I agree that the NTEC needs to be looked at. It's a bit too accurate even past mid-distance range. I'd have to say that the majority of people playing are using some form of NTEC due to how well rounded the weapon performs. Personally I still like an upgraded OCA more due to the high rate of fire (and it looks badass! :).
Here is some tips that I've discovered while playing:
1) In a fight, just holding down the fire will reduce the accuracy of your shots due to recoil (your crosshair will get bigger and bigger and your shots will be all over the place). It's best to do burst-fire attacks unless you are REALLY close to your target OR...
2) If you crouch while aiming you can get the recoil really low and hit pretty straight even in full auto. The downside is you aren't gonna be moving very quick in that position. If you are able to sneak up on your opponent it is pretty much a win if you can get keep your crosshair on them.
3) You gotta be sneaky and cautious. Running, shooting, talking over VOIP, and driving all make you show up on the radar. Refraining from all of that while moving around a guarded location can help you get the drop on your enemy.
4) Use cover! Never stay out in the open and battle someone if possible. If anything, get a car between you - but don't stay too close to it. Cars are terrible cover due to how movie-explosive prone they can be.
5) Use a car or have a character supply upgrade (F1 to use, it's on a several minute timer) if you are alone (also nice to have on a team to resupply if you're finding yourself winning a lot and getting low on ammo). Solo fights in this game has a bit of a rock/paper/shotgun thing going on and if you die due to having the wrong weapon (lets say OBIR vs an NTEC user in a tight place) you will be able to switch weapons and try again.
6) While solo play is viable, grouping is much more fun and a bit more balanced. I'm finding that most people are grouping in the game and running around solo will get you killed extra quick while you wait for back up.
Nothing hugely special - the tattoo was just repeating distorted chevrons, but I thought it looked cool enough after 5 hours of PvP. (The character edits you do cost money that you make from missions).
Definitely made me stand out. I eventually painted up my car to have a similar decal across it, pity I didn't take a screenshot of that.
I managed to make a few song clips as well. I found the interface to be quite similar to a basic version of FruityLoops.
I'm playing both this summer. Both have some similarities, both have a little bit of progression (Global Agenda you level up to gain access to more powerful weapons and better looking armor, APB you level contacts to get better weapons/cars/clothing.). The fights in both can be pretty balanced (for the most part*) and are a lot of fun. I think both games have a lot of potential. Hopefully Global Agenda will be realizing this potential with the next phase of Sandstorm. And I do hope that APB has something else down the line or it may feel a bit stale after while.
Global Agenda takes a bit more strategy (fights may require switching weapons or using devices at the right time to block damage, deploying turrets etc) while APB is just BRUTAL and chaotic. Both games have you trying to claim or hold objectives but APB is much more frantic. In APB, it is hard to beat the hilarity of sandwiching an Enforcer on foot between two cars moving at high speed.
While APB easily has the best customization I've seen in just about any game, I'd have to say that Global Agenda has a much more solid overall gameplay. And time will tell what Global Agenda's bigger outdoor instances will be like with PvP/PvE vs APB's current PvP sandbox/instance.
*I think Melee damage needs to be looked at in Global Agenda. Like maybe a boost to melee protection if you're hitting a player/turret from the front rather than backstabbing.
I'm really not sure why Derek Smart would waste so much time and energy scaring away potential customers. It is almost as if Mr. Smart strives to break all of the values on the company website:
"This is just stupid and why it even made the news is beyond me. But it just goes to show that sites - trying to scrap a few dimes together - will do anything for hits. And since we're the latest flavor of the day, here we are."
I'm not sure if being so discourteous to a MMO news outlet that features articles on your current project could be considered "smart".
Perhaps you already know that deep down this will just become another name on your list of buggy, incomplete games.
"You clearly have an axe to grind and have no common sense whatsoever; so arguing with you is going to just be a lesson in futility. So go ahead, have fun. I'm sure you need to validate your otherwise inconsequential [anon] existence."
I also meant to add a few more things: subbed BST cannot use call pet effectively - only main job BST can equip the jugs required to actually summon the pets.
Subbing SCH also gives you access to most of the storm spells, this can help maximize your magic performance. A good example would be using Hyorin Obi, Aquilo's staff and Hailstorm for Blizzard spells.
And lastly I meant to ask Eliot... what are you talking about with cure potency being better with WHM/RDM over /BLM? The only thing you would gain from subbing RDM is the fast cast trait. Another bonus, other than MP for /BLM, is that it gives the party the Escape spell. Besides all that you were better off using /SCH with Light Arts as a subjob. Eliot, your comment just makes me think you were trying to get out of leveling subjobs!
Last I played (Fall 2009), subbed BST charm still seemed to be based off the BST main level. I had BST at 75, so I can confirm this. I used the BST sub to level many, many jobs to 50 solo (I liked collecting AF). Some of the fastest exp I found in the game was around 31 to 35 in Gusgen by using flies against bombs. Using the pets to help with FoV also seem to speed things up.
Funny thing is, looks like my silly obsession with AF prepared me for the 99 level cap if I ever choose to return - which I probably will if FFXIV is delayed.
The article was mainly written toward a party mentality without the consideration of using the higher level subjobs for soloing exp or NM hunting. But that is not really a fault as most of the game was created for parties and the soloing aspect was something we fell into later.
Anti-Aliased: When playing a bad game is just so good pt. 2
Jul 3rd 2010 1:22AM (Massively)Anti-Aliased: When playing a bad game is just so good pt. 2
Jul 3rd 2010 12:56AM (Massively)Here is some tips that I've discovered while playing:
1) In a fight, just holding down the fire will reduce the accuracy of your shots due to recoil (your crosshair will get bigger and bigger and your shots will be all over the place). It's best to do burst-fire attacks unless you are REALLY close to your target OR...
2) If you crouch while aiming you can get the recoil really low and hit pretty straight even in full auto. The downside is you aren't gonna be moving very quick in that position. If you are able to sneak up on your opponent it is pretty much a win if you can get keep your crosshair on them.
3) You gotta be sneaky and cautious. Running, shooting, talking over VOIP, and driving all make you show up on the radar. Refraining from all of that while moving around a guarded location can help you get the drop on your enemy.
4) Use cover! Never stay out in the open and battle someone if possible. If anything, get a car between you - but don't stay too close to it. Cars are terrible cover due to how movie-explosive prone they can be.
5) Use a car or have a character supply upgrade (F1 to use, it's on a several minute timer) if you are alone (also nice to have on a team to resupply if you're finding yourself winning a lot and getting low on ammo). Solo fights in this game has a bit of a rock/paper/shotgun thing going on and if you die due to having the wrong weapon (lets say OBIR vs an NTEC user in a tight place) you will be able to switch weapons and try again.
6) While solo play is viable, grouping is much more fun and a bit more balanced. I'm finding that most people are grouping in the game and running around solo will get you killed extra quick while you wait for back up.
APB releases final box art, more E3 images
Jun 26th 2010 2:05AM (Massively)APB releases final box art, more E3 images
Jun 26th 2010 1:45AM (Massively)APB releases final box art, more E3 images
Jun 25th 2010 11:06PM (Massively)http://img716.imageshack.us/gal.php?g=frontnc.jpg
Nothing hugely special - the tattoo was just repeating distorted chevrons, but I thought it looked cool enough after 5 hours of PvP. (The character edits you do cost money that you make from missions).
Definitely made me stand out. I eventually painted up my car to have a similar decal across it, pity I didn't take a screenshot of that.
I managed to make a few song clips as well. I found the interface to be quite similar to a basic version of FruityLoops.
APB releases final box art, more E3 images
Jun 25th 2010 9:18PM (Massively)Global Agenda takes a bit more strategy (fights may require switching weapons or using devices at the right time to block damage, deploying turrets etc) while APB is just BRUTAL and chaotic. Both games have you trying to claim or hold objectives but APB is much more frantic. In APB, it is hard to beat the hilarity of sandwiching an Enforcer on foot between two cars moving at high speed.
While APB easily has the best customization I've seen in just about any game, I'd have to say that Global Agenda has a much more solid overall gameplay.
And time will tell what Global Agenda's bigger outdoor instances will be like with PvP/PvE vs APB's current PvP sandbox/instance.
*I think Melee damage needs to be looked at in Global Agenda. Like maybe a boost to melee protection if you're hitting a player/turret from the front rather than backstabbing.
Alganon steals press release from BioWare
May 10th 2010 12:08PM (Massively)http://qol.com/companyValues.php
Alganon steals press release from BioWare
May 10th 2010 3:29AM (Massively)it just goes to show that sites - trying to scrap a few dimes
together - will do anything for hits. And since we're the latest
flavor of the day, here we are."
I'm not sure if being so discourteous to a MMO news outlet that
features articles on your current project could be considered
"smart".
Perhaps you already know that deep down this will just become another
name on your list of buggy, incomplete games.
"You clearly have an axe to grind and have no common sense
whatsoever; so arguing with you is going to just be a lesson in
futility. So go ahead, have fun. I'm sure you need to validate your
otherwise inconsequential [anon] existence."
Take a good, hard look in the mirror.
The Mog Log: Level 99 problems, of which a sub ain't one
May 8th 2010 10:10PM (Massively)Subbing SCH also gives you access to most of the storm spells, this can help maximize your magic performance. A good example would be using Hyorin Obi, Aquilo's staff and Hailstorm for Blizzard spells.
And lastly I meant to ask Eliot... what are you talking about with cure potency being better with WHM/RDM over /BLM? The only thing you would gain from subbing RDM is the fast cast trait. Another bonus, other than MP for /BLM, is that it gives the party the Escape spell. Besides all that you were better off using /SCH with Light Arts as a subjob. Eliot, your comment just makes me think you were trying to get out of leveling subjobs!
The Mog Log: Level 99 problems, of which a sub ain't one
May 8th 2010 9:31PM (Massively)Funny thing is, looks like my silly obsession with AF prepared me for the 99 level cap if I ever choose to return - which I probably will if FFXIV is delayed.
The article was mainly written toward a party mentality without the consideration of using the higher level subjobs for soloing exp or NM hunting. But that is not really a fault as most of the game was created for parties and the soloing aspect was something we fell into later.