Slipstream
Member since: May 2nd, 2009
Slipstream's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 27 Comments |
Featured Stories
Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



Some Assembly Required: One last jump to lightspeed
Dec 16th 2011 3:11PM (Massively)[Updated] Celebrate LotRO's anniversary with free Turbine Points from Massively!
Apr 27th 2011 11:10AM (Massively)The Daily Grind: How do you recapture the wonder of MMOs?
Apr 25th 2011 11:22AM (Massively)While it will never be possible to recapture the exact sense of wonder you experienced when you first encountered an MMO, you can reinvigorate your enthusiasm for them by dropping them entirely for a while. Pretend they don't exist for a while. Rekindle your love for the other activities that used to occupy your free time. Or better yet, find something new to explore. Not only will you likely find that you missed doing those old activities, or you found something new to love, but when you finally do decide to come back to MMOs, you will be viewing them through a fresh set of eyes.
EVE Online player steals $45,000 worth of ISK in massive investment scam
Sep 12th 2010 6:18PM (Massively)AdventureQuest Worlds threatened by opera, fights back with punk
Jun 25th 2010 11:59AM (Massively)Net neutrality moving forward behind closed doors?
Jun 24th 2010 1:59AM (Massively)Network Neutrality protections have existed for the entire history of the
Internet.
Network discrimination through a “tiered Internet” will severely curtail
consumer choice, giving consumer control over the Internet to the network owners.
Network discrimination through a “tiered Internet” will undermine
innovation, investment, and competition.
Network discrimination through a “tiered Internet” will fundamentally
alter the consumer’s online experience by creating fast and slow lanes for Internet content.
No one has a “free ride” on the Internet. Network operators have the
revenue streams to support infrastructure development.
Telephone companies have received billions of dollars in public subsidies
over the years to support network build-out.
There is little competition in the broadband market, certainly not enough to
punish anti-competitive behavior.
Consumers will bear the costs for network infrastructure regardless of
whether there is Network Neutrality or not.
Investing in increased bandwidth is the most efficient way to solve network
congestion problems; discrimination creates an incentive to maintain scarcity.
Network owners have explicitly stated their intent to scrap Network
Neutrality guarantees and build business models based on network discrimination.
The House and Senate telecom bills will not deter discrimination, and even
tie the hands of the FCC from ever preventing it.
The organizations supporting Network Neutrality represent a broad,
nonpartisan, coalition that joins right and left, commercial and noncommercial.
Net neutrality moving forward behind closed doors?
Jun 23rd 2010 1:27PM (Massively)Here is a good explanation of net neutrality in a nutshell, and why it is important.
"Net Neutrality has been part of the Internet since its inception. Pioneers like Vint Cerf and Sir Tim Berners-Lee, the inventor of the World Wide Web, always intended the Internet to be a neutral network. And non-discrimination provisions like Net Neutrality have governed the nation's communications networks since the 1920s.
But as a consequence of a 2005 decision by the Federal Communications Commission, Net Neutrality -- the foundation of the free and open Internet -- was put in jeopardy. Now, cable and phone company lobbyists are pushing to block legislation that would reinstate Net Neutrality.
Writing Net Neutrality into law would preserve the freedoms we currently enjoy on the Internet. For all their talk about "deregulation," the cable and phone giants don't want real competition. They want special rules written in their favor."
Net neutrality moving forward behind closed doors?
Jun 23rd 2010 1:15PM (Massively)The Game Archaeologist and the Star of the Galaxies: The players (part 1)
Jun 9th 2010 11:41AM (Massively)At the same time, even though I did not participate in combat, it added to my enjoyment greatly, knowing that there was a full-fledged galactic civil war going on all around me. Other players were doing things completely different than I was, yet were having just as much fun doing it. To me, that defines a good game world, the option to be your own person, not fit into some pre-defined role.
The Daily Grind: How would you like your story?
Jun 9th 2010 11:09AM (Massively)But the heart of the game should be player-generated. The developer would provide the tools necessary that make that possible, and perhaps discretely guide it in the right direction if necessary. By content, I don't just mean quests and stories that people follow, and then turn in for points and gold. Players should be able to impact the economy, politics, social structures, the environment, the goods sold etc. to a certain degree. That is where the best stories will come from.
Yes, there will be more junk to sift through, but you would also have the joy of discovering something truly wonderful. It would be a living, changing world, not just an amusement park attraction that runs on a defined track, triggering stimuli on cue.