Mark
Member since: Apr 4th, 2009
Mark's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 152 Comments |
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Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



The Soapbox: Casual is as casual does
Apr 4th 2012 8:05AM (Massively)In my casual guild we play when we want, do what we want without any expectation other than being sociable with the other guild members when they around.
There are no demands on time, activities or grouping people are literally free to do whatever they want. If folks need help or want to group they ask or suggest it on our forums and if enough people are interested we do it. We have those who like to raid, those who like to PVP and those who don't.
That to us is what a Casual is and what a Casuals Guild is all about.
Of course we get the odd person applying who erroneously expects people to be around when they want them for grouping or say not enough folks are online at any one particular time, but those people don't really get what a casual truly is as far as we go. Indeed I have had to lay it out in clearly defined terms a few times for some new members just to get them on the same page as everyone else.
But as noted above for us "casual" is nothing to do with wanting to game or what type of gaming you want to do (i.e. pve, pvp, raiding etc..) but purely about time, real life commitments and availability to do. We are avid gamers but purely with limited time and a desire to play the way we want without the mainstream expectations and demands on time or activity.
Kickstarting the future of game publishing: An interview with Brian Fargo
Mar 15th 2012 4:54PM (Massively)Bards Tale was the first CRPG I ever tried and Fallout pretty was pretty much digital crack for me I loved it and still do. Baldurs Gate..Icewind Dale.. loved them all.
Its really great that projects like this can be revived in ways like this and definitely makes you wonder what the heck any production company out there who hasn't heard of Interplays games is even doing in business but it does go a long way to explaining many of the shockingly bad games that are produced today lol
Massively Speaking Episode 175
Nov 21st 2011 8:28PM (Massively)Great show Rubi and Justin, made me chuckle.
The Daily Grind: Are you in favor of SWTOR's 'legacy' surnames?
Nov 21st 2011 2:21PM (Massively)Every character I had planned had a different name, no relation to each other now I am forced to associate them with each other even if they are a different faction because we can only have ONE legacy name on a server. It would have made much more sense to have 1 for Republic and 1 for Empire per server.. heck it would have made more sense not to tie legacy to names at all.. but it is what it is. :(
First Impressions: UFO Online
Nov 20th 2011 7:17PM (Massively)This makes it all but impossible to maintain a combat at range and use any element of surprise.
shame I used to love the Xcoms was hoping this would be similar..but not so much :(.
The Daily Grind: Are alts and mules a form of cheating?
Nov 7th 2011 8:53AM (Massively)Plus I find Alts help prevent me getting burned out on a game, which invariably happens I find when I just play one thing over and over for too long. Playing alts lets you mix it up, keep things fresh so you don't get that burn out.
I've also never used an alt for auction houses or extra bank spaces as many I know have but thats largely because the idea of having a character I dont play just doesnt sit well with me heh
LEGO Universe shutting down January 2012
Nov 4th 2011 9:27PM (Massively)Hyperspace Beacon: Crafting preview
Oct 25th 2011 4:55PM (Massively)Star Trek Online's Path to F2P highlights crafting changes
Oct 20th 2011 11:18PM (Massively)Thing is you can kind of (on one level) sympathise with the plan as so far as it relates to the F2P'ers who will join
But this is then out of the window because the plan then turns around and slaps the previous subscribers (who will now be gold members) and lifers by now making thier lives in game and crafting etc.. exponentially more hasslesome as well.
with crafting the dilithium costs on lower level stuff are negligible but with the higher tier stuff your talking many thousands, which in turns means many days of grinding dailies and events and stfs etc.. the overwhelming achievement of which is doing what we did before but ten times more hassle and masses more grind.
Its difficult to see the up in that. :(
Star Trek Online's Path to F2P highlights crafting changes
Oct 20th 2011 11:11PM (Massively)Yay forward planning!