but fundamentally new...
It took me 2 and a half years to learn that you could double click in space and move whatever direction your screen was looking...
And now that I've recently moved to WH space I've learned the importance of fundamentally good intel without relying on local to tell you when 10 guys have jumped into the system, the nuances of probing, and (many might argue) the most "pure" form of EvE PvP.
Also the POS Sov Warfare was actually my favorite part of the game because I was usually the guy who would ninja into a system and drop 10 towers at a really awkward time... The LOL's you get from that are PRICELESS
@fallwind What you seem to be describing with regards to PvP is the 0.0 slug fest that has been created with the Dominion expansion and the Sov changes.
There is a whole other realm of PvP that actually requires a lot of skill, planning, cunning, and split second decision making that you can find within EvE. If you have ever been in an Interceptor duel you'll know exactly what I mean. Also if you find that kind of warfare boring I highly recommend turning to a life of Piracy (look up a corp called Sinners. They are a good bunch to fly with) for a wide range of antics ranging from suicide ganking hulks in destroyers to baiting anti-pirate corps into fights and dropping a (single) carrier on top of them at the very last second...
(If you're the guy with the Cyno DO NOT WAIT TO LIGHT IT... I almost lost my carrier because the guy hesitated, talk about a heart attack...)
Anyways, basically what i'm saying is tat at it's surface you can get away with doing that but if all you do is orbit and toggle your guns then someone who's spent any amount of time in lowsec could easily take down your fancy expensive faction ship with a cheap-as-hell tech 1 fitted cruiser.
Also the EvE learning curve never ends... It just shifts and with every patch some parts of it get thrown up into the air again...
Mortal Online plagiarizes EVE Online's terms of service
Nov 9th 2011 2:12PM (Massively)EVE Online introducing new nebulae
Nov 3rd 2011 3:47PM (Massively)They need an edit function >.>
EVE Online introducing new nebulae
Nov 3rd 2011 3:46PM (Massively)I know you said not human mutated but because the EvE's back story pretty much disproves Drake's Equation by the fact that we have yet to find one. Plus the odds of them still actually looking like humans after all these years are fairly slim.
Details of EVE's long-awaited hybrid balance patch revealed
Nov 1st 2011 2:17PM (Massively)The use of the word expansion, with eve, is to describe (more or less) a massive patch and introduce a new version number/name. There are many more things coming in the winter expansion including T3 BC's, the rest of the racial captains quarters, more super-cap balancing (iirc), as well as some (rumored) changes/tweaks/balances to SOV warfare (Other than the super-cap things).
Ship spinning returns to EVE Online
Oct 15th 2011 1:30AM (Massively)On the more loose end it was a very simple and basic docked interface that, when compared to Captains Quarters, did not use nearly as many resources and was much more quicker/responsive.
Ship Spinning has many roots in EvE (At least it was a big deal to me) as a time honored way to actively kill time when you're stuck in a station waiting for an aggression timer or for an op to start.
As a 5 year "bitter vet" CCP putting ship spinning back into the game actually warms my heart and I am seriously considering waiting till the end of the re-sub promo (in November) to try again for another 30 days. (The only reason I re-subbed was because of college... :( )
CCP working on EVE ship spinning patch
Sep 19th 2011 3:31PM (Massively)CCP working on EVE ship spinning patch
Sep 19th 2011 3:30PM (Massively)But EvE is not about learning skills and grinding levels like it is in WoW or other such mmo's... Yes skills are important but they are really just more of a re-requisite for things, and dont really have much effect on the total overall game (Eg: A shit fit ship is still a shit fit ship even if you max ALL your skills).
Also with regards to the sandbox being boring. No it isn't, it's a sandbox. What I assume you want is the illusion of a sandbox with lots of fun things to do inside of it (Eg: a mindless "funbox"). If you can't find fun in EvE then you're not looking or trying hard enough. Try scamming someone or blowing the shit out of them when they least expect it...
EVE Online dev blog hints at new economic datastream
Aug 30th 2011 8:01PM (Massively)I fail to see your "joke" because there is not an infinite amount of money within the game. Yes like any country's economy there has been inflation (and periods of bubble bursts) since it's inception but there are many ways in which money is removed from the game in order to keep everything in balance. Yes it is true that money is "created" in the sense that it is kind of just a number on a computer database but like most real world economies the amount of paper currency floating around (IE ISK in wallets and assets etc...) is closely monitored and regulated to make sure there is no saturation.
Please put slightly more thought into your comments before you start hating on things...
OT
The Daily Grind: Which MMO has the hardest learning curve?
Aug 9th 2011 9:44PM (Massively)Anyways basically what I was trying to get at is that even though I have spent (almost) 4 years playing EvE literally every time I logged in for more than 30 minutes I've learned something new about the game, and not something new as in this was changed in a patch new but fundamentally new...
It took me 2 and a half years to learn that you could double click in space and move whatever direction your screen was looking...
And now that I've recently moved to WH space I've learned the importance of fundamentally good intel without relying on local to tell you when 10 guys have jumped into the system, the nuances of probing, and (many might argue) the most "pure" form of EvE PvP.
Also the POS Sov Warfare was actually my favorite part of the game because I was usually the guy who would ninja into a system and drop 10 towers at a really awkward time... The LOL's you get from that are PRICELESS
The Daily Grind: Which MMO has the hardest learning curve?
Aug 9th 2011 9:42AM (Massively)There is a whole other realm of PvP that actually requires a lot of skill, planning, cunning, and split second decision making that you can find within EvE. If you have ever been in an Interceptor duel you'll know exactly what I mean. Also if you find that kind of warfare boring I highly recommend turning to a life of Piracy (look up a corp called Sinners. They are a good bunch to fly with) for a wide range of antics ranging from suicide ganking hulks in destroyers to baiting anti-pirate corps into fights and dropping a (single) carrier on top of them at the very last second...
(If you're the guy with the Cyno DO NOT WAIT TO LIGHT IT... I almost lost my carrier because the guy hesitated, talk about a heart attack...)
Anyways, basically what i'm saying is tat at it's surface you can get away with doing that but if all you do is orbit and toggle your guns then someone who's spent any amount of time in lowsec could easily take down your fancy expensive faction ship with a cheap-as-hell tech 1 fitted cruiser.
Also the EvE learning curve never ends... It just shifts and with every patch some parts of it get thrown up into the air again...