"..that most find boring after coming back and playing for a few months"
So, what you're saying is, less stale and less boring than any other MMORPG released in the last five years?
Maybe 2010 will be the year that someone will actually release a good game that people enjoy, and don't buy, play for a month, and then discard like old rubbish. But we'll see.
Absolutely, if an MMO doesn't make a good enough impression on me in the first month, I won't stay subscribed. Why would I pay more money for something that isn't quality entertainment?
But it's not over forever if I leave. There are games that I bought, played for a month, and left, but later gave a second chance to. e.g. Eve Online and LOTRO.
Good to hear that finally someone is taking the approach that crafted gear should be all about the customization. I'm so sick of the "fixed recipe" model that we've seen in WoW, EQ2, LOTRO, RoM, Fallen Earth, Alganon.. so many games..
This is by no means intended as a slam on EQ or EQ2.. they're just unfortunate enough to be the latest offender.. but is anyone else just ABSOLUTELY SICK AND TIRED of every MMO in the world pushing out Halloween stuff? I'd just like to see someone ignoring the real-world festivals and making up something of their own if they want to add fun holiday content to their game.
It's working now.. what fooled me is that the web view of my account still says inactive, I had to actually fire up the LOTRO client to see it working.
So I was keen to take up this offer too, but do I have to do anything to reactivate my account? I kinda figured it would happen automatically since there were no instructions, but it's Thursday morning now and no sign of life. And it seems to be impossible to contact Turbine if you don't have an active subscription (can't post on their official forums, can't submit a support ticket).
A Tale In The Desert. It's not what I'm looking for in a game, but in a world where 99% of indie games are horribly poor clones of major-label titles, ATITD have never done anything other than doing their own thing.
Horizons was a horrible, horrible game, but it did provide one experience which I've never seen replicated in any of the (many) MMOs I've played since: getting together with guildmates to build guild buildings. Even as a total newbie I could contribute to the effort, since loads of low-level raw materials were needed as well as the higher-end stuff, and it really felt like a team effort with people mining all over the place while other people ferried the mats to the construction site.
I guess industrial corp activities in Eve would be the only similar thing.
Maintenance day loot from WoW.com
Mar 16th 2010 4:05PM (WoW)Aion live server numbers crunched
Nov 13th 2009 5:49PM (Massively)The Digital Continuum: Five exciting MMOs in 2010, part 2
Nov 9th 2009 2:57PM (Massively)So, what you're saying is, less stale and less boring than any other MMORPG released in the last five years?
Maybe 2010 will be the year that someone will actually release a good game that people enjoy, and don't buy, play for a month, and then discard like old rubbish. But we'll see.
The Daily Grind: Do you believe MMOs have one month to make a positive impression?
Nov 7th 2009 10:17PM (Massively)But it's not over forever if I leave. There are games that I bought, played for a month, and left, but later gave a second chance to. e.g. Eve Online and LOTRO.
Masthead Studios delves into Earthrise crafting process
Nov 3rd 2009 7:31AM (Massively)More new Halloween items from EverQuest, EverQuest II
Oct 24th 2009 5:15PM (Massively)LotRO welcome back week; Siege of Mirkwood beta news
Oct 16th 2009 4:04AM (Massively)LotRO welcome back week; Siege of Mirkwood beta news
Oct 15th 2009 4:27AM (Massively)The Daily Grind: What's your favorite indie MMO?
Oct 9th 2009 5:49PM (Massively)The Daily Grind: What unloved game do you adore?
Oct 4th 2009 4:59PM (Massively)I guess industrial corp activities in Eve would be the only similar thing.