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whatxxxxxxxxx

Member since: Feb 18th, 2009

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Massively1 Comment

SOE says no private info was included in EQ2 research logs

Feb 18th 2009 11:33AM (Massively)
Someone is lying here:

"But distance had a much larger effect; players within 10 kilometers of each other were five times more likely to interact. Contractor concluded that, for the typical player, the game simply offered a way of continuing their real-world social interactions in a virtual setting."

You can't have that info without identifiable information.

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