Ferrel
Member since: Jan 2nd, 2009
Ferrel's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 8 Comments |
Featured Stories
Captain's Log: What to expect in Star Trek Online's Legacy of Romulus expansion
Posted on May 20th 2013 1:00PM



The Daily Grind: How much do you expect from people?
Apr 20th 2010 8:52AM (Massively)For PUGs I generally go over how we do something every time because I've found that parties often tackle challenges slightly differently. That is reasonable and expected.
I start to get upset when the same people make the same mistake over and over after it has been explained in detail. Eventually I'll call it a night but I'm not the rage quit type.
The Daily Grind: Do you need the box?
Jan 3rd 2010 10:26AM (Massively)What does strike me as slightly odd as that the digital downloads are just as expensive as the physical box. There should be a slight discount in my eyes but I suppose that won't ever occur.
Redefining MMOs: Have your say
Oct 5th 2009 8:53AM (Massively)My article "Putting the multiplayer back in MMORPG" can be found here: http://www.epicslant.com/2009/10/redefining-mmos-removing-multiplayer-from-mmorpg/
The Daily Grind: Do you prefer leveling grouped or solo?
Jul 28th 2009 9:58AM (Massively)Soloing has never been my thing.
Warhammer Online's target audience (part 3)
Jul 2nd 2009 12:54PM (Massively)I think one of the keys to increasing the audience is separating the game's aspects a bit more. RvR needs to be dependent on RvR and PvE on PvE.
With some cleaver marketing and a clear commitment to both I think they could attract PvE players like myself back. The foundation was there but constantly being slapped around with the "this is a PvP game" banner does get old. There needs to be a core experience that anyone can do at any time.
The Daily Grind: Do you wish there was more player-GM interaction?
Jun 2nd 2009 8:14AM (Massively)That is something I really miss.
The Daily Grind: What race would you add to Free Realms?
Apr 20th 2009 9:01AM (Massively)Anti-Aliased: Top 5 things MMOs should learn in the new year pt. 2
Jan 2nd 2009 2:14PM (Massively)Leveling content is transitory. Hardcore or not, you will not linger in it forever. Eventually you'll pass it and it becomes dead content. It is of no use to you anymore. You're never going to say “gee I'm glad they spent 1000 development hours on it.” You're more inclined to say “Wow, this game was great until I capped, now I have nothing to do. Oh well. I'll go back to WoW where there is a ton to do at the end.”
I'm not suggesting that leveling content isn't important though. It has to be good, impressive and well thought out. It just isn't the most important thing anymore. The “hard” MMOs have long sense gone and the old model of “only a few will max level” is over. In this day and age a greater proportion of players are expected to cap out and sometimes more than once. They'll need something to do to keep them interested. Personally, I don't view alternate characters as “end game.” Repeating content isn't new content.
It also needs to be pointed out that end game content is not a synonym for “uber guild only content.” It just means things for maxed level characters to do.