Are you serious? You can't see anything special about this game other than its buissness model? Almost every bad thing about MMOs is being fixed, amazing art style and story, Combat that is different from anything else and doesn't lock you into one role... I doubt the OP has read most of the developer blogs. I would prefer playing GW2 with a sub fee to playing any other MMO without any fee at all.
@Yoh About the combat in the high level areas, all of the monsters have been restricted somewhat in their skill usage, and monster AI is probably placeholder. For GW1, Arenanet had the kind of system you were describing at first and then patched it to make the monsters more movement and dodging oriented after launch. After that, they're most definately not gonna start out the same way.
Also, about the rat-creatures (skritt, i think they're called) running away after the asura killed enough of them, there are events where you must clear out enough monsters in an area to make that type of monster so scared of you that they vacate the area. And they don't just despawn, they fly/run away. So while it won't happen with every mob you find, it will happen in cases you will easily see during normal gameplay.
Lol, I don't know why people are still interested in this at all after they showed that first combat footage. I'm not trying to be mean, but even WoW has more fluid animations and more exciting looking combat than that. Guild Wars 1, a game that came out in 2005, looks much more interesting in combat. Guild Wars 2 makes GW1 look like crap. Does this say something about my opinion for ToR's combat? You decide.
If Guild Wars 2 does only half of the things it promises, it will still be three times better than WoW. Arenanet is laying out what is ALREADY IN THE GAME in pure, simple language, detailing exact mechanics. Bioware is just saying vauge things like "this class fufills this archetype, and has this type of skills." not getting into specifics of how these spells affect enemies, or how they can be used in stretegic ways or anything. I'm not an idiot, though. I still demand proof. Luckily, soon we'll see actual gameplay of Guild wars, and players and journalists will get hands on time with it. Gamescom. Untill after gamescom, no sceptic should judge guild wars 2.
Guild Wars 2's "animated cutscene to gameplay" cinematic is more interesting to me than any type of cgi swords and fireballs thing. That looks stupid with wow cinimatics, and it looked stupid with the guild wars 1 cgi cinematics, and it looks bad with every other MMO cinematic.
The fact of the matter is, MMO's are not as fast paced as an FPS or action-adventurer. And showing an extremely FPS/action adventurer cinematic, just makes for dissapointment when you see the real combat.
Showing off the kind of cinematic things that mmos do have, atmosphere and explorability and lore, is cool. And that's what GW2's trailer did.
ToR had an awesome cinematic, but I've seen the demos. The "revolutionary duelling system" has lag, and involves standing in one place a lot. The graphics, for all the "styilized realism" talk, look like the clone wars cartoon's. Troopers will be able to easily hold their own against sith, without requiring jedi help. It won't be like that. Not at all.
Guild Wars. And I realised how amazing the game was the instant I began to fight enemies in the first mission in prophecies. (that's about 20 mins into the game, for those who don't stop to check out how awesome pre-searing is.
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Mar 12th 2011 12:57AM (Massively)About the combat in the high level areas, all of the monsters have been restricted somewhat in their skill usage, and monster AI is probably placeholder. For GW1, Arenanet had the kind of system you were describing at first and then patched it to make the monsters more movement and dodging oriented after launch. After that, they're most definately not gonna start out the same way.
Also, about the rat-creatures (skritt, i think they're called) running away after the asura killed enough of them, there are events where you must clear out enough monsters in an area to make that type of monster so scared of you that they vacate the area. And they don't just despawn, they fly/run away. So while it won't happen with every mob you find, it will happen in cases you will easily see during normal gameplay.
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Jun 23rd 2010 11:38PM (Massively)The fact of the matter is, MMO's are not as fast paced as an FPS or action-adventurer. And showing an extremely FPS/action adventurer cinematic, just makes for dissapointment when you see the real combat.
Showing off the kind of cinematic things that mmos do have, atmosphere and explorability and lore, is cool. And that's what GW2's trailer did.
ToR had an awesome cinematic, but I've seen the demos. The "revolutionary duelling system" has lag, and involves standing in one place a lot. The graphics, for all the "styilized realism" talk, look like the clone wars cartoon's. Troopers will be able to easily hold their own against sith, without requiring jedi help. It won't be like that. Not at all.
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Jun 13th 2010 4:43PM (Massively)And that combat doesn't look any different than other MMO combat, except you can dodge stuff. Guild Wars 2 is looking a lot better.
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