"But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact. Contractor concluded that, for the typical player, the game simply offered a way of continuing their real-world social interactions in a virtual setting."
You can't have that info without identifiable information.
SOE says no private info was included in EQ2 research logs
Feb 18th 2009 11:33AM (Massively)"But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact. Contractor concluded that, for the typical player, the game simply offered a way of continuing their real-world social interactions in a virtual setting."
You can't have that info without identifiable information.