The CVA / U'K fight has been one of the longest running in EVE, originating before either alliance actually existed formally, its not over yet, but so far its been a great experience with friends on both sides of the conflict. We would have prefered to liberate UNITY in a major bloodbath rather than just turning up with some friends, but sadly thats not the way it went down.
Since UNITY was reclaimed there have been a few more fights, Sylph alliance failed to pay their bills and lost their claim on three systems close to 9-UY. U'K have a long memory and Sylphs' backstabbing during the original fight for UNITY 3-4 years ago has not been forgotten, so we turned up and had 3 days of running fights against the "Providence bloc" (provibloc/proviblob) for ownership of the J6 system, with first one side claiming the system, then the other taking over until it came down to a final battle.
U'K were in system with about 80 pilots, the TCU (module that claims space) had about 3 hours of its 8 hour timer left to run and we were shooting the station (ownership of the system can be contested easily if you dont also own the station or have an "IHUB" deployed). We had stripped the station of its shields, armour and were starting to chew into its structure when the server crashed, and crashed hard. After an hour downtime the server came back up, warping back to the station we found that 10 million hitpoints of armour and shield had regenerated. We were a little miffed. But provibloc seized their chance to get even with us for the loss of UNITY, with 20 minutes left of the TCU timer and the station still in Sylph hands the golden fleet arrived in large numbers.
They jumped through the stargate into our sniper battleship fleet deployed at our optimal range of 180km, the ensuing fight was fairly fast paced, Im pleased to report that I was one of the first to die as I was attempting to jam out the providence logistics in my "suicide" falcon. Sadly the providence logistics ships managed to keep their fleet up and running so they suffered rather minimal casualties. We were far removed from our own supply lines and had to preserve what forces we could and so were forced to withdraw back to our starbase where the TCU was down to 10 minutes until it went online.
The providence fleet followed, deployed around the TCU and started beating it, our capital ships were too far out to repair it, and with the arrival of a handful of providence capitals, things started to look grim. We deployed our sniper fleet to attempt to distract the enemy fleet, scoring a few kills but not enough to drive the enemy fleet away. After 10 minutes of very tense action, the TCU onlined and became invulnerable to enemy attack until they spend three hours deploying SBUs. Outnumbered and deep in hostile territory, we were forced to do what all eve alliances do in similar circumstances. We picked up the batphone and dialed 555-bring friends, ATLAS alliance kindly answered our phonecall, but had to form up and race from halfway accross the cluster, we needed a plan to keep the enemy fleet interested.
ButterDog is a UK member and quite possibly the most hated man in EVE. The sight of him in a carrier slowly drifting away from the shields of the starbase was too much to resist, the providence fleet engaged once he reached 20 KM from safety. ButterDog lit his cyno, allowing friendly capitals based in UK systems outside of the theatre to jump in, and ATLAS had managed to get to us in very short order, fighting at a hostile POS against a fleet with heavy capital ship support, the surviving providence fleet was forced to leave the system, leaving UK to claim our new station, named "CCP rolls back, UK does not" in honour of the server crash and AAA's latest aquisition "God forgives, AAA does not" in the D-G system. Naturally this has now been changed to a more RP-friendly name.
It was a hell of a ride, and a damn good fight. Hats off to providence, but still, we come for our people.
Red Verses Blue use eve voice, its a great tool for anyone who is playing a little more casually than the hardcore alliances with voicecomms, forums etc.
The cosmos missions have really been surpassed by the epic arks, and the social side of eve has always been very important so i think that a out of game toolset is a great addition, especially when you see how extensible it is.
Anyhow, this is just icing on the cake for dominion, the main event is the sov rework.
Yes, the "eve is a wow clone" comment was a joke regarding the fact that there used to be a wow ui mod called cosmos.
currently if you attack another player you are "aggroed" and cannot dock at a station or jump through a stargate for a minute. there is talk about upping this to prevent "docking games"
You have POSes (player owned starbases) which the dreads are made to destroy, if you have enough POSes in a system for long enough to get sov level 3 you can deploy an outpost which functions like an npc station.
Actually, the teams all have one more qualifier to play, those with 2 wins go through, those with 2 losses go out, and the rest are decided on points.
The system to decide who plays who i disagree with, as the high scorers in the first round all play each other. Sure it makes for tenser matches, but it means you eliminate good teams in favour of slightly worse ones.
I look at WoW these days and think to myself how utterly futile the entire thing is, I cant imagine killing someone and not being able to loot their stuff. Whats the point in that? Yay, I killed someone, hes now 100 meters away and coming back for another go. This is ultimatly the reason I didnt last in WAR, EVE has spoiled me.
Different strokes for different folks. EVE appeals to those who like their actions to be a little more meaningful, WoW appeals to those who want to jump in, perhaps run a dungeon, perhaps get some new shiny loot.
The war for Providence rages on in EVE Online
Feb 15th 2010 4:58PM (Massively)The CVA / U'K fight has been one of the longest running in EVE, originating before either alliance actually existed formally, its not over yet, but so far its been a great experience with friends on both sides of the conflict. We would have prefered to liberate UNITY in a major bloodbath rather than just turning up with some friends, but sadly thats not the way it went down.
Since UNITY was reclaimed there have been a few more fights, Sylph alliance failed to pay their bills and lost their claim on three systems close to 9-UY. U'K have a long memory and Sylphs' backstabbing during the original fight for UNITY 3-4 years ago has not been forgotten, so we turned up and had 3 days of running fights against the "Providence bloc" (provibloc/proviblob) for ownership of the J6 system, with first one side claiming the system, then the other taking over until it came down to a final battle.
U'K were in system with about 80 pilots, the TCU (module that claims space) had about 3 hours of its 8 hour timer left to run and we were shooting the station (ownership of the system can be contested easily if you dont also own the station or have an "IHUB" deployed). We had stripped the station of its shields, armour and were starting to chew into its structure when the server crashed, and crashed hard. After an hour downtime the server came back up, warping back to the station we found that 10 million hitpoints of armour and shield had regenerated. We were a little miffed. But provibloc seized their chance to get even with us for the loss of UNITY, with 20 minutes left of the TCU timer and the station still in Sylph hands the golden fleet arrived in large numbers.
They jumped through the stargate into our sniper battleship fleet deployed at our optimal range of 180km, the ensuing fight was fairly fast paced, Im pleased to report that I was one of the first to die as I was attempting to jam out the providence logistics in my "suicide" falcon. Sadly the providence logistics ships managed to keep their fleet up and running so they suffered rather minimal casualties. We were far removed from our own supply lines and had to preserve what forces we could and so were forced to withdraw back to our starbase where the TCU was down to 10 minutes until it went online.
The providence fleet followed, deployed around the TCU and started beating it, our capital ships were too far out to repair it, and with the arrival of a handful of providence capitals, things started to look grim. We deployed our sniper fleet to attempt to distract the enemy fleet, scoring a few kills but not enough to drive the enemy fleet away. After 10 minutes of very tense action, the TCU onlined and became invulnerable to enemy attack until they spend three hours deploying SBUs. Outnumbered and deep in hostile territory, we were forced to do what all eve alliances do in similar circumstances. We picked up the batphone and dialed 555-bring friends, ATLAS alliance kindly answered our phonecall, but had to form up and race from halfway accross the cluster, we needed a plan to keep the enemy fleet interested.
ButterDog is a UK member and quite possibly the most hated man in EVE. The sight of him in a carrier slowly drifting away from the shields of the starbase was too much to resist, the providence fleet engaged once he reached 20 KM from safety. ButterDog lit his cyno, allowing friendly capitals based in UK systems outside of the theatre to jump in, and ATLAS had managed to get to us in very short order, fighting at a hostile POS against a fleet with heavy capital ship support, the surviving providence fleet was forced to leave the system, leaving UK to claim our new station, named "CCP rolls back, UK does not" in honour of the server crash and AAA's latest aquisition "God forgives, AAA does not" in the D-G system. Naturally this has now been changed to a more RP-friendly name.
It was a hell of a ride, and a damn good fight. Hats off to providence, but still, we come for our people.
Woop woop, that's the sound of the space police: Meet CCP's "Permaband"
Oct 7th 2009 3:56PM (Massively)also: **** i see local spiking!
EVE social network COSMOS roadmap revealed, some features delayed
Sep 29th 2009 4:16AM (Massively)The cosmos missions have really been surpassed by the epic arks, and the social side of eve has always been very important so i think that a out of game toolset is a great addition, especially when you see how extensible it is.
Anyhow, this is just icing on the cake for dominion, the main event is the sov rework.
Yes, the "eve is a wow clone" comment was a joke regarding the fact that there used to be a wow ui mod called cosmos.
EVE social network COSMOS roadmap revealed, some features delayed
Sep 28th 2009 5:44PM (Massively)EVE Online: The taxman cometh
Sep 22nd 2009 6:34PM (Massively)currently if you attack another player you are "aggroed" and cannot dock at a station or jump through a stargate for a minute. there is talk about upping this to prevent "docking games"
One Shots: Oooh, shiny
Sep 16th 2009 6:37PM (Massively)but no, the thorax is lovely, even if it does look a little bit like a dildo.
comes in pink as well. (i kid thee not)
Breaking the chains of Sovereignty in EVE Online's Dominion expansion
Sep 10th 2009 4:08AM (Massively)First qualifiers for EVE Alliance Tournament VII come to a close
Sep 8th 2009 6:12AM (Massively)The system to decide who plays who i disagree with, as the high scorers in the first round all play each other. Sure it makes for tenser matches, but it means you eliminate good teams in favour of slightly worse ones.
EVE Alliance Tournament VII kicks off this weekend
Sep 3rd 2009 5:10AM (Massively)EVE Online player run bank 1.2 trillion ISK in the red, freezes all accounts
Aug 26th 2009 11:10AM (Massively)Different strokes for different folks. EVE appeals to those who like their actions to be a little more meaningful, WoW appeals to those who want to jump in, perhaps run a dungeon, perhaps get some new shiny loot.