For a long time in Guild Wars, until they changed the armor mechanics, I wore suboptimal armor on my necromancer because the armor that gave you more energy was basically nothing but a set of brown briefs and tattoo-like scars that cover your whole body.
Beastmaster: Duh, you get a pet, it wont tank because it wont be able to get aggro but it will do a bit of damage. Level cap on the pet is 30.
Champion: Not only do you get bull rush, but you also get punishing blow, which is the strongest low level finisher for direct damage.
Paladin: I disagree on aggressive block being useful at low levels, it increases your block rating, not your block chance, most low level warriors that aren't tanks have such a low block rating it wont even increase your chance to block by 1%. Other than that they have an attack that does a weak attack power debuff and a finisher that is a weaker version of punishing blow.
Paragon: Pointless to do at 0 points, you only get a dual wield attack and a dual wielder will be a paragon as one of their main souls.
Raver: What OP said, you get a ranged ability that can be convenient to pull with.
Riftblade: Just wanna note that storm blade gets really weak after about level 20, once my warrior hit the 20's it went down to about a 1% difference in DPS.
Warlord: What OP said.
Void Knight: Very useful for pvp, even against warriors the most common builds (riftblades) use non-physical damage.
On mages...
Archon: What OP said, a DoT and a nuke that are weak but give nice 5 minute buffs.
Chloro: Radiant spores is kind of nice for large battles, but then odds are someone else is gonna be using it anyways.
Dom: Neural prod is kind of nice too even though the damage is low because none of the other mage souls have a no-cooldown instant cast DD spell.
Pyro: You get an instant cast DD nuke that does more decent damage but has a cooldown.
Storm: Nothing useful at all, both abilities rely on synergy with later abilities in the soul.
Warlock: Life leech is bad, the healing's not free, you're spending time and mana to cast it, and it's infinitesimal. The Archon 0 point DoT is better.
Elem: Tank pet, capped at 30
Necro: Damage pet, also capped at 30
Vindicator/Archmage: The pvp souls, they all just give a stun break at 0 points which is nice against ganking, and maybe if you know ahead of time you might have to worry about a stun/snare from a mob.
This is the one MMO where I'd be willing to 'pay my way in' to the beta by preordering a special edition or something. It would be pretty sweet if they did something like that.
Valve's Steam forum security compromised
Nov 7th 2011 5:25PM (Massively)Now, I'm kind of glad I did that.
The Daily Grind: How important is your look?
Sep 24th 2011 8:30PM (Massively)Dive into Hellgate with a closed beta key from Massively!
May 21st 2011 1:32PM (Massively)One Shots: Not afraid to use it
Apr 4th 2011 4:01PM (Massively)The Daily Grind: What class would you cut from your game of choice?
Mar 31st 2011 10:55AM (Massively)Kind of makes me disappointed they got so much attention with the recent update.
RIFT integrates video capture and uploading to YouTube
Mar 31st 2011 9:46AM (Massively)And as far as the games themselves, how come strategy games are the only PC games that have a decent in-game replay system?
Trion signs deal with Belver to localize RIFT for Russia
Mar 24th 2011 11:52PM (Massively)I look forward to killing you soon.
(if our shards ever get to do battle in warfronts)
RIFT adds Coin Lock to improve security... probably
Mar 19th 2011 1:33AM (Massively)Enter at Your Own Rift: Zero-sum game
Mar 17th 2011 2:50AM (Massively)Beastmaster: Duh, you get a pet, it wont tank because it wont be able to get aggro but it will do a bit of damage. Level cap on the pet is 30.
Champion: Not only do you get bull rush, but you also get punishing blow, which is the strongest low level finisher for direct damage.
Paladin: I disagree on aggressive block being useful at low levels, it increases your block rating, not your block chance, most low level warriors that aren't tanks have such a low block rating it wont even increase your chance to block by 1%. Other than that they have an attack that does a weak attack power debuff and a finisher that is a weaker version of punishing blow.
Paragon: Pointless to do at 0 points, you only get a dual wield attack and a dual wielder will be a paragon as one of their main souls.
Raver: What OP said, you get a ranged ability that can be convenient to pull with.
Riftblade: Just wanna note that storm blade gets really weak after about level 20, once my warrior hit the 20's it went down to about a 1% difference in DPS.
Warlord: What OP said.
Void Knight: Very useful for pvp, even against warriors the most common builds (riftblades) use non-physical damage.
On mages...
Archon: What OP said, a DoT and a nuke that are weak but give nice 5 minute buffs.
Chloro: Radiant spores is kind of nice for large battles, but then odds are someone else is gonna be using it anyways.
Dom: Neural prod is kind of nice too even though the damage is low because none of the other mage souls have a no-cooldown instant cast DD spell.
Pyro: You get an instant cast DD nuke that does more decent damage but has a cooldown.
Storm: Nothing useful at all, both abilities rely on synergy with later abilities in the soul.
Warlock: Life leech is bad, the healing's not free, you're spending time and mana to cast it, and it's infinitesimal. The Archon 0 point DoT is better.
Elem: Tank pet, capped at 30
Necro: Damage pet, also capped at 30
Vindicator/Archmage: The pvp souls, they all just give a stun break at 0 points which is nice against ganking, and maybe if you know ahead of time you might have to worry about a stun/snare from a mob.
ArenaNet confirms Guild Wars 2 closed alpha and beta for 2011
Feb 12th 2011 6:06PM (Massively)