I'd like bad guys and monsters to not stand around in fields/campsites/dungeon corridors waiting to get killed.
I'd like 'the pull' mechanism to go away. I've only seen 'Blazing Saddles' use it correctly.
I'd like night and day to mean something in game. Different monsters are active, different quests are available.
I'd like reputation to mean more and quests to play a bigger part in defining a character. Paladins stealing gems should be a 'bad thing' for a paladin.
Agreed THAC0, I like their well-detailed elves in sundresses. :D
However, if the first quest is "Here is a wooden sword. Go kill ten rats." I will be :\. If the second quest is "Congrats on your mighty victory! Here is a dented iron sword. Go kill 10 mean rats." I will be done.
I like the costumes. Smexey and provocative and it'd be interesting to see if the costumes are customizable.
Someone should tell them a form fitting suit of full plate could be sexy too.
However, no amount of stripperiffic outfits will make me want to play if the first quest is, " Here is a stick. Go out in the field and kill ten rats and come back to me."
I won't do it I tell you! I won't! You can't make me! NEVER AGAIN!
It would be a really hard sell for me to buy into a permadeath MMO. While I haven't lost Net connection in a while, it does still happen. I'd hate to lose my character because my idiot neighbor dug up the cable lines.
Perhaps if game developers understood what audience their game will target that would better define their punishment system?
Casual audience of older folks with jobs and kids who can only play a few hours here and there? Expected to make mistakes and just wander around doing a quest ortwo here and there. Light death penalty.
Raiders who revel in the hour setup for a 4 or 5 hour raid for three nights a week? Expected to read up on fights before hand and make no mistakes, might run several times just to get a combat down. Harsher death penalties.
On another thought,
I think I'd like to see death, and really failure, penalties more for what you do, not as a uniform blanket for punishment and also mobs with a little more intelligence than just 'RAR! I kill yew!"
Say you get a quest from the fighters guild to hunt down a troublesome group of bandits but they prove to much for you.
Do you have a nasty rep for no mercy to bandits? Oh well they kill you. Hope you are in good with the church for a possible rez but all the money and goods you had on you are gone and whatever soul penalty might come with dying.
Do you have a rep as ostentatious or wearing super fancy armor? Well then they ransom you and you lose a lot of cash getting free.
Do you have a good rep as a friend of the people? They take your sword and send you on your way with just a warning.
Or even, in either of the above three situations, they drop you in a cave they hear is haunted and leave you to your fate.
If you die there are all sorts of other options available,
Cant pay for rezzing, the clerics guild offers your spirit the option to perform a task for them in lieu of payment. New quest time!
Perhaps there is a clerical sect where priests are sent out to seek fallen heroes specifically for ressurection. So theres always a pecentage chance when you fall in combat that someone will rez you. The ruin nearby town has a high percentage chance, the distant mountain crag miles from anything much lower.
Might even be interesting to see an MMO where dying puts you into a ghost state where you have a whole other sets of quests and advancement to pursue, ala the GhostWalk DnD setting.
To sum up, I just wish MMOS would move past failure always equals death and death always equals punishment.
First impressions of FFXIV closed beta
Aug 3rd 2010 11:15AM (Massively):(
Kill ten rats.
Really?
The Daily Grind: Do you feel like you missed out on the golden days of MMOs?
Aug 3rd 2010 8:30AM (Massively)Gerrof my internets, ya punk kids!
I do like the new mmo's better as CRT's made for sucky graphics. The gameplay has improved some too!
The Daily Grind: Want realism with that?
Jul 22nd 2010 8:28AM (Massively)I'd like 'the pull' mechanism to go away. I've only seen 'Blazing Saddles' use it correctly.
I'd like night and day to mean something in game. Different monsters are active, different quests are available.
I'd like reputation to mean more and quests to play a bigger part in defining a character. Paladins stealing gems should be a 'bad thing' for a paladin.
TERA possibly subsidized by Korean government
Jul 13th 2010 11:49AM (Massively)However, if the first quest is "Here is a wooden sword. Go kill ten rats." I will be :\. If the second quest is "Congrats on your mighty victory! Here is a dented iron sword. Go kill 10 mean rats." I will be done.
TERA possibly subsidized by Korean government
Jul 13th 2010 9:47AM (Massively)We're the Korean Government,
Bringing elven hotties in sundresses to MMO's since 2010.
Kidding aside, if my pc will run it, I'll likely be buying it.
The Daily Grind: Turning the other cheek
Jul 1st 2010 8:15AM (Massively)Poor wittle bunnie.
*sniff*
Oh and the strippers in Duke Nukem. I let them live too.
New TERA high elf armor renders released
Jun 29th 2010 1:53PM (Massively)That's what that is right?
Even still its still darn nice rendering.
TERAblah teases more armor sets
Jun 4th 2010 6:07AM (Massively)Someone should tell them a form fitting suit of full plate could be sexy too.
However, no amount of stripperiffic outfits will make me want to play if the first quest is, " Here is a stick. Go out in the field and kill ten rats and come back to me."
I won't do it I tell you! I won't! You can't make me! NEVER AGAIN!
/cry
/fetal
The Daily Grind: One life, one death
May 28th 2010 8:43AM (Massively)It would be a really hard sell for me to buy into a permadeath MMO. While I haven't lost Net connection in a while, it does still happen. I'd hate to lose my character because my idiot neighbor dug up the cable lines.
The Daily Grind: Punish or protect?
Nov 16th 2009 11:09AM (Massively)Casual audience of older folks with jobs and kids who can only play a few hours here and there? Expected to make mistakes and just wander around doing a quest ortwo here and there. Light death penalty.
Raiders who revel in the hour setup for a 4 or 5 hour raid for three nights a week? Expected to read up on fights before hand and make no mistakes, might run several times just to get a combat down. Harsher death penalties.
On another thought,
I think I'd like to see death, and really failure, penalties more for what you do, not as a uniform blanket for punishment and also mobs with a little more intelligence than just 'RAR! I kill yew!"
Say you get a quest from the fighters guild to hunt down a troublesome group of bandits but they prove to much for you.
Do you have a nasty rep for no mercy to bandits? Oh well they kill you. Hope you are in good with the church for a possible rez but all the money and goods you had on you are gone and whatever soul penalty might come with dying.
Do you have a rep as ostentatious or wearing super fancy armor? Well then they ransom you and you lose a lot of cash getting free.
Do you have a good rep as a friend of the people? They take your sword and send you on your way with just a warning.
Or even, in either of the above three situations, they drop you in a cave they hear is haunted and leave you to your fate.
If you die there are all sorts of other options available,
Cant pay for rezzing, the clerics guild offers your spirit the option to perform a task for them in lieu of payment. New quest time!
Perhaps there is a clerical sect where priests are sent out to seek fallen heroes specifically for ressurection. So theres always a pecentage chance when you fall in combat that someone will rez you. The ruin nearby town has a high percentage chance, the distant mountain crag miles from anything much lower.
Might even be interesting to see an MMO where dying puts you into a ghost state where you have a whole other sets of quests and advancement to pursue, ala the GhostWalk DnD setting.
To sum up, I just wish MMOS would move past failure always equals death and death always equals punishment.