I think that games that have XP grinds do so because they count on the slot machine effect to keep players going. In other words, they count on the variable interval reinforcement of drops and levels to keep players interested. Then they ramp up the time between levels so that players feel like they're having to work longer to get from A to B. Now, because of the slot machine effect players will either grind that level out or get frustrated and leave. If the players stay then the company makes decent money from the subscriptions. If they get frustrated and choose to leave then the game loses that potential income. To address the second option they introduce XP scrolls. Now players will either pay to grind that level, pay to skip that level, or leave. But now there are 2 out of 3 ways for the company to make money versus the 1 out of 2 paths previously.
Ban them. Players are people and people push limits. Most cheaters know that they can cheat because the game company is too afraid to lose their subs. So, cheaters keep cheating until they can't. In DF that happens to be once. I applaud Aventurine for being mature and firm about their rules.
To the note about the "potential for error" in the article. If they can verify the cheating then the potential for error is pretty darned low if you ask me.
I like it when games like EQ2 and Vanguard have put in their own RMT services. They are secure and I know what I'm buying. In addition you can sell your own items. I was paying for my subscription and my wife's when we were on EQ2 just by selling our spare plat via the exchange.
The Daily Grind: What do you think about experience scrolls?
Nov 22nd 2010 12:36PM (Massively)The Daily Grind: To banhammer or not to banhammer
May 1st 2009 11:14AM (Massively)To the note about the "potential for error" in the article. If they can verify the cheating then the potential for error is pretty darned low if you ask me.
Warhammer: Where are all the gank groups?
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Mar 24th 2009 2:59PM (Massively)Massively giveaway: Happy 10th anniversary, EverQuest!
Mar 16th 2009 9:18PM (Massively)