hanshotfirst.xxx
Member since: May 2nd, 2009
hanshotfirst.xxx's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 121 Comments |
Featured Stories
The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



Leaderboard: Betas are a boon vs. betas are a bust
Mar 19th 2012 8:04PM (Massively)A well organized beta set far enough in advance of launch to address concerns/bugs is a boon, assuming that the testers are willing to test and the development team is willing to listen.
A not-so-well organized beta set mere weeks (or possibly even days) before launch is really little more than just a marketing ploy.
I also think developers/publishers have to be *very* discerning about who they invite to beta (fanboys and freeloaders aren't particularly productive in testing anything but server load). Is the common practice of inviting 'friends & family' really effective at providing unbiased feedback? It's been my experience this is seldom the case.
Frankly, one of the biggest problems with betas is they've effectively become synonymous with "try before you buy".
IMO the industry needs greater division between development and marketing. Additionally, I think many problems could be alleviated if publishers were a little less uptight about offering genuine free trials before and after launch.
The Soapbox: The illusion of balance
Feb 21st 2012 8:46PM (Massively)Going toe-to-toe with TERA's first beta weekend
Feb 16th 2012 11:23AM (Massively)If true, that more or less kills any incentive I'd have to participate in TERA's PvP. The concerns regarding lag/latency don't help either.
Leaderboard: Tanks vs. healers
Feb 13th 2012 3:25PM (Massively)They have to spend more time staring at the game's UI than the game itself, and are as vulnerable to opponents/environmental hazards as anyone else. Furthermore, they not only have to juggle keeping everyone's health topped off, purge debuffs/DoTs/etc., but also constantly manage their own ability resource (mana, energy, etc.).
Yes, some can be prissy little drama queens, but given the abuse they often take from their own teammates, it's rather understandable, if not forgivable.
Rise and Shiny recap: Cloud Nine
Feb 12th 2012 6:36PM (Massively)Bigpoint teases Battlestar Galactica Online carrier ships
Feb 4th 2012 11:05AM (Massively)Hyperspace Beacon: Roleplayer's rant
Jan 24th 2012 7:36PM (Massively)What I think would be cool and extend the value of crew skills (besides Biochem), is if Armormech & Synthweaving could reverse-engineer armor to make it moddable... and allow Artifice to craft dyes.
Hyperspace Beacon: Roleplayer's rant
Jan 24th 2012 7:29PM (Massively)Actually, initially players could see the opposing faction's emotes in WoW. I think some inventive person even developed an addon that effectively worked as a translator, allowing genuine communication between Alliance and Horde.
And yeah, enough nitwits abused the system that eventually Blizzard had to disable it.
Hyperspace Beacon: Roleplayer's rant
Jan 24th 2012 7:25PM (Massively)Balmorra - Cantina; and I believe they're around 12k a pop (which I think is a bit excessive for a lowbie to shell out).
Hyperspace Beacon: Freedom
Nov 22nd 2011 7:13PM (Massively)Holy crap, bro... don't forget to get a little sleep in there! :p