Mitch
Member since: Mar 19th, 2009
Mitch's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 88 Comments |
Featured Stories
A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy
Posted on May 22nd 2013 11:00AM



SDCC 2010: You can play as iconic characters: Massively's interview with DC Universe Online
Jul 26th 2010 11:50AM (Massively)Perpetuum aiming for truly persistent world
Jul 5th 2010 11:42PM (Massively)The lore reads like slightly-alterred Eve lore. The character creation and skill system is nearly identical to Eve. The UI: chat, targeting, target info, [insert endless supply of unmanagable little immersion-breaking windows here] all might as well be copied and pasted from Eve. Aside from movement, outfitting and combat work just like Eve. Hangars are just like space stations from Eve. Other than the aesthetics of the world, the only difference I noticed was in mining which was a bit more engaging than Eve's, but that's not a difficult feat.
Fantasy RPG's really have all been basically the same since the beginning of time, so it shouldn't be taboo for sci-fi RPG's to be so similar, but Perpetuum makes one wonder if CCP wouldn't be in the wrong to file a lawsuit.
Put the pedal to the metal with some Need for Speed World beta keys!
Jun 25th 2010 8:15PM (Massively)Bobby Kotick muses about a Call of Duty MMO
Jun 22nd 2010 12:05PM (Massively)Coming from Kotick, I totally believe that--not that he'd give us an incredibly deep and well-supported MMO but that he'd simply slap a subscription fee onto the games people are already playing (without adding anything to them). Knowing that greedy blight on gaming, he'd probably make it a $25/month fee, too ... with microtransactions: pay extra everytime you want to use a certain perk or kill streak reward.
Free for All: A game for every mood
Jun 16th 2010 10:07AM (Massively)Free for All: A game for every mood
Jun 15th 2010 3:30PM (Massively)Still intelligent and talented though, Beau. You'll always have a thumbs-up for that.
[Updated] Wasteland for sale: Fallen Earth opens its item store
Jun 11th 2010 2:12PM (Massively)They should have made better choices. I don't want to imply that their product is the only reason they're not getting my money since, before this news, I was considering resubscribing.
[Updated] Wasteland for sale: Fallen Earth opens its item store
Jun 11th 2010 2:09PM (Massively)[Updated] Wasteland for sale: Fallen Earth opens its item store
Jun 11th 2010 1:44PM (Massively)I do believe in alternative business models, but I favor the Turbine style of creating options for those who wish to pay LESS instead of the far more common systems that create options to pay MORE.
As a sidenote to those who are OK with buying virtual items. I simply have to ask you: Is a virtual dog with 4 slots really worth $10 to you (keep in mind that that is almost a month's worth of traditional all-access subscription)? Is a virtual flying horse really worth $25? I think of all the things in the world that I can get for the same amount of money that these virtual items are priced at, and I can't help but feel that these virtual items are no where close to that valuable (and at these prices, the profit margins have to be astronomical, too).
[Updated] Wasteland for sale: Fallen Earth opens its item store
Jun 11th 2010 1:33PM (Massively)1) It lets someone spend real money to gain something in a game. Again, some people are OK with this, but I personally use video games to escape a world where [real] money rules--where everyone can truly feel like they have equal opportunities.
2) When using an item shop and a subscription, the items in the item shop undermine the value of the subscription fee. Even without an item shop, profit margins on subscriptions are such that one can make a case for LOWERING the standard subscription fee on games (or demanding better/faster content delivery). With an item shop, even if it's just cosmetic items, I no longer feel like my subscription money is worthwhile. I want to subscribe to a game and know that my subscription gives me just as much access to everything in that game as any other player (see point 1 above).
Obviously this is all subjective. It's how I feel, and it is what I base my decisions on. I'm not telling anyone else they're wrong for feeling a different way and/or doing something differently, but Massively does love a good discussion, and I love giving it to them.